OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Exploring the effect of improved learning performance: A mobile augmented reality learning system
Wei‐Tsong Wang, Ying‐Lien Lin, Hsin-En Lu
Education and Information Technologies (2022) Vol. 28, Iss. 6, pp. 7509-7541
Open Access | Times Cited: 15

Showing 15 citing articles:

Exploring the impact of digital gameplay on behavioral intentions in learning graphics programming courses
Ragad M Tawafak, Waleed Mugahed Al-Rahmi, Abdulrahman Al-Shami, et al.
Contemporary Educational Technology (2025) Vol. 17, Iss. 2, pp. ep576-ep576
Closed Access

Generating Mobile Virtual Tour Using UAV and 360 Degree Panorama for Geography-Environmental Learning in Higher Educationw
Heni Masruroh, Alfi Sahrina, Diky Al Khalidy, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 02, pp. 118-133
Open Access | Times Cited: 3

Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest
Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-22
Closed Access | Times Cited: 3

Mobile Application with Augmented Reality as a Support Tool for Learning Human Anatomy
Orlando Iparraguirre-Villanueva, Jhenifer Andia-Alcarraz, Fathzy Saba-Estela, et al.
International Journal of Engineering Pedagogy (iJEP) (2024) Vol. 14, Iss. 1, pp. 82-95
Open Access | Times Cited: 2

Mobile Augmented Reality Genetics to Improve Students’ Mastery of Genetic Concepts
Dian Safitri, Siti Zubaidah, Abdul Gofur, et al.
TEM Journal (2024), pp. 1399-1412
Open Access | Times Cited: 2

The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system
Ying‐Lien Lin, Wei‐Tsong Wang, Min-Ju Hsieh
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 22213-22245
Closed Access | Times Cited: 1

The influences of virtual-reality- and animation-supported gamified learning processes on students’ learning achievement and behavioral intention in retailing management courses
Ying‐Lien Lin, Wei‐Tsong Wang
The International Journal of Management Education (2024) Vol. 22, Iss. 3, pp. 101047-101047
Closed Access | Times Cited: 1

Motivational incentives in the context of online game-based formative assessment and improved student learning performance
Ying‐Lien Lin, Wei‐Tsong Wang, Chih-Chen Kuo, et al.
Education and Information Technologies (2024)
Closed Access

Augmented reality games in linguistic education: model of cultural concepts in the linguistic worldview of philology students
Makpal Khamitova, Altynay Tymbolova, Gulmira Omarbayeva, et al.
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13647-13663
Closed Access | Times Cited: 1

Building an economically sustainable online learning ecosystem with freemium model: A sequential mixed-method approach
Yujie Zhou, G. F. Cao, Xiao‐Liang Shen
Education and Information Technologies (2023) Vol. 29, Iss. 10, pp. 12347-12375
Closed Access

Augmented Reality in Education: A Meta-Analysis Of (Quasi-) Experimental Studies to Investigate the Impact
Hunaepi Hunaepi, Anak Agung Istri Agung Rai Sudiatmika, Wirawan Fadly
Reflection Journal (2023) Vol. 3, Iss. 2, pp. 74-87
Open Access

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