OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A meta-analysis on the effect of gamified-assessment tools’ on academic achievement in formal educational settings
Yusuf Bolat, Nurullah Taş
Education and Information Technologies (2022) Vol. 28, Iss. 5, pp. 5011-5039
Closed Access | Times Cited: 11

Showing 11 citing articles:

A Systematic Review of Meta-Analyses on the Impact of Formative Assessment on K-12 Students’ Learning: Toward Sustainable Quality Education
Andrew Sortwell, Kevin Trimble, Ricardo Ferraz, et al.
Sustainability (2024) Vol. 16, Iss. 17, pp. 7826-7826
Open Access | Times Cited: 8

Parental Educational Expectations and Academic Achievement of Left-Behind Children in China: The Mediating Role of Parental Involvement
Jian Li, Eryong Xue, Huiyuan You
Behavioral Sciences (2024) Vol. 14, Iss. 5, pp. 371-371
Open Access | Times Cited: 4

Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education
Harun Çiğdem, Mustafa Öztürk, Yusuf Karabacak, et al.
Education and Information Technologies (2024)
Open Access | Times Cited: 4

A Framework for Designing Courses by Synergizing Project‐Based Learning With Gamification
Muhammad Ishaq, Kamran Abid, Uzma Farooq, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access

Gamified learning impact: a meta-analysis of game element combinations on students’ learning outcomes
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access

Exploring the impact of the adaptive gamified assessment on learners in blended learning
Zhihui Zhang, Xiaomeng Huang
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 21869-21889
Open Access | Times Cited: 3

Exploring EFL instructors’ perceptions, conceptual awareness, and actual practices about gamification: an exploratory case study in a Turkish state university
Kübra Taşkara, Emrah Ekmekçi
Language Learning in Higher Education (2024) Vol. 14, Iss. 1, pp. 155-181
Closed Access

A systematic literature review on software applications used to support curriculum development and delivery in primary and secondary education
Benjamin Agbo, C.S. Morris, Mogdam Osman, et al.
International Journal of Educational Research Open (2024) Vol. 7, pp. 100385-100385
Closed Access

Managing Exam Anxiety and Improving Time Management with Digital Platforms
Dessy Ekawati, Baderi Baderi
Jurnal Ilmiah Perawat Manado (Juiperdo) (2024) Vol. 12, Iss. 2, pp. 127-139
Closed Access

Pengembangan Game 3D Mobile Edukasi untuk Membantu Proses Pembelajaran Pengenalan Benda bagi Anak Tunagrahita
Wenda Novayani, Heni Rachmawati, Qory Yaman
EDUMATIC Jurnal Pendidikan Informatika (2023) Vol. 7, Iss. 2, pp. 465-474
Open Access | Times Cited: 1

Page 1

Scroll to top