
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Exploring the viability of augmented reality game- enhanced education in WhatsApp flipped and blended classes versus the face-to-face classes
Farzaneh Khodabandeh
Education and Information Technologies (2022) Vol. 28, Iss. 1, pp. 617-646
Open Access | Times Cited: 22
Farzaneh Khodabandeh
Education and Information Technologies (2022) Vol. 28, Iss. 1, pp. 617-646
Open Access | Times Cited: 22
Showing 22 citing articles:
Using an Augmented-Reality Game-Based Application to Enhance Language Learning and Motivation of Elementary School EFL Students: A Comparative Study in Rural and Urban Areas
Chin-Huang Daniel Liao, Wen‐Chi Vivian Wu, Venny Gunawan, et al.
The Asia-Pacific Education Researcher (2023) Vol. 33, Iss. 2, pp. 307-319
Closed Access | Times Cited: 24
Chin-Huang Daniel Liao, Wen‐Chi Vivian Wu, Venny Gunawan, et al.
The Asia-Pacific Education Researcher (2023) Vol. 33, Iss. 2, pp. 307-319
Closed Access | Times Cited: 24
Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
A systematic review of research on xReality (XR) in the English classroom: Trends, research areas, benefits, and challenges
Shuqiong Luo, Di Zou, Lucas Kohnke
Computers & Education X Reality (2023) Vol. 4, pp. 100049-100049
Open Access | Times Cited: 13
Shuqiong Luo, Di Zou, Lucas Kohnke
Computers & Education X Reality (2023) Vol. 4, pp. 100049-100049
Open Access | Times Cited: 13
Taxonomic discordance of immersive realities in dentistry: A systematic scoping review
Khaled Q. Al Hamad, Khalid N. Said, Marcus Engelschalk, et al.
Journal of Dentistry (2024) Vol. 146, pp. 105058-105058
Open Access | Times Cited: 4
Khaled Q. Al Hamad, Khalid N. Said, Marcus Engelschalk, et al.
Journal of Dentistry (2024) Vol. 146, pp. 105058-105058
Open Access | Times Cited: 4
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review
Eirini Christou, Antigoni Parmaxi, Maria Christoforou
Universal Access in the Information Society (2025)
Open Access
Eirini Christou, Antigoni Parmaxi, Maria Christoforou
Universal Access in the Information Society (2025)
Open Access
Enhancing Javanese language proficiency in elementary students through video game-based learning platforms
Arif Setiawan, Syamsul Maarif, Dwi Haryatmi, et al.
AIP conference proceedings (2025) Vol. 3142, pp. 020035-020035
Closed Access
Arif Setiawan, Syamsul Maarif, Dwi Haryatmi, et al.
AIP conference proceedings (2025) Vol. 3142, pp. 020035-020035
Closed Access
A systematic review on vocabulary learning in AR and VR gamification context
Lin Haoming, Wei Wei
Computers & Education X Reality (2024) Vol. 4, pp. 100057-100057
Open Access | Times Cited: 2
Lin Haoming, Wei Wei
Computers & Education X Reality (2024) Vol. 4, pp. 100057-100057
Open Access | Times Cited: 2
A Systematic Review on Augmented Reality Supported Flipped Classrooms Studies
Ebru Buket Aygün, Suat Çelik
International Journal of Human-Computer Interaction (2024), pp. 1-15
Closed Access | Times Cited: 2
Ebru Buket Aygün, Suat Çelik
International Journal of Human-Computer Interaction (2024), pp. 1-15
Closed Access | Times Cited: 2
Advancing VR edutainment design in blended learning: Learners’ views from wine classroom
Anthony Kong, Zeping Feng
Computers & Education X Reality (2024) Vol. 5, pp. 100078-100078
Open Access | Times Cited: 2
Anthony Kong, Zeping Feng
Computers & Education X Reality (2024) Vol. 5, pp. 100078-100078
Open Access | Times Cited: 2
The Future of Higher Education: Implementation of Virtual and Augmented Reality in the Educational Process
Futurity Education (2023), pp. 45-61
Open Access | Times Cited: 6
Futurity Education (2023), pp. 45-61
Open Access | Times Cited: 6
Barriers and Hindrances to the Effective Use of Games in Education: Systematic Literature Review and Intervention Strategies
Carla Sousa, Pedro Neves, Filipe Luz
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 611-620
Open Access | Times Cited: 6
Carla Sousa, Pedro Neves, Filipe Luz
European Conference on Games Based Learning (2023) Vol. 17, Iss. 1, pp. 611-620
Open Access | Times Cited: 6
The Impact of Alternate Reality Game on the Environmental Cognition for University Freshmen
Shuo Xiong, Kun Xie, Ruoyu Wen, et al.
Lecture notes in computer science (2024), pp. 100-113
Closed Access | Times Cited: 1
Shuo Xiong, Kun Xie, Ruoyu Wen, et al.
Lecture notes in computer science (2024), pp. 100-113
Closed Access | Times Cited: 1
Booming the Vocabulary Acquisition by Using Flipped Classroom on EFL Learners’ PPA (Performance, Perception and Acceptance)
Woro Retnaningsih, Arif Nugroho, Dao Thi Hong Van, et al.
Voices of English Language Education Society (2022) Vol. 6, Iss. 2, pp. 325-339
Open Access | Times Cited: 7
Woro Retnaningsih, Arif Nugroho, Dao Thi Hong Van, et al.
Voices of English Language Education Society (2022) Vol. 6, Iss. 2, pp. 325-339
Open Access | Times Cited: 7
Addressing the Issues of Global Digital Divide: How Digitally Competent are Early Childhood Pre-Service Teachers?
Henry David Katniyon, Zipporah Pewat Duguryil
Greener Journal of Educational Research (2024) Vol. 14, Iss. 1, pp. 116-122
Open Access
Henry David Katniyon, Zipporah Pewat Duguryil
Greener Journal of Educational Research (2024) Vol. 14, Iss. 1, pp. 116-122
Open Access
A Study on the Innovation of University English Teaching Mode by Integrating OBE and Mixed Reality Technology
Yulu Liang
Applied Mathematics and Nonlinear Sciences (2024) Vol. 9, Iss. 1
Open Access
Yulu Liang
Applied Mathematics and Nonlinear Sciences (2024) Vol. 9, Iss. 1
Open Access
Timing matters: Effects of augmented reality game on students' learning achievement, satisfaction and acceptance
Peng Zhang, Jiangxu Li, Su Cai
British Journal of Educational Technology (2024)
Closed Access
Peng Zhang, Jiangxu Li, Su Cai
British Journal of Educational Technology (2024)
Closed Access
Enhancing children’s learning experience through alphabet ar-game: a usability and acceptability assessment of augmented reality game-based learning
Fatima Aslam, Hameedur Rahman, Samiya Abdul Wahid, et al.
Multimedia Tools and Applications (2024)
Closed Access
Fatima Aslam, Hameedur Rahman, Samiya Abdul Wahid, et al.
Multimedia Tools and Applications (2024)
Closed Access
Enhancing Translation Education Through Augmented Reality (AR)
Xiaolong Geng
International Journal of Web-Based Learning and Teaching Technologies (2024) Vol. 19, Iss. 1, pp. 1-22
Open Access
Xiaolong Geng
International Journal of Web-Based Learning and Teaching Technologies (2024) Vol. 19, Iss. 1, pp. 1-22
Open Access
Educational dualism in action: Systematic review of gamification and flipped classrooms’ effects on young learners
Jessica del Rocío Fernández Velásquez, Óscar López Regalado, Gisela Fernández-Hurtado
Contemporary Educational Technology (2024) Vol. 17, Iss. 1, pp. ep557-ep557
Closed Access
Jessica del Rocío Fernández Velásquez, Óscar López Regalado, Gisela Fernández-Hurtado
Contemporary Educational Technology (2024) Vol. 17, Iss. 1, pp. ep557-ep557
Closed Access
A Systemic Review (2014–2023) on the Mobile-Assisted Blended Learning for English as a Foreign Language Education with a Focus on Empirical Studies
Qing Zhou, Harwati Hashim, Nur Ainil Sulaiman
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 24, pp. 153-172
Open Access | Times Cited: 1
Qing Zhou, Harwati Hashim, Nur Ainil Sulaiman
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 24, pp. 153-172
Open Access | Times Cited: 1
Augmented Reality: A Game-Changer for Pre-Service Teacher Preparation
Bushra S. Abusini, Enas Abulibdeh, Emad M. Alghazo, et al.
(2023), pp. 1-9
Closed Access | Times Cited: 1
Bushra S. Abusini, Enas Abulibdeh, Emad M. Alghazo, et al.
(2023), pp. 1-9
Closed Access | Times Cited: 1
A STRUCTURED REVIEW OF MOBILE AUGMENTED REALITY FOR LANGUAGE INSTRUCTION AND LEARNING
Asmah Mat Sa’ud, Mohd. Feham Md. Ghalib, Radhwa Abu Bakar
International Journal of Modern Education (2023) Vol. 5, Iss. 19, pp. 78-98
Open Access | Times Cited: 1
Asmah Mat Sa’ud, Mohd. Feham Md. Ghalib, Radhwa Abu Bakar
International Journal of Modern Education (2023) Vol. 5, Iss. 19, pp. 78-98
Open Access | Times Cited: 1
INTEGRATING DIGITAL TECHNOLOGIES IN THE EARLY CHILDHOOD CLASSROOM: HOW COMPETENT ARE IN-SERVICE UNDERGRADUATE TEACHERS?
CIRFAT Amos Bulus, KATNIYON Henry David, DUGURYIL Zipporah Pewat
Kampala International University Interdisciplinary Journal of Humanities and Social Sciences (2022) Vol. 3, Iss. 3, pp. 59-70
Open Access | Times Cited: 1
CIRFAT Amos Bulus, KATNIYON Henry David, DUGURYIL Zipporah Pewat
Kampala International University Interdisciplinary Journal of Humanities and Social Sciences (2022) Vol. 3, Iss. 3, pp. 59-70
Open Access | Times Cited: 1