OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Tailored gamification in education: A literature review and future agenda
Wilk Oliveira, Juho Hamari, Lei Shi, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 1, pp. 373-406
Open Access | Times Cited: 183

Showing 1-25 of 183 citing articles:

Gamification in Education
Athanasios Christopoulos, Stylianos Mystakidis
Encyclopedia (2023) Vol. 3, Iss. 4, pp. 1223-1243
Open Access | Times Cited: 56

Using gamification to support learning in K‐12 education: A systematic literature review
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 48

Transforming online education: the impact of gamification on teacher training in a university environment
Rubén Martínez Sánchez
Metaverse Basic and Applied Research (2023) Vol. 2, pp. 47-47
Open Access | Times Cited: 43

Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
Yujia Hong, Nadira Saab, Wilfried Admiraal
Computers & Education (2024) Vol. 212, pp. 105000-105000
Open Access | Times Cited: 25

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics
Muhammad Kamarul Kabilan, Nagaletchimee Annamalai, Kee-Man Chuah
Education and Information Technologies (2023) Vol. 28, Iss. 11, pp. 14249-14281
Open Access | Times Cited: 24

How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training
Angela Cattoni, Francesca Anderle, Paola Venuti, et al.
International Journal of Child-Computer Interaction (2024) Vol. 39, pp. 100633-100633
Open Access | Times Cited: 11

Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
Ya Xiao, Khe Foon Hew
Interactive Learning Environments (2024), pp. 1-27
Closed Access | Times Cited: 10

Twitter users perceptions of AI-based e-learning technologies
Luisa Stracqualursi, Patrizia Agati
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 9

The Power of Play: Investigating the Effects of Gamification on Motivation and Engagement in Physics Classroom
Marija Gaurina, Anna Alajbeg, Ivana Weber
Education Sciences (2025) Vol. 15, Iss. 1, pp. 104-104
Open Access | Times Cited: 1

Application of artificial intelligence in adaptation of gamification in education: A literature review
Srimathi Suresh Babu, D. Anitha
Computer Applications in Engineering Education (2023) Vol. 32, Iss. 1
Closed Access | Times Cited: 19

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
Jeanine Krath, Maximilian Altmeyer, Linda Schürmann, et al.
International Journal of Human-Computer Studies (2024) Vol. 190, pp. 103314-103314
Open Access | Times Cited: 7

Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6

Gamification is not Working: Why?
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 6

Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes
Ya Xiao, Khe Foon Hew
Learning and Individual Differences (2024) Vol. 113, pp. 102470-102470
Closed Access | Times Cited: 6

New Examination Approach for Real-World Creativity and Problem-Solving Skills in Mathematics
Jonny Nilimaa
Trends in Higher Education (2023) Vol. 2, Iss. 3, pp. 477-495
Open Access | Times Cited: 15

Artificial Intelligence Empowers Gamification: Optimizing Student Engagement and Learning Outcomes in E-learning and MOOCs
Younes-aziz Bachiri, Hicham Mouncif, Belaid Bouikhalene
International Journal of Engineering Pedagogy (iJEP) (2023) Vol. 13, Iss. 8, pp. 4-19
Open Access | Times Cited: 15

Investigating the impact of mobile interaction gamification on 4C skills: Perspective from student at vocational higher education in Indonesia
Fadhli Ranuharja, Ángel Torres-Toukoumidis, Joseph Oluwaseyi, et al.
Advances in Mobile Learning Educational Research (2024) Vol. 4, Iss. 2, pp. 1082-1092
Closed Access | Times Cited: 4

Gamification for air quality education: a systematic literature review
Abdollah Baghaei Daemei, Ruggiero Lovreglio, Zhenan Feng, et al.
Building and Environment (2025), pp. 112526-112526
Open Access

User-centered personalized gamification: an umbrella review
Mathieu Phosanarack, Eugénie Avril, Sophie Lepreux, et al.
User Modeling and User-Adapted Interaction (2025) Vol. 35, Iss. 1
Closed Access

Design fit in gamified online programming learning environment
Wei‐Tsong Wang, Mega Kartika Sari
Learning and Instruction (2025) Vol. 96, pp. 102087-102087
Closed Access

The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits
Ana Cláudia Guimarães Santos, Wilk Oliveira dos Santos, Julita Vassileva, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Open Access

Unveiling personalized and gamification-based cybersecurity risks within financial institutions
Amna Shahzadi, Kashif Ishaq, Naeem A. Nawaz, et al.
PeerJ Computer Science (2025) Vol. 11, pp. e2598-e2598
Open Access

Case Article—Optimizing Food Donation Delivery for the Nonprofit Company Logica&Co
Anna Livia Croella, Martina Gregori
INFORMS Transactions on Education (2025)
Open Access

Balancing Educational Benefits With Privacy Concerns in Social Network-Based Learning
Amelie Madeline
IGI Global eBooks (2025), pp. 305-342
Closed Access

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