OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Digital game-based learning in K-12 mathematics education: a systematic literature review
Mahmood H. Hussein, Siew Hock Ow, Monther M. Elaish, et al.
Education and Information Technologies (2021) Vol. 27, Iss. 2, pp. 2859-2891
Closed Access | Times Cited: 66

Showing 1-25 of 66 citing articles:

Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges
Haozhe Jiang, D. Zhu, Ritesh Chugh, et al.
Education and Information Technologies (2025)
Open Access | Times Cited: 2

A systematic review of the role of learning games in fostering mathematics education in K-12 settings
Yanjun Pan, Fengfeng Ke, Xinhao Xu
Educational Research Review (2022) Vol. 36, pp. 100448-100448
Closed Access | Times Cited: 62

How teachers manage their classroom in the digital learning environment – experiences from the University Smart Learning Project
Lan Thi Nguyen, Issara Kanjug, Grichawat Lowatcharin, et al.
Heliyon (2022) Vol. 8, Iss. 10, pp. e10817-e10817
Open Access | Times Cited: 49

EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS’ MOTIVATION: A SYSTEMATIC LITERATURE REVIEW
Jelena Ilić, Mirjana Ivanović, Aleksandra Klašnja‐Milićević
Journal of Baltic Science Education (2024) Vol. 23, Iss. 1, pp. 20-36
Open Access | Times Cited: 7

What do teachers anticipate from education in game-based pedagogy?
Sönia Palha, Ljerka Jukić Matić
Technology Pedagogy and Education (2025), pp. 1-14
Closed Access

Digital literacy through gaming: A comparative study of knowledge acquisition, social presence, and emotional reactions in digital and non-digital board games
Pakinee Ariya, Natchaya Wongwan, Kannikar Intawong, et al.
Social Sciences & Humanities Open (2025) Vol. 11, pp. 101387-101387
Open Access

A systematic review of digital game‐based learning studies focusing on K‐12 educators
Nguyễn Ngọc Đan, Le Thai Bao Thien Trung, Nguyễn Thị Ngà, et al.
Review of Education (2025) Vol. 13, Iss. 1
Closed Access

A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
IEEE Transactions on Learning Technologies (2022) Vol. 16, Iss. 4, pp. 500-515
Open Access | Times Cited: 25

Generalizable Evidence that Computer Assisted Learning Improves Student Learning: A Systematic Review of Education Technology in China
Cody Abbey, Yue Ma, Muizz Akhtar, et al.
Computers and Education Open (2024) Vol. 6, pp. 100161-100161
Open Access | Times Cited: 4

The impact of mobile learning in English language classrooms in Pakistan
Muhammad Mooneeb Ali, Ahmed Alaa, Ambreen Shahnaz
Asian-Pacific Journal of Second and Foreign Language Education (2024) Vol. 9, Iss. 1
Open Access | Times Cited: 4

Value-added digital game-based learning in K-12 science education: a systematic literature review
Mahmood H. Hussein, Nor Lisa Sulaiman, Omid Noroozi, et al.
Interactive Learning Environments (2025), pp. 1-35
Closed Access

Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback
Wenyi Lu, Hao He, Fan Yu, et al.
Communications in computer and information science (2025), pp. 329-347
Closed Access

The Development of Future School Psychology Counselors' Technology Integration Skills
Taibe Kulaksız, Özge Kelleci, Ali Geriş
IGI Global eBooks (2025), pp. 317-340
Closed Access

Empowering Students with Learning Disabilities: Examining Serious Digital Games’ Potential for Performance and Motivation in Math Education
Georgios Polydoros, Αλέξανδρος Σταμάτιος Αντωνίου
Behavioral Sciences (2025) Vol. 15, Iss. 3, pp. 282-282
Open Access

A Case Study of the Adaptive Learning Platform in a Taiwanese Elementary School: Precision Education from Teachers’ Perspectives
Tze‐Chang Liu
Education and Information Technologies (2022) Vol. 27, Iss. 5, pp. 6295-6316
Open Access | Times Cited: 19

Digital game-based learning in mathematics education at primary school level: A systematic literature review
Nguyễn Ngọc Đan, Lê Thái Bảo Thiên Trung, Nguyễn Thị Ngà, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 4, pp. em2423-em2423
Open Access | Times Cited: 3

Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement
Ke Wang, Panpan Liu, Junyi Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 7, pp. 5716-5716
Open Access | Times Cited: 10

Effects of non-digital games integrated with digital games for advancing fifth graders’ spatial reasoning abilities
Kai‐Lin Yang, Chia-Yang Chen
Education and Information Technologies (2023) Vol. 29, Iss. 5, pp. 6341-6356
Closed Access | Times Cited: 10

Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review
James Russo, Penelope Kalogeropoulos, Leicha A. Bragg, et al.
Education Sciences (2024) Vol. 14, Iss. 2, pp. 200-200
Open Access | Times Cited: 3

A scoping review of game-based learning for mathematics teacher education
Jewoong Moon, Sheunghyun Yeo, Qi Si, et al.
International Journal of Mathematical Education in Science and Technology (2024), pp. 1-29
Closed Access | Times Cited: 3

The Nexus of ISTE Standards and Academic Progress: A Mapping Analysis of Empirical Studies
Helen Crompton, Diane Burke
TechTrends (2024) Vol. 68, Iss. 4, pp. 711-722
Open Access | Times Cited: 3

Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles
Monther M. Elaish, Mahmood H. Hussein, Gwo‐Jen Hwang
Education and Information Technologies (2022) Vol. 28, Iss. 5, pp. 4849-4874
Open Access | Times Cited: 15

Matematik Eğitiminde Dijital Oyun Tabanlı Öğrenme Üzerine Bibliyometrik Analiz
Serdal POÇAN
İnönü Üniversitesi Eğitim Fakültesi Dergisi (2023) Vol. 24, Iss. 1, pp. 648-669
Open Access | Times Cited: 8

Is Digital Game-Based Learning Possible in Mathematics Classrooms?
Ljerka Jukić Matić, Myrto Karavakou, Marianthi Grizioti
International Journal of Game-Based Learning (2023) Vol. 13, Iss. 1, pp. 1-18
Open Access | Times Cited: 8

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