
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Qi Zhang, Zhonggen Yu
Education and Information Technologies (2021) Vol. 26, Iss. 4, pp. 4507-4535
Closed Access | Times Cited: 80
Qi Zhang, Zhonggen Yu
Education and Information Technologies (2021) Vol. 26, Iss. 4, pp. 4507-4535
Closed Access | Times Cited: 80
Showing 1-25 of 80 citing articles:
Transforming online education: the impact of gamification on teacher training in a university environment
Rubén Martínez Sánchez
Metaverse Basic and Applied Research (2023) Vol. 2, pp. 47-47
Open Access | Times Cited: 43
Rubén Martínez Sánchez
Metaverse Basic and Applied Research (2023) Vol. 2, pp. 47-47
Open Access | Times Cited: 43
Learners’ continuance intention in multimodal language learning education: An innovative multiple linear regression model
Yan Huang, Wei Xu, Paisan Sukjairungwattana, et al.
Heliyon (2024) Vol. 10, Iss. 6, pp. e28104-e28104
Open Access | Times Cited: 16
Yan Huang, Wei Xu, Paisan Sukjairungwattana, et al.
Heliyon (2024) Vol. 10, Iss. 6, pp. e28104-e28104
Open Access | Times Cited: 16
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition
İ̇brahim Yaşar Kazu, Murat Kuvvetli
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13541-13567
Open Access | Times Cited: 34
İ̇brahim Yaşar Kazu, Murat Kuvvetli
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13541-13567
Open Access | Times Cited: 34
Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023)
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Meta-analyses of differences in blended and traditional learning outcomes and students' attitudes
Zhonggen Yu, Wei Xu, Paisan Sukjairungwattana
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 34
Zhonggen Yu, Wei Xu, Paisan Sukjairungwattana
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 34
How learner engagement impacts non-formal online learning outcomes through value co-creation: an empirical analysis
Cenlan Wang, Tala Mirzaei, Tao Xu, et al.
International Journal of Educational Technology in Higher Education (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 32
Cenlan Wang, Tala Mirzaei, Tao Xu, et al.
International Journal of Educational Technology in Higher Education (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 32
Study Based on Gamification of Tests through Kahoot!™ and Reward Game Cards as an Innovative Tool in Physiotherapy Students: A Preliminary Study
Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, María del Carmen López‐Ruiz, et al.
Healthcare (2023) Vol. 11, Iss. 4, pp. 578-578
Open Access | Times Cited: 20
Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, María del Carmen López‐Ruiz, et al.
Healthcare (2023) Vol. 11, Iss. 4, pp. 578-578
Open Access | Times Cited: 20
The Use of the Kahoot! Learning Platform as a Type of Formative Assessment in the Context of Pre-University Education during the COVID-19 Pandemic Period
Florentina Toma, Daniel Constantin Diaconu, Cristina Maria Popescu
Education Sciences (2021) Vol. 11, Iss. 10, pp. 649-649
Open Access | Times Cited: 37
Florentina Toma, Daniel Constantin Diaconu, Cristina Maria Popescu
Education Sciences (2021) Vol. 11, Iss. 10, pp. 649-649
Open Access | Times Cited: 37
Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Ahmed Alsswey, Malakeh Z. Malak
Learning and Motivation (2024) Vol. 87, pp. 101993-101993
Closed Access | Times Cited: 5
Attitudes and interaction practices towards distance education during the pandemic
Çağdaş Ümit YAZGAN
Education and Information Technologies (2022) Vol. 27, Iss. 4, pp. 5349-5364
Open Access | Times Cited: 21
Çağdaş Ümit YAZGAN
Education and Information Technologies (2022) Vol. 27, Iss. 4, pp. 5349-5364
Open Access | Times Cited: 21
A Multi Criteria Decision Making approach to integrate Gamification in Education
S Srimathi, D. Anitha
Journal of Engineering Education/Journal of engineering education transformations/Journal of engineering education transformation (2024) Vol. 37, Iss. IS2, pp. 262-270
Open Access | Times Cited: 4
S Srimathi, D. Anitha
Journal of Engineering Education/Journal of engineering education transformations/Journal of engineering education transformation (2024) Vol. 37, Iss. IS2, pp. 262-270
Open Access | Times Cited: 4
The effect of using kahoot in pediatric emergency nursing lessons on students' success and motivation levels: a randomized controlled study
Aslı Akdeniz Kudubeş
Nurse Education in Practice (2025) Vol. 83, pp. 104265-104265
Closed Access
Aslı Akdeniz Kudubeş
Nurse Education in Practice (2025) Vol. 83, pp. 104265-104265
Closed Access
Rethinking Gamification For Chinese Nursing Students: A Reflexive Thematic Analysis Study
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access
Game-Based Online Dynamic Glosses: Learners’ Attitudes and the Effects on Second Language Vocabulary Acquisition and Multidimensional Engagement
Zahra Fakher Ajabshir, Saman Ebadi, Sajad Velayati
International Journal of Human-Computer Interaction (2025), pp. 1-13
Closed Access
Zahra Fakher Ajabshir, Saman Ebadi, Sajad Velayati
International Journal of Human-Computer Interaction (2025), pp. 1-13
Closed Access
Using the E-Learning Gamification Tool Kahoot! to Learn Chemistry Principles in the Classroom
Entisar Alhadi Al Ghawail, Sadok Ben Yahia
Procedia Computer Science (2022) Vol. 207, pp. 2667-2676
Open Access | Times Cited: 18
Entisar Alhadi Al Ghawail, Sadok Ben Yahia
Procedia Computer Science (2022) Vol. 207, pp. 2667-2676
Open Access | Times Cited: 18
Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?
Cathy Weng, Khanh Nguyen Phuong Tran, C. Yang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4025-4053
Closed Access | Times Cited: 9
Cathy Weng, Khanh Nguyen Phuong Tran, C. Yang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4025-4053
Closed Access | Times Cited: 9
Investigating the Acceptance of Kahoot! for Warm-up Activities: A Case Study in Higher Education in Vietnam
Anh Tuan Pham, Toan Bao Nguyen
TEM Journal (2024), pp. 277-285
Open Access | Times Cited: 3
Anh Tuan Pham, Toan Bao Nguyen
TEM Journal (2024), pp. 277-285
Open Access | Times Cited: 3
Expected Usefulness of Interactive Learning Platforms and Academic Sustainability Performance: The Moderator Role of Student Enjoyment
Luz María Marín-Vinuesa, Paula Rojas García
Sustainability (2024) Vol. 16, Iss. 9, pp. 3630-3630
Open Access | Times Cited: 3
Luz María Marín-Vinuesa, Paula Rojas García
Sustainability (2024) Vol. 16, Iss. 9, pp. 3630-3630
Open Access | Times Cited: 3
Utilising gamified formative assessment to support English language learning in schools: a scoping review
Chunqi Li, Luke K. Fryer, Samuel Kai Wah Chu
Innovation in Language Learning and Teaching (2024), pp. 1-17
Closed Access | Times Cited: 3
Chunqi Li, Luke K. Fryer, Samuel Kai Wah Chu
Innovation in Language Learning and Teaching (2024), pp. 1-17
Closed Access | Times Cited: 3
Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education
Alejandro Hernández León, Marta Peña
Computer Applications in Engineering Education (2021) Vol. 30, Iss. 2, pp. 458-471
Open Access | Times Cited: 21
Alejandro Hernández León, Marta Peña
Computer Applications in Engineering Education (2021) Vol. 30, Iss. 2, pp. 458-471
Open Access | Times Cited: 21
A Case Study on a Hedonic-Motivation System Adoption Model in a Game-Based Student Response System
Pedro R. Palos‐Sánchez, José Ramón Saura, Félix A. Martín‐Velicia
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 3, pp. 701-718
Closed Access | Times Cited: 15
Pedro R. Palos‐Sánchez, José Ramón Saura, Félix A. Martín‐Velicia
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 3, pp. 701-718
Closed Access | Times Cited: 15
Analysis of the effectiveness of using Kahoot! in university degrees in building engineering
David Bienvenido-Huertas, Carlos Rubio-Bellido, Miguel León-Muñoz
Journal of Technology and Science Education (2023) Vol. 13, Iss. 1, pp. 288-288
Open Access | Times Cited: 8
David Bienvenido-Huertas, Carlos Rubio-Bellido, Miguel León-Muñoz
Journal of Technology and Science Education (2023) Vol. 13, Iss. 1, pp. 288-288
Open Access | Times Cited: 8
A Text Mining and Statistical Approach for Assessment of Pedagogical Impact of Students’ Evaluation of Teaching and Learning Outcome in Education
Kingsley Okoye, Sandra Dennis Núñez Daruich, Jose Francisco Enríquez de la O, et al.
IEEE Access (2023) Vol. 11, pp. 9577-9596
Open Access | Times Cited: 8
Kingsley Okoye, Sandra Dennis Núñez Daruich, Jose Francisco Enríquez de la O, et al.
IEEE Access (2023) Vol. 11, pp. 9577-9596
Open Access | Times Cited: 8
Effectiveness of GBL in the Engagement, Motivation, and Satisfaction of 6th Grade Pupils: A Kahoot! Approach
Stefanos Balaskas, Christos Zotos, Maria Koutroumani, et al.
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1214-1214
Open Access | Times Cited: 8
Stefanos Balaskas, Christos Zotos, Maria Koutroumani, et al.
Education Sciences (2023) Vol. 13, Iss. 12, pp. 1214-1214
Open Access | Times Cited: 8
Gamification to Improve Participation in an Environmental Science Course: An Educator’s Reflection
Kuok Ho Daniel Tang
Acta Pedagogia Asiana (2023) Vol. 2, Iss. 2, pp. 54-63
Open Access | Times Cited: 7
Kuok Ho Daniel Tang
Acta Pedagogia Asiana (2023) Vol. 2, Iss. 2, pp. 54-63
Open Access | Times Cited: 7