OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

How Effective are Serious Games for Promoting Mental Health and Health Behavioral Change in Children and Adolescents? A Systematic Review and Meta-analysis
Daniel David, Cristina Costescu, Roxana Cardoș, et al.
Child & Youth Care Forum (2020) Vol. 49, Iss. 6, pp. 817-838
Closed Access | Times Cited: 50

Showing 1-25 of 50 citing articles:

Serious Games and Gamification in Healthcare: A Meta-Review
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 105

An umbrella review of the benefits and risks associated with youths’ interactions with electronic screens
Taren Sanders, Michael Noetel, Philip D. Parker, et al.
Nature Human Behaviour (2023) Vol. 8, Iss. 1, pp. 82-99
Closed Access | Times Cited: 46

Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games
Suzanne D. M. Derks, Agnes M. Willemen, P.S. Sterkenburg
International Journal of Child-Computer Interaction (2022) Vol. 33, pp. 100488-100488
Open Access | Times Cited: 28

Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
Rosa Anna Vacca, Agnese Augello, Luigi Gallo, et al.
Neuroscience & Biobehavioral Reviews (2023) Vol. 149, pp. 105156-105156
Open Access | Times Cited: 20

Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents
Daniel David, Răzvan Predatu, Roxana Cardoș
Internet Interventions (2021) Vol. 25, pp. 100391-100391
Open Access | Times Cited: 33

Kindes- und Jugendalter
Frederike Lunkenheimer, David Daniel Ebert, Harald Baumeister
Springer eBooks (2023), pp. 325-339
Closed Access | Times Cited: 14

Co-Designing “Era”: A Collaborative Approach to Emotion Regulation and Obesity Prevention in Children
Marco Scotto Rosato, Margherita Stabile, Fabio Carraturo, et al.
(2025)
Closed Access

Game-Based Assessment of Emotion Regulation Abilities in College Students. A Usability Study of the RE Think Life Game Assessment System
Daniel David, Cristina Tomoiagă
International Journal of Human-Computer Interaction (2025), pp. 1-8
Open Access

Supporting young siblings of children with intellectual disabilities and/or visual impairments with the serious game ‘Broodles’: A mixed methods randomized controlled trial
Linda K. M. Veerman, Agnes M. Willemen, Suzanne D. M. Derks, et al.
Research in Developmental Disabilities (2025) Vol. 161, pp. 104996-104996
Open Access

Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 32

Smartphone-based serious games for mental health: a scoping review
Águeda Gómez-Cambronero, A. Mann, Adriana Mira, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 36, pp. 84047-84094
Open Access | Times Cited: 4

Effects of game-based digital interventions for mental disorders: A meta-analysis
Jieni Zhan, Caiyan Liu, Zhikeng Wang, et al.
Journal of Affective Disorders (2024) Vol. 362, pp. 731-741
Closed Access | Times Cited: 4

Games and gamification of mental health
Pragya Lodha, Ankita Gupta, Snehal Jog, et al.
Elsevier eBooks (2025), pp. 151-163
Closed Access

Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
Tjaša Kermavnar, Valentijn Visch, Pieter Desmet
JMIR Serious Games (2023) Vol. 11, pp. e41766-e41766
Open Access | Times Cited: 8

Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 2

Effect of a Mobile Game–Based Intervention to Enhance Child Safety: Randomized Controlled Trial
Rosa S. Wong, Keith T. S. Tung, Frederick K. Ho, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e51908-e51908
Open Access | Times Cited: 2

Cultural applicability and desirability of ‘Broodles’: The first serious game intervention for siblings of children with disabilities
Linda K. M. Veerman, Krister W. Fjermestad, Torun M. Vatne, et al.
PEC Innovation (2024) Vol. 4, pp. 100277-100277
Open Access | Times Cited: 2

Serious video games and psychological support: A depression intervention among young cancer patients
Sehrish Khan, Amir Zaib Abbasi, Syeda Farhana Kazmi, et al.
Entertainment Computing (2022) Vol. 41, pp. 100479-100479
Closed Access | Times Cited: 10

Are gains in emotional symptoms and emotion-regulation competencies after the REThink therapeutic game maintained in the long run? A 6-month follow-up
Daniel David, Liviu A. Fodor
European Child & Adolescent Psychiatry (2022) Vol. 32, Iss. 10, pp. 1853-1862
Closed Access | Times Cited: 10

An Engaging Serious Game Aiming at Awareness of Therapy Skills Associated with Social Anxiety Disorder
Imre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner
Mobile Networks and Applications (2021) Vol. 26, Iss. 5, pp. 2087-2098
Open Access | Times Cited: 11

A smartphone-based serious game for depressive symptoms: Protocol for a pilot randomized controlled trial
Águeda Gómez-Cambronero, Sven Casteleyn, Juana Bretón‐López, et al.
Internet Interventions (2023) Vol. 32, pp. 100624-100624
Open Access | Times Cited: 4

Digital Game Interventions to Improve Adolescent Reproductive Health Knowledge, Attitudes, and Self-Efficacy: A Systematic Review and Meta-Analysis
Ana Setiyorini, Wenny Artanty Nisman, Mei Neni Sitaresmi
American Journal of Sexuality Education (2024), pp. 1-31
Closed Access | Times Cited: 1

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