
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
Chenli Lin, Yuanyuan Ren, Aming Lu
Neurosurgical Review (2023) Vol. 46, Iss. 1
Closed Access | Times Cited: 29
Chenli Lin, Yuanyuan Ren, Aming Lu
Neurosurgical Review (2023) Vol. 46, Iss. 1
Closed Access | Times Cited: 29
Showing 1-25 of 29 citing articles:
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 8
Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review
Valentina Catania, Francesco Rundo, Simonetta Panerai, et al.
Bioengineering (2023) Vol. 11, Iss. 1, pp. 35-35
Open Access | Times Cited: 21
Valentina Catania, Francesco Rundo, Simonetta Panerai, et al.
Bioengineering (2023) Vol. 11, Iss. 1, pp. 35-35
Open Access | Times Cited: 21
Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review
Víctor Ortiz-Mallasén, Eloy Claramonte-Gual, Victor M. González‐Chordà, et al.
Healthcare (2024) Vol. 12, Iss. 3, pp. 356-356
Open Access | Times Cited: 4
Víctor Ortiz-Mallasén, Eloy Claramonte-Gual, Victor M. González‐Chordà, et al.
Healthcare (2024) Vol. 12, Iss. 3, pp. 356-356
Open Access | Times Cited: 4
Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
Anthony Lins, Walter Correia, Fábio Campos, et al.
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 163-171
Open Access
Anthony Lins, Walter Correia, Fábio Campos, et al.
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 163-171
Open Access
The Feasibility of an Immersive Interactive Virtual Reality Task for Children and Adolescents.
Nina Krupljanin, Lenneke R. A. Alink, Anja van der Voort, et al.
International Journal of Child-Computer Interaction (2025), pp. 100722-100722
Open Access
Nina Krupljanin, Lenneke R. A. Alink, Anja van der Voort, et al.
International Journal of Child-Computer Interaction (2025), pp. 100722-100722
Open Access
Application and Innovation Path of Virtual Technology in the Context of Aging
苗苗 张
E-Commerce Letters (2025) Vol. 14, Iss. 01, pp. 3298-3303
Closed Access
苗苗 张
E-Commerce Letters (2025) Vol. 14, Iss. 01, pp. 3298-3303
Closed Access
Anodal tDCS and virtual reality gait rehabilitation in individuals with chronic stroke: a case series report
Aracely Marks, Sara Pinto Barbosa, Daniella Napoli, et al.
Frontiers in Stroke (2025) Vol. 4
Open Access
Aracely Marks, Sara Pinto Barbosa, Daniella Napoli, et al.
Frontiers in Stroke (2025) Vol. 4
Open Access
Game-based visual feedback-guided dynamic balance training versus conventional training in patients with hemiplegia: a pilot randomized controlled trial
Yan Xu, Jiadong Ni, Yajing Yang, et al.
Journal of Rehabilitation Medicine (2025) Vol. 57, pp. jrm41277-jrm41277
Open Access
Yan Xu, Jiadong Ni, Yajing Yang, et al.
Journal of Rehabilitation Medicine (2025) Vol. 57, pp. jrm41277-jrm41277
Open Access
Comparison of the Effect of Active Video Games and Transcranial Direct Current Stimulation on Executive Functions of the Elderly: A Randomized Clinical Trial Study
Isa Kianimotlagh, Rasool Abedanzadeh, Ayoub Hashemi
Experimental Aging Research (2025), pp. 1-17
Closed Access
Isa Kianimotlagh, Rasool Abedanzadeh, Ayoub Hashemi
Experimental Aging Research (2025), pp. 1-17
Closed Access
Ageing in the digital age: what drives virtual reality technology adoption among older adults?
Siu Shing Man, Junyu Wang, Alan H. S. Chan, et al.
Ergonomics (2025), pp. 1-15
Closed Access
Siu Shing Man, Junyu Wang, Alan H. S. Chan, et al.
Ergonomics (2025), pp. 1-15
Closed Access
Virtual Reality Applications in Healthcare Rehabilitation Therapy and Medical Training Innovations
R. Senthil Kumar, Gottipati Venkata Rambabu, K. Manasa, et al.
ITM Web of Conferences (2025) Vol. 76, pp. 04001-04001
Open Access
R. Senthil Kumar, Gottipati Venkata Rambabu, K. Manasa, et al.
ITM Web of Conferences (2025) Vol. 76, pp. 04001-04001
Open Access
A comprehensive overview of post-stroke depression treatment options
Alberto Raggi, Alessandro Serretti, Raffaele Ferri
International Clinical Psychopharmacology (2023) Vol. 39, Iss. 3, pp. 127-138
Closed Access | Times Cited: 7
Alberto Raggi, Alessandro Serretti, Raffaele Ferri
International Clinical Psychopharmacology (2023) Vol. 39, Iss. 3, pp. 127-138
Closed Access | Times Cited: 7
Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders
Yesoda Bhargava, Veeky Baths
JMIR XR and spatial computing. (2024) Vol. 1, pp. e59197-e59197
Open Access | Times Cited: 2
Yesoda Bhargava, Veeky Baths
JMIR XR and spatial computing. (2024) Vol. 1, pp. e59197-e59197
Open Access | Times Cited: 2
Effects of virtual reality on stroke rehabilitation: An umbrella review of systematic reviews
Jie Hao, Gretchen Crum, Ka‐Chun Siu
Health Science Reports (2024) Vol. 7, Iss. 9
Open Access | Times Cited: 2
Jie Hao, Gretchen Crum, Ka‐Chun Siu
Health Science Reports (2024) Vol. 7, Iss. 9
Open Access | Times Cited: 2
Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial
Alba Hernández‐Martínez, Manuel Fernández-Escabías, Laura Amaya‐Pascasio, et al.
BMJ Open Sport & Exercise Medicine (2024) Vol. 10, Iss. 3, pp. e002123-e002123
Open Access | Times Cited: 1
Alba Hernández‐Martínez, Manuel Fernández-Escabías, Laura Amaya‐Pascasio, et al.
BMJ Open Sport & Exercise Medicine (2024) Vol. 10, Iss. 3, pp. e002123-e002123
Open Access | Times Cited: 1
Comparing the effects of Swiss-ball training and virtual reality training on balance, mobility, and cortical activation in individuals with chronic stroke: study protocol for a multi-center randomized controlled trial
Alisha Noreen, Jiani Lu, Xuan Xu, et al.
Trials (2024) Vol. 25, Iss. 1
Open Access | Times Cited: 1
Alisha Noreen, Jiani Lu, Xuan Xu, et al.
Trials (2024) Vol. 25, Iss. 1
Open Access | Times Cited: 1
Effects of VR task-oriented training combined with rTMS on balance function and brain plasticity in stroke patients: a randomized controlled trial study protocol
Yuandong Liu, Ruizhu Lin, Xinbao Tian, et al.
Trials (2024) Vol. 25, Iss. 1
Open Access | Times Cited: 1
Yuandong Liu, Ruizhu Lin, Xinbao Tian, et al.
Trials (2024) Vol. 25, Iss. 1
Open Access | Times Cited: 1
The effect of virtual reality-based rehabilitation on mental health and quality of life of stroke patients: a systematic review and meta-analysis of randomized controlled trials
Saikun Wang, Hongdao Meng, Yong Zhang, et al.
Archives of Physical Medicine and Rehabilitation (2024)
Closed Access | Times Cited: 1
Saikun Wang, Hongdao Meng, Yong Zhang, et al.
Archives of Physical Medicine and Rehabilitation (2024)
Closed Access | Times Cited: 1
The Usage of Virtual Reality Among Children: A Feasibility Study
Nina Krupljanin, Lenneke Alink, Maarten Struilijk Wilbrink, et al.
(2024)
Closed Access
Nina Krupljanin, Lenneke Alink, Maarten Struilijk Wilbrink, et al.
(2024)
Closed Access
Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders (Preprint)
Yesoda Bhargava, Veeky Baths
(2024)
Open Access
Yesoda Bhargava, Veeky Baths
(2024)
Open Access
Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants
Yesoda Bhargava, Ashwani Kottapalli, Veeky Baths
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access
Yesoda Bhargava, Ashwani Kottapalli, Veeky Baths
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access
Exergames for Rehabilitation in Stroke Survivors: Umbrella Review of Meta-Analyses
Carla Sílvia Fernandes, Bruno Magalhães, Filipe Gonçalves, et al.
Journal of Stroke and Cerebrovascular Diseases (2024), pp. 108161-108161
Open Access
Carla Sílvia Fernandes, Bruno Magalhães, Filipe Gonçalves, et al.
Journal of Stroke and Cerebrovascular Diseases (2024), pp. 108161-108161
Open Access
Virtual reality for learning mathematics: A systematics literature review
Niken Shofiana Dewi, Dadang Juandi, S. M. Afzal Hoq, et al.
AIP conference proceedings (2024) Vol. 3220, pp. 030006-030006
Closed Access
Niken Shofiana Dewi, Dadang Juandi, S. M. Afzal Hoq, et al.
AIP conference proceedings (2024) Vol. 3220, pp. 030006-030006
Closed Access
Differences in the effectiveness of leukocyte-rich platelet-rich plasma compared with leukocyte-poor platelet-rich plasma in the treatment of rotator cuff surgery: an umbrella review of meta-analyses
Peiyuan Tang, Masoud Rahmati, Wenfeng Xiao, et al.
Journal of Orthopaedics and Traumatology (2024) Vol. 25, Iss. 1
Open Access
Peiyuan Tang, Masoud Rahmati, Wenfeng Xiao, et al.
Journal of Orthopaedics and Traumatology (2024) Vol. 25, Iss. 1
Open Access
Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study
X.X. Wei, Ping Zhou, Yixi Wei, et al.
JMIR Serious Games (2024) Vol. 12, pp. e58388-e58388
Open Access
X.X. Wei, Ping Zhou, Yixi Wei, et al.
JMIR Serious Games (2024) Vol. 12, pp. e58388-e58388
Open Access