OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
Emil Rosenlund Høeg, Jon Ram Bruun‐Pedersen, Shannon Cheary, et al.
Virtual Reality (2021) Vol. 27, Iss. 1, pp. 245-262
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis
Benjamin Doré, Alex Gaudreault, Gauthier Everard, et al.
Sensors (2023) Vol. 23, Iss. 5, pp. 2506-2506
Open Access | Times Cited: 28

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 9

A social VR-based collaborative exergame for rehabilitation: codesign, development and user study
Syed Hammad Hussain Shah, Anniken Karlsen, Mads Solberg, et al.
Virtual Reality (2022) Vol. 27, Iss. 4, pp. 3403-3420
Open Access | Times Cited: 36

Recreational cycling provides greater satisfaction and flow in an immersive virtual environment than in real life
Jacek Polechoński, Bartosz Szczechowicz, Jakub Ryśnik, et al.
BMC Sports Science Medicine and Rehabilitation (2024) Vol. 16, Iss. 1
Open Access | Times Cited: 7

Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology
Cláudia Pedro Ortet, Ana Isabel Veloso, Liliana Vale Costa
Sensors (2022) Vol. 22, Iss. 16, pp. 6169-6169
Open Access | Times Cited: 21

Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis
Xin Li, Ding-Bang Luh, Ruohui Xu, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 5159-5159
Open Access | Times Cited: 11

Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: An early feasibility study
Emil Rosenlund Høeg, N. Andersen, Nicolai Malmkjær, et al.
Computers in Human Behavior Reports (2023) Vol. 11, pp. 100301-100301
Open Access | Times Cited: 11

A review of the application of virtual and augmented reality in physical and occupational therapy
Agrawal Luckykumar Dwarkadas, Viswanath Talasila, Rama Krishna Challa, et al.
Software Practice and Experience (2024) Vol. 54, Iss. 8, pp. 1378-1407
Closed Access | Times Cited: 4

Ageing in the digital age: what drives virtual reality technology adoption among older adults?
Siu Shing Man, Junyu Wang, Alan H. S. Chan, et al.
Ergonomics (2025), pp. 1-15
Closed Access

PedaleoVR: Usability study of a virtual reality application for cycling exercise in patients with lower limb disorders and elderly people
Ana Rojo, Arantxa Castrillo, C. López, et al.
PLoS ONE (2023) Vol. 18, Iss. 2, pp. e0280743-e0280743
Open Access | Times Cited: 10

Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality
Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2796-2805
Open Access | Times Cited: 7

Gamified devices for stroke rehabilitation: A systematic review
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 2

A haptic-feedback virtual reality system to improve the Box and Block Test (BBT) for upper extremity motor function assessment
Ying Dong, Xiaoyu Liu, Min Tang, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1199-1219
Closed Access | Times Cited: 10

Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill
Jacek Polechoński, Karolina Kostorz, Piotr Polechoński
Applied Sciences (2023) Vol. 13, Iss. 20, pp. 11536-11536
Open Access | Times Cited: 4

Mitigating Ageism through Virtual Reality: Intergenerational Collaborative Escape Room Design
Ruotong Zou, Shuyu Yin, Tianqi Song, et al.
(2024), pp. 1-7
Open Access | Times Cited: 1

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
Gerry Chan, Bilikis Banire, Sussan Anukem, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-32
Closed Access | Times Cited: 1

Enhancing Visual Exploration through Augmented Gaze: High Acceptance of Immersive Virtual Biking by Oldest Olds
Claudio de’Sperati, Vittorio Dalmasso, Michela Moretti, et al.
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 3, pp. 1671-1671
Open Access | Times Cited: 2

A Fully Immersive Virtual Reality Cycling Training (vProCycle) and its Findings
Imran Bin Mahalil, Azmi bin Mohd. Yusof, Nazrita Binti Ibrahim, et al.
International Journal of Advanced Computer Science and Applications (2023) Vol. 14, Iss. 2
Open Access | Times Cited: 2

“E-WAFE” - A Full Body Embodied Social Exergame
Alexandra Kalaitzidou, Nathalie Senechal, Paschalis Dimitriou, et al.
(2022), pp. 286-290
Closed Access | Times Cited: 4

Design of Exergaming Platform for Upper Limb Rehabilitation Using Surface Electromyography
N. D. Panagiotopoulos, Sofia Lampropoulou, Nikolaos Avouris, et al.
Applied Sciences (2024) Vol. 14, Iss. 16, pp. 6987-6987
Open Access

Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants
Francisco Regalado, Cláudia Pedro Ortet, Tânia Ribeiro, et al.
Lecture notes in computer science (2024), pp. 261-278
Closed Access

Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study
Jacek Polechoński, Alan Przepiórzyński, Piotr Polechoński, et al.
JMIR Serious Games (2024) Vol. 12, pp. e58411-e58411
Open Access

MindMeld Cyclers: Exploring New Collaborative Motion Modes Using Virtual Co-embodiment in a Serious Game
Yangyang He, Xiaoyi Xue, Jingjing Zhang, et al.
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access

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