OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Automatic detection and classification of emotional states in virtual reality and standard environments (LCD): comparing valence and arousal of induced emotions
Martin Magdin, Zoltán Balogh, Jaroslav Reichel, et al.
Virtual Reality (2021) Vol. 25, Iss. 4, pp. 1029-1041
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

A Dataset for Emotion Recognition Using Virtual Reality and EEG (DER-VREEG): Emotional State Classification Using Low-Cost Wearable VR-EEG Headsets
Nazmi Sofian Suhaimi, James Mountstephens, Jason Teo
Big Data and Cognitive Computing (2022) Vol. 6, Iss. 1, pp. 16-16
Open Access | Times Cited: 54

Measuring Cognition Load Using Eye-Tracking Parameters Based on Algorithm Description Tools
József Katona
Sensors (2022) Vol. 22, Iss. 3, pp. 912-912
Open Access | Times Cited: 40

From Neural Networks to Emotional Networks: A Systematic Review of EEG-Based Emotion Recognition in Cognitive Neuroscience and Real-World Applications
Evgenia Gkintoni, Anthimos Aroutzidis, Hera Antonopoulou, et al.
Brain Sciences (2025) Vol. 15, Iss. 3, pp. 220-220
Open Access | Times Cited: 1

Stress vs. Calmness: Machine Learning Classification Using Publicly Available Dataset
Zoltán Balogh, Kristián Fodor
EAI/Springer Innovations in Communication and Computing (2025), pp. 13-24
Closed Access

Evaluating computer science students reading comprehension of educational multimedia-enhanced text using scalable eye-tracking methodology
Milan Turčáni, Zoltán Balogh, Michal Kohútek
Smart Learning Environments (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2

Examining cross-modal correspondence between ambient color and taste perception in virtual reality
Zhenhua Wu, Rongkai Shi, Ziming Li, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 8

The Effect of Engineering Education, on Spatial Ability, in Virtual Environments
Tibor Guzsvinecz, Éva Orbán-Mihálykó, Erika Perge, et al.
Acta Polytechnica Hungarica (2023) Vol. 20, Iss. 5, pp. 11-30
Open Access | Times Cited: 4

Design of an Immersive Virtual Reality Framework to Enhance the Sense of Agency Using Affective Computing Technologies
Amalia Ortiz, Sonia Elizondo
Applied Sciences (2023) Vol. 13, Iss. 24, pp. 13322-13322
Open Access | Times Cited: 4

Painfully bored: the role of negative urgency and history of Non-Suicidal Self-Injury in Self-Administering painful stimuli
Morsal Khouwaga Yusoufzai, Linda M.G. Vancleef, Jill Lobbestael, et al.
Motivation and Emotion (2022) Vol. 46, Iss. 5, pp. 689-701
Open Access | Times Cited: 7

The relationship between charitable giving and emotional facial expressions: Results from affective computing
Anna Shepelenko, Pavel Shepelenko, Anastasia Obukhova, et al.
Heliyon (2023) Vol. 10, Iss. 2, pp. e23728-e23728
Open Access | Times Cited: 3

Virtual Reality-Based Joy Induction: The Role of Interactivity and Prior Mood
Maor Bluman, Keren L. G. Snider, Guy Baratz, et al.
Cyberpsychology Behavior and Social Networking (2023) Vol. 26, Iss. 4, pp. 229-237
Closed Access | Times Cited: 2

Real-time Emotion Recognition in Smart Homes
Kristián Fodor, Zoltán Balogh, György Molnár
(2023), pp. 71-76
Closed Access | Times Cited: 2

Brain computer interfaces in computer science and engineering areas: a systematic study
József Katona, Attila Kővári, Tibor Guzsvinecz, et al.
Indonesian Journal of Electrical Engineering and Computer Science (2023) Vol. 32, Iss. 3, pp. 1755-1755
Open Access | Times Cited: 2

Decoding Emotional Valence from EEG in Immersive Virtual Reality
Guanxiong Pei, Bingjie Li, Taihao Li, et al.
2022 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference (APSIPA ASC) (2022) Vol. 15, pp. 1469-1476
Closed Access | Times Cited: 4

Digital Footprint: Assessing Student Satisfaction with Education Quality
М. М. Криштал, А. В. Богданова, Mikhail Myagkov, et al.
Vysshee Obrazovanie v Rossii = Higher Education in Russia (2024) Vol. 33, Iss. 2, pp. 89-108
Open Access

Bar Code Detection for AI-Driven EDA and Big Data Analytics
Yousef Farhaoui, Ahmad El Allaoui
(2024), pp. 476-488
Closed Access

From Embodied Abuse to Mass Disruption : Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms
Moya Kate Baldry, Jassim Happa, Anthony Steed, et al.
Digital Threats Research and Practice (2024)
Open Access

Extended Reality in Environmental Neuroscience Research
Fu Li, Fariba Mostajeran, Frank Steinicke, et al.
(2024), pp. 455-490
Closed Access

X‐reality Film Innovation Circle framework and future directions
Mariana Berga Rodrigues, Sandra María Correia Loureiro
Creativity and Innovation Management (2024) Vol. 33, Iss. 3, pp. 338-368
Closed Access

The thorn of tedium
Khouwaga Yusoufzai
(2024)
Open Access

Spontaneous decision-making behavior: correlation of electrodermal activities to an architecture design time-problem
Ashish Saxena, Rachna Khare
International Journal of Technology and Design Education (2024)
Closed Access

Sensory Monitoring of Physiological Functions Using IoT Based on a Model in Petri Nets
Kristián Fodor, Zoltán Balogh
Lecture notes in computer science (2021), pp. 435-443
Closed Access | Times Cited: 2

Emotions in Virtual Reality
Darlene Barker, Haim Levkowitz
(2021), pp. 39-46
Open Access | Times Cited: 1

A comparison of the psychological effects of robot motion in physical and virtual environments
Nathan Sanders, Ziyang Xie, Karen Chen
Applied Ergonomics (2023) Vol. 112, pp. 104039-104039
Open Access

A Generic Metamodel for Cognitive-Affective Training of Users Using Serious Games
Claudia Yamile Gómez-Llanez, Paola Vallejo, José Aguilar
(2023), pp. 1-9
Closed Access

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