
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Evoking emotions in virtual reality: schema activation via a freeze-frame stimulus
Natalia Lipp, Natalia Dużmańska-Misiarczyk, Agnieszka Strojny, et al.
Virtual Reality (2020) Vol. 25, Iss. 2, pp. 279-292
Open Access | Times Cited: 16
Natalia Lipp, Natalia Dużmańska-Misiarczyk, Agnieszka Strojny, et al.
Virtual Reality (2020) Vol. 25, Iss. 2, pp. 279-292
Open Access | Times Cited: 16
Showing 16 citing articles:
A design methodology for affective Virtual Reality
Nicolò Dozio, Federica Marcolin, Giulia Wally Scurati, et al.
International Journal of Human-Computer Studies (2022) Vol. 162, pp. 102791-102791
Closed Access | Times Cited: 92
Nicolò Dozio, Federica Marcolin, Giulia Wally Scurati, et al.
International Journal of Human-Computer Studies (2022) Vol. 162, pp. 102791-102791
Closed Access | Times Cited: 92
Virtual Reality for Emotion Elicitation – A Review
Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi
IEEE Transactions on Affective Computing (2022) Vol. 14, Iss. 4, pp. 2626-2645
Open Access | Times Cited: 79
Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi
IEEE Transactions on Affective Computing (2022) Vol. 14, Iss. 4, pp. 2626-2645
Open Access | Times Cited: 79
Measuring the effectiveness of virtual training: A systematic review
Paweł Strojny, Natalia Dużmańska-Misiarczyk
Computers & Education X Reality (2023) Vol. 2, pp. 100006-100006
Open Access | Times Cited: 45
Paweł Strojny, Natalia Dużmańska-Misiarczyk
Computers & Education X Reality (2023) Vol. 2, pp. 100006-100006
Open Access | Times Cited: 45
Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VR
Jason W. Woodworth, Christoph W. Borst
(2024), pp. 398-407
Closed Access | Times Cited: 2
Jason W. Woodworth, Christoph W. Borst
(2024), pp. 398-407
Closed Access | Times Cited: 2
Uncovering the effect of classroom climates on learning experience and performance in a virtual environment
Wenhao Li, Xiaotong Ren, Qian Li, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 8, pp. 4256-4269
Closed Access | Times Cited: 4
Wenhao Li, Xiaotong Ren, Qian Li, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 8, pp. 4256-4269
Closed Access | Times Cited: 4
Technology-enabled cognitive resilience: what can we learn from military operation to develop Operator 5.0 solutions?
Tuan-anh Tran, János Abonyi, Tamás Ruppert
Production & Manufacturing Research (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 1
Tuan-anh Tran, János Abonyi, Tamás Ruppert
Production & Manufacturing Research (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 1
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers
Donatella Ciarmoli, Lucrezia Savioni, Caterina Sapone, et al.
Lecture notes in computer science (2024), pp. 58-69
Closed Access | Times Cited: 1
Donatella Ciarmoli, Lucrezia Savioni, Caterina Sapone, et al.
Lecture notes in computer science (2024), pp. 58-69
Closed Access | Times Cited: 1
Interactive virtual reality environments and emotions: a systematic review
Benjamín G. P. Linares-Vargas, Segundo E. Cieza-Mostacero
Virtual Reality (2024) Vol. 29, Iss. 1
Open Access | Times Cited: 1
Benjamín G. P. Linares-Vargas, Segundo E. Cieza-Mostacero
Virtual Reality (2024) Vol. 29, Iss. 1
Open Access | Times Cited: 1
Successful Emotional Priming in Virtual Reality was Not Modulated by tDCS and Did Not Affect Time Perception
André Silva
Research Square (Research Square) (2024)
Open Access
André Silva
Research Square (Research Square) (2024)
Open Access
Unraveling Myths: Assessing Beliefs in Disaster Management Misconceptions Among First Responders and the General Public
A. Alkalai Tavori, Bruria Adini
International Journal of Disaster Risk Reduction (2024), pp. 104965-104965
Closed Access
A. Alkalai Tavori, Bruria Adini
International Journal of Disaster Risk Reduction (2024), pp. 104965-104965
Closed Access
Interactive virtual reality environments and emotions: a systematic review
Benjamín G. P. Linares-Vargas, Segundo E. Cieza-Mostacero
Research Square (Research Square) (2023)
Open Access | Times Cited: 1
Benjamín G. P. Linares-Vargas, Segundo E. Cieza-Mostacero
Research Square (Research Square) (2023)
Open Access | Times Cited: 1
The Phenomenon of Presence in Virtual Reality Is Mistakenly Equated with Immersion
Konrad Korżel, Paweł Łupkowski
PRESENCE Virtual and Augmented Reality (2023) Vol. 32, pp. 117-127
Closed Access | Times Cited: 1
Konrad Korżel, Paweł Łupkowski
PRESENCE Virtual and Augmented Reality (2023) Vol. 32, pp. 117-127
Closed Access | Times Cited: 1
Simuladores virtuales para la formación docente inclusiva
Fernando Andrade Sánchez
VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual (2022) Vol. 12, Iss. 1, pp. 1-13
Open Access | Times Cited: 1
Fernando Andrade Sánchez
VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual (2022) Vol. 12, Iss. 1, pp. 1-13
Open Access | Times Cited: 1
Revisión sistemática sobre creencias y actitudes hacia la conducta sexual: Desambiguación y clasificación de los esquemas cognitivos autorreferentes en conducta sexual
Carlos Velo, Miguel A. Ruíz
Escritos de Psicología / Psychological Writings (2023) Vol. 16, Iss. 2, pp. 145-155
Open Access
Carlos Velo, Miguel A. Ruíz
Escritos de Psicología / Psychological Writings (2023) Vol. 16, Iss. 2, pp. 145-155
Open Access
Realne potrzeby twórców wirtualnej rzeczywistości: doświadczenia z pracy badawczej w ramach spółki z branży gamedev
Paweł Strojny
Przegląd Psychologiczny (2021) Vol. 64, Iss. 2
Open Access
Paweł Strojny
Przegląd Psychologiczny (2021) Vol. 64, Iss. 2
Open Access
Real needs of virtual reality developers: experiences from research work within a gamedev company
Paweł Strojny
Przegląd Psychologiczny (2021) Vol. 64, Iss. 2, pp. 159-170
Open Access
Paweł Strojny
Przegląd Psychologiczny (2021) Vol. 64, Iss. 2, pp. 159-170
Open Access