OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions
Eleonora Brivio, Silvia Serino, Erica Negro Cousa, et al.
Virtual Reality (2020) Vol. 25, Iss. 2, pp. 303-311
Closed Access | Times Cited: 74

Showing 1-25 of 74 citing articles:

Immersive technology: A meta-analysis of augmented/virtual reality applications and their impact on tourism experience
Xiaojun Fan, Xinyu Jiang, Nianqi Deng
Tourism Management (2022) Vol. 91, pp. 104534-104534
Closed Access | Times Cited: 309

Virtual Reality for Emotion Elicitation – A Review
Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi
IEEE Transactions on Affective Computing (2022) Vol. 14, Iss. 4, pp. 2626-2645
Open Access | Times Cited: 77

The effect of virtual tourism experience on tourist responses: the lens from cognitive appraisal theory
Hongmei Song, Lu Shen
Asia Pacific Journal of Tourism Research (2024) Vol. 29, Iss. 7, pp. 885-899
Closed Access | Times Cited: 14

Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression
Hongqidi Li, Wenyi Dong, Zhimeng Wang, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 17, pp. 9053-9053
Open Access | Times Cited: 69

Digital shinrin-yoku: do nature experiences in virtual reality reduce stress and increase well-being as strongly as similar experiences in a physical forest?
Gerhard Reese, Jasmin Stahlberg, Claudia Menzel
Virtual Reality (2022) Vol. 26, Iss. 3, pp. 1245-1255
Open Access | Times Cited: 62

Usability Testing of Virtual Reality Applications—The Pilot Study
Dorota Kamińska, Grzegorz Zwoliński, Anna Laska-Leśniewicz
Sensors (2022) Vol. 22, Iss. 4, pp. 1342-1342
Open Access | Times Cited: 56

Augmented virtual reality and 360 spatial visualization for supporting user-engaged design
Jin-Kook Lee, Sanghoon Lee, Young-chae Kim, et al.
Journal of Computational Design and Engineering (2023) Vol. 10, Iss. 3, pp. 1047-1059
Open Access | Times Cited: 27

How do emotions elicited in virtual reality affect our memory? A systematic review
Valentina Mancuso, Francesca Bruni, Chiara Stramba-Badiale, et al.
Computers in Human Behavior (2023) Vol. 146, pp. 107812-107812
Closed Access | Times Cited: 23

Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder
Matthew Schmidt, Noah Glaser
Educational Technology Research and Development (2021) Vol. 69, Iss. 3, pp. 1665-1699
Closed Access | Times Cited: 51

A systematic review of wearable biosensor usage in immersive virtual reality experiences
Henar Guillen-Sanz, David Checa, Ines Miguel-Alonso, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 6

Immersive virtual reality for classroom management training: Enhancing pre-service teachers’ skills, emotions, and learning satisfaction
Xinyu Bi, Yongbin Hu, Li Li, et al.
Education and Information Technologies (2025)
Closed Access

Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion Induction
Katarina Pavic, Laurence Chaby, Thierry Gricourt, et al.
Cyberpsychology Behavior and Social Networking (2023) Vol. 26, Iss. 4, pp. 238-245
Open Access | Times Cited: 14

An integrated emotional and physiological assessment for VR-based active shooter incident experiments
Mohamad Awada, Runhe Zhu, Burçin Becerik-Gerber, et al.
Advanced Engineering Informatics (2020) Vol. 47, pp. 101227-101227
Closed Access | Times Cited: 32

Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios
Zhimeng Wang, Yue Li, Jingchen An, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 13, pp. 7878-7878
Open Access | Times Cited: 21

360-degree video for virtual place-based research: A review and research agenda
Jonathan Cinnamon, Lindi Jahiu
Computers Environment and Urban Systems (2023) Vol. 106, pp. 102044-102044
Open Access | Times Cited: 12

Virtual reality natural experiences for mental health: comparing the effects between different immersion levels
Hsin‐Yen Yen, Hsuan Hsu, Wen‐Hsin Huang
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access | Times Cited: 3

Because I’m Happy—An Overview on Fostering Positive Emotions Through Virtual Reality
Katarina Pavic, Dorine Vergilino-Perez, Thierry Gricourt, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 15

The Effect of Virtual-Reality-Based Restorative Environments on Creativity
Hongqidi Li, Xueyan Du, Huirui Ma, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 19, pp. 12083-12083
Open Access | Times Cited: 15

Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions
Federica Marcolin, Giulia Wally Scurati, Luca Ulrich, et al.
IEEE Computer Graphics and Applications (2021) Vol. 41, Iss. 6, pp. 171-178
Closed Access | Times Cited: 18

Gamified virtual reality exposure therapy for adolescents with public speaking anxiety: a four-armed randomized controlled trial
Smiti Kahlon, Philip Lindner, Tine Nordgreen
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 7

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