OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

VR aftereffect and the relation of cybersickness and cognitive performance
Justin Maximilian Mittelstaedt, Jan Wacker, Dirk Stelling
Virtual Reality (2018) Vol. 23, Iss. 2, pp. 143-154
Closed Access | Times Cited: 113

Showing 1-25 of 113 citing articles:

Virtual reality consumer experience escapes: preparing for the metaverse
Dai‐In Danny Han, Yoy Bergs, Natasha Moorhouse
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1443-1458
Closed Access | Times Cited: 215

Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas, et al.
Frontiers in Human Neuroscience (2019) Vol. 13
Open Access | Times Cited: 159

Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay
Raymond Lavoie, Kelley Main, Corey King, et al.
Virtual Reality (2020) Vol. 25, Iss. 1, pp. 69-81
Open Access | Times Cited: 144

Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
Alexis D. Souchet, Stéphanie Philippe, Domitile Lourdeaux, et al.
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 9, pp. 801-824
Closed Access | Times Cited: 114

A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
Alexis D. Souchet, Domitile Lourdeaux, Alain Pagani, et al.
Virtual Reality (2022) Vol. 27, Iss. 1, pp. 19-50
Open Access | Times Cited: 94

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir, et al.
Virtual Worlds (2023) Vol. 2, Iss. 1, pp. 16-35
Open Access | Times Cited: 61

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 19

Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas, et al.
Frontiers in Human Neuroscience (2019) Vol. 13
Open Access | Times Cited: 142

Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas, et al.
Journal of the International Neuropsychological Society (2020) Vol. 27, Iss. 2, pp. 181-196
Open Access | Times Cited: 88

Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality
Ancrêt Szpak, Stefan Carlo Michalski, Dimitrios Saredakis, et al.
IEEE Access (2019) Vol. 7, pp. 130883-130892
Open Access | Times Cited: 83

Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
Ancrêt Szpak, Stefan Carlo Michalski, Tobias Loetscher
Journal of Medical Internet Research (2020) Vol. 22, Iss. 10, pp. e19840-e19840
Open Access | Times Cited: 76

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
Sara Vlahović, Mirko Sužnjević, Lea Skorin‐Kapov
Journal on Multimodal User Interfaces (2022) Vol. 16, Iss. 3, pp. 257-291
Open Access | Times Cited: 53

Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review
Robert M. Lundin, Yuhern Yeap, David B Menkes
JMIR Mental Health (2023) Vol. 10, pp. e43240-e43240
Open Access | Times Cited: 38

How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality
Ayoung Suh
Information Technology and People (2023) Vol. 37, Iss. 4, pp. 1613-1641
Closed Access | Times Cited: 31

Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience
Panagiotis Kourtesis, Rayaan Amir, Josie Linnell, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2326-2336
Open Access | Times Cited: 27

How does Metaverse affect the tourism industry? Current practices and future forecasts
Gözde Özdemir Uçgun, Salih Zeki Şahin
Current Issues in Tourism (2023) Vol. 27, Iss. 17, pp. 2742-2756
Closed Access | Times Cited: 26

You’re Making Me Sick
Cayley MacArthur, Arielle Grinberg, Daniel Harley, et al.
(2021), pp. 1-15
Closed Access | Times Cited: 52

Cognitive load in immersive media settings: the role of spatial presence and cybersickness
Priska Breves, Jan‐Philipp Stein
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 1077-1089
Open Access | Times Cited: 36

Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring
Victòria Brugada-Ramentol, Amir Bozorgzadeh, Hossein Jalali
Frontiers in Digital Health (2022) Vol. 4
Open Access | Times Cited: 32

Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation
Nathan O. Conner, Hannah R. Freeman, J. Adam Jones, et al.
Virtual Worlds (2022) Vol. 1, Iss. 2, pp. 130-146
Open Access | Times Cited: 28

Metaverse? It is virtual hell! Understanding the dark side of the metaverse (darkverse) for hospitality and tourism customers
Ranjit Singh, Juman Iqbal, Priyam Kukreja, et al.
Tourism Review (2024)
Closed Access | Times Cited: 7

EXTENDED REALITY (XR) ENVIRONMENTS
Kay M. Stanney, Hannah Nye, S.D. Haddad, et al.
(2021), pp. 782-815
Closed Access | Times Cited: 38

Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review
Ana Lúcia Faria, J. Latorre, Mónica Silva Cameirão, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 14

Page 1 - Next Page

Scroll to top