OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A new adaptive VR-based exergame for hand rehabilitation after stroke
Amal Bouatrous, Abdelkrim Meziane, Nadia Zenati, et al.
Multimedia Systems (2023) Vol. 29, Iss. 6, pp. 3385-3402
Closed Access | Times Cited: 13

Showing 13 citing articles:

An IoT-enabled omnidirectional mobile system for home-based rehabilitation of upper and lower limbs
Lian-Wang Lee, Shih‐Ting Wang, I-Hsum Li
Internet of Things (2025), pp. 101525-101525
Closed Access

Self-adaptive over progressive non-adaptive immersive virtual reality serious game to promote motor learning in older adults – A double blind randomized controlled trial
Gauthier Everard, Martin Vermette, Elizabeth Dumas-Longpré, et al.
Neuroscience (2025) Vol. 571, pp. 7-18
Closed Access

Developing machine learning models for personalized game-based stroke rehabilitation therapy in virtual reality
Ahmed A. Alsheikhy, Tawfeeq Shawly, Yahia Said, et al.
Alexandria Engineering Journal (2025) Vol. 121, pp. 358-369
Closed Access

Remote patient monitoring in rehabilitation programs: challenges and prospects
S.V. Akinshina, Olga O. Borisevich
Реабилитология. (2025) Vol. 2, Iss. 4, pp. 375-384
Closed Access

Design and evaluation of a self-adaptive strategy for movement modulation in virtual rehabilitation
Liu Wang, Mengjie Huang, Jianqing Liu, et al.
(2024), pp. 1-6
Closed Access | Times Cited: 1

Adaptive Virtual Reality Solutions: A Literature Review
Pedro Henrique Barcha Correia
(2024) Vol. 33, pp. 1-10
Closed Access | Times Cited: 1

Gamified devices for stroke rehabilitation: A systematic review
Juan J. Sánchez-Gil, Aurora Sáez-Manzano, Rafael López-Luque, et al.
Computer Methods and Programs in Biomedicine (2024) Vol. 258, pp. 108476-108476
Closed Access | Times Cited: 1

Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation.
Julián Felipe Villada Castillo, John Muñoz, David Lopez, et al.
(2024), pp. 1-8
Closed Access

Exploring Emotional Responses with Dynamic Difficulty Adjustment Adaptation in Immersive Virtual Reality Exergaming
Renzhi Han, Boon Giin Lee, Dave Towey, et al.
2022 IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC) (2024), pp. 621-627
Closed Access

Integration of User-Centered Design in the Development of Big Data and Machine Learning-Based Applications
Natã Lael Gomes Raulino, Rossana M. C. Andrade, Ismayle de Sousa Santos
(2024), pp. 1-12
Closed Access

Semi-immersive virtual reality system to enhance hand motor rehabilitation after stroke
Amal Bouatrous, Abdelkrim Meziane, Nadia Zenati, et al.
(2024), pp. 1-6
Closed Access

Design of Exergaming Platform for Upper Limb Rehabilitation Using Surface Electromyography
N. D. Panagiotopoulos, Sofia Lampropoulou, Nikolaos Avouris, et al.
Applied Sciences (2024) Vol. 14, Iss. 16, pp. 6987-6987
Open Access

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