OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Study of Emotional Contagion with Virtual Characters
Jason Tsai, Emma Bowring, Stacy Marsella, et al.
Lecture notes in computer science (2012), pp. 81-88
Closed Access | Times Cited: 51

Showing 1-25 of 51 citing articles:

Measuring Emotional Contagion in Social Media
Emilio Ferrara, Zeyao Yang
PLoS ONE (2015) Vol. 10, Iss. 11, pp. e0142390-e0142390
Open Access | Times Cited: 437

The role of sensors, big data and machine learning in modern animal farming
Suresh Neethirajan
Sensing and Bio-Sensing Research (2020) Vol. 29, pp. 100367-100367
Open Access | Times Cited: 272

Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations
Matias Volonte, Sabarish V. Babu, Himanshu Chaturvedi, et al.
IEEE Transactions on Visualization and Computer Graphics (2016) Vol. 22, Iss. 4, pp. 1326-1335
Closed Access | Times Cited: 113

The Effects of Humanlike and Robot-Specific Affective Nonverbal Behavior on Perception, Emotion, and Behavior
Astrid M. Rosenthal‐von der Pütten, Nicole C. Krämer, Jonathan Herrmann
International Journal of Social Robotics (2018) Vol. 10, Iss. 5, pp. 569-582
Closed Access | Times Cited: 105

Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences
WU Yan-xiang, Sabarish V. Babu, Rowan Armstrong, et al.
IEEE Transactions on Visualization and Computer Graphics (2014) Vol. 20, Iss. 4, pp. 626-635
Closed Access | Times Cited: 50

Robot mood is contagious: effects of robot body language in the imitation game
Junchao Xu, Joost Broekens, Koen V. Hindriks, et al.
Adaptive Agents and Multi-Agents Systems (2014), pp. 973-980
Closed Access | Times Cited: 45

The Effects of a Pedagogical Agent’s Smiling Expression on the Learner’s Emotions and Motivation in a Virtual Learning Environment
Tze Wei Liew, Nor Azan Mat Zin, Noraidah Sahari Ashaari, et al.
The International Review of Research in Open and Distributed Learning (2016) Vol. 17, Iss. 5
Open Access | Times Cited: 42

Expression of Curiosity in Social Robots
Jessy Ceha, Nalin Chhibber, Joslin Goh, et al.
(2019), pp. 1-12
Closed Access | Times Cited: 41

Social media users’ affective, attitudinal, and behavioral responses to virtual human emotions
Sitan Li, Jeongmin Ham, Matthew S. Eastin
Telematics and Informatics (2023) Vol. 87, pp. 102084-102084
Closed Access | Times Cited: 10

EEVEE: the Empathy-Enhancing Virtual Evolving Environment
Philip L. Jackson, Pierre‐Emmanuel Michon, Erik Geslin, et al.
Frontiers in Human Neuroscience (2015) Vol. 9
Open Access | Times Cited: 37

Mood contagion of robot body language in human robot interaction
Junchao Xu, Joost Broekens, Koen V. Hindriks, et al.
Autonomous Agents and Multi-Agent Systems (2015) Vol. 29, Iss. 6, pp. 1216-1248
Open Access | Times Cited: 35

Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion
Ahmet Eren Başak, Uğur Güdükbay, Funda Durupınar
Computers & Graphics (2018) Vol. 72, pp. 70-81
Closed Access | Times Cited: 35

Effects of a robotic storyteller's moody gestures on storytelling perception
Junchao Xu, Joost Broekens, Koen V. Hindriks, et al.
(2015), pp. 449-455
Closed Access | Times Cited: 27

Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors
Matias Volonte, Yu‐Chun Hsu, Kuan‐Yu Liu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020), pp. 293-302
Closed Access | Times Cited: 21

Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
Christos Mousas, Alexandros Koilias, Banafsheh Rekabdar, et al.
(2021), pp. 40-49
Closed Access | Times Cited: 18

Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames
Linda Graf, Sophie Abramowski, Felix Born, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1115-1135
Open Access | Times Cited: 7

Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors
Matias Volonte, Yu‐Chun Hsu, Kuan‐Yu Liu, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2020), pp. 293-302
Closed Access | Times Cited: 17

Exploring the influence of a human-like dancing virtual character on the evocation of human emotion
Jon Cedric Roxas, Deborah Richards, Ayse Bilgin, et al.
Behaviour and Information Technology (2017) Vol. 37, Iss. 1, pp. 1-15
Closed Access | Times Cited: 17

Dancing with Physio: A Mobile Game with Physiologically Aware Virtual Humans
Jorge Arroyo-Palacios, Mel Slater
IEEE Transactions on Affective Computing (2015) Vol. 7, Iss. 4, pp. 326-336
Open Access | Times Cited: 15

Two-Dimensional Mind Perception Model of Humanoid Virtual Agent
Tetsuya Matsui, Seiji Yamada
(2017), pp. 311-316
Closed Access | Times Cited: 14

Drawing power of virtual crowds
Elham Mohammadi Jorjafki, Brad J. Sagarin, Sachit Butail
Journal of The Royal Society Interface (2018) Vol. 15, Iss. 145, pp. 20180335-20180335
Open Access | Times Cited: 14

Affective agents for enhancing emotional experience
Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, et al.
(2014), pp. 169-172
Closed Access | Times Cited: 10

Calming the Storm: How Non-Negative Messages From Fellow Consumers Can Dispel Negativity in a Social Media Firestorm
Svenja Widdershoven, Mark Pluymaekers, Haithem Zourrig, et al.
International Journal of Business Communication (2023) Vol. 61, Iss. 1, pp. 18-38
Open Access | Times Cited: 3

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