OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Incongruity-Based Adaptive Game Balancing
Giel van Lankveld, Pieter Spronck, H.J. van den Herik, et al.
Lecture notes in computer science (2010), pp. 208-220
Closed Access | Times Cited: 45

Showing 1-25 of 45 citing articles:

Player behavioural modelling for video games
Sander Bakkes, Pieter Spronck, Giel van Lankveld
Entertainment Computing (2012) Vol. 3, Iss. 3, pp. 71-79
Closed Access | Times Cited: 99

Personalised gaming
Sander Bakkes, Chek Tien Tan, Yusuf Pisan
(2012), pp. 1-10
Closed Access | Times Cited: 86

Evolving card sets towards balancing dominion
Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
(2012), pp. 1-8
Open Access | Times Cited: 57

Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion
Julian Frommel, Fabian Fischbach, Katja Rogers, et al.
(2018)
Closed Access | Times Cited: 43

Automatic generation and recommendation of personalized challenges for gamification
Reza Khoshkangini, Giuseppe Valetto, Annapaola Marconi, et al.
User Modeling and User-Adapted Interaction (2020) Vol. 31, Iss. 1, pp. 1-34
Closed Access | Times Cited: 36

Chapter 2. Ways with pictures
Joost Schilperoord
Converging evidence in language and communication research (2018), pp. 11-46
Closed Access | Times Cited: 33

What is Game Balancing? - An Examination of Concepts
Alexander Becker, Daniel Görlich
ParadigmPlus (2020) Vol. 1, Iss. 1, pp. 22-41
Open Access | Times Cited: 29

Opponent modelling for case-based adaptive game AI
Sander Bakkes, Pieter Spronck, H.J. van den Herik
Entertainment Computing (2009) Vol. 1, Iss. 1, pp. 27-37
Closed Access | Times Cited: 45

How to behave as Alice in Wonderland–about boredom and curiosity
Joran van Aart, Christoph Bartneck, Jun Hu, et al.
Entertainment Computing (2010) Vol. 1, Iss. 3-4, pp. 125-137
Closed Access | Times Cited: 43

A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games
João Antunes, Pedro Santana
Multimodal Technologies and Interaction (2018) Vol. 2, Iss. 2, pp. 23-23
Open Access | Times Cited: 28

Differences in Children’s Processing of Advergames and TV Commercials
Martin Waiguny, Ralf Terlutter
Gabler eBooks (2011), pp. 35-51
Closed Access | Times Cited: 31

Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games
Claudia Schrader, Julia Brich, Julian Frommel, et al.
Springer eBooks (2017), pp. 3-28
Closed Access | Times Cited: 25

The perception of control as a predictor of emotional trends during gameplay
Claudia Schrader, Ulrike E. Nett
Learning and Instruction (2017) Vol. 54, pp. 62-72
Open Access | Times Cited: 25

Linking students’ emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen pressure parameters
Claudia Schrader, Slava Kalyuga
International Journal of Human-Computer Studies (2019) Vol. 135, pp. 102374-102374
Closed Access | Times Cited: 24

Mental Model Development in Multimedia Learning: Interrelated Effects of Emotions and Self-Monitoring
Valentin Riemer, Claudia Schrader
Frontiers in Psychology (2019) Vol. 10
Open Access | Times Cited: 23

Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games
Tobias Drey, Pascal Jansen, Fabian Fischbach, et al.
(2020), pp. 1-9
Closed Access | Times Cited: 22

Using Evolutionary Algorithms to Target Complexity Levels in Game Economies
Katja Rogers, Vincent Le Claire, Julian Frommel, et al.
IEEE Transactions on Games (2023) Vol. 15, Iss. 1, pp. 56-66
Open Access | Times Cited: 7

Competitive Agents and Adaptive Difficulty Within Educational Video Games
Steve Nebel, Maik Beege, Sascha Schneider, et al.
Frontiers in Education (2020) Vol. 5
Closed Access | Times Cited: 20

The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
Katja Rogers, Maximilian Milo, Michael Weber, et al.
(2020), pp. 414-426
Closed Access | Times Cited: 20

Player Modeling in Civilization IV
Pieter Spronck, Freek Den Teuling
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2010) Vol. 6, Iss. 1, pp. 180-185
Open Access | Times Cited: 23

Mobile Sensing for Emotion Recognition in Smartphones: A Literature Review on Non-Intrusive Methodologies
Katerina Tzafilkou, Anastasios A. Economides, Nikolaos Protogeros
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 11, pp. 1037-1051
Closed Access | Times Cited: 15

Measuring entertainment and automatic generation of entertaining games
Zahid Halim, Abdul Rauf Baig, Hasan Mujtaba
International Journal of Information Technology Communications and Convergence (2010) Vol. 1, Iss. 1, pp. 92-92
Closed Access | Times Cited: 20

KickAR
Katja Rogers, Mark Colley, David Lehr, et al.
(2018)
Open Access | Times Cited: 15

Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
Valentin Riemer, Julian Frommel, Georg Layher, et al.
Frontiers in Psychology (2017) Vol. 8
Open Access | Times Cited: 14

Systematic Review of Dynamic Difficulty Adaption for Serious Games: The Importance of Diverse Approaches
Andrew J. A. Seyderhelm, Karen Blackmore
SSRN Electronic Journal (2021)
Closed Access | Times Cited: 11

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