
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Impact of Animations in the Perception of a Simulated Crowd
Elena Molina, Alejandro Ríos, Nuria Pelechano
Lecture notes in computer science (2021), pp. 25-38
Open Access | Times Cited: 6
Elena Molina, Alejandro Ríos, Nuria Pelechano
Lecture notes in computer science (2021), pp. 25-38
Open Access | Times Cited: 6
Showing 6 citing articles:
Personality Transfer in Human Animation: Handcrafted versus Data-Driven Approaches
Arçin Ülkü Ergüzen, Serkan Demirci, Si̇nan Sonlu, et al.
Research Square (Research Square) (2025)
Closed Access
Arçin Ülkü Ergüzen, Serkan Demirci, Si̇nan Sonlu, et al.
Research Square (Research Square) (2025)
Closed Access
An Evaluation of a Simulation System for Visitors in Exhibit Halls
Chia‐Liang Hung, Sai‐Keung Wong, Stephen J.H. Yang, et al.
Communications in computer and information science (2025), pp. 160-176
Closed Access
Chia‐Liang Hung, Sai‐Keung Wong, Stephen J.H. Yang, et al.
Communications in computer and information science (2025), pp. 160-176
Closed Access
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
Haoran Yun, José Luis Pontón, Alejandro Beacco, et al.
(2024), pp. 472-481
Open Access | Times Cited: 2
Haoran Yun, José Luis Pontón, Alejandro Beacco, et al.
(2024), pp. 472-481
Open Access | Times Cited: 2
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations
Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 2
Closed Access | Times Cited: 1
Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, et al.
Computer Graphics Forum (2024) Vol. 43, Iss. 2
Closed Access | Times Cited: 1
The impact of eye gaze on social interactions of females in virtual reality: The mediating role of the uncanniness of avatars and the moderating role of task type
Aleksandra Zheleva, Julie Hardeman, Wouter Durnez, et al.
Heliyon (2023) Vol. 9, Iss. 10, pp. e20165-e20165
Open Access | Times Cited: 2
Aleksandra Zheleva, Julie Hardeman, Wouter Durnez, et al.
Heliyon (2023) Vol. 9, Iss. 10, pp. e20165-e20165
Open Access | Times Cited: 2
How do we perceive Characters? An Analysis of Human Perception in Still Images, Animations and VR Scenarios
Victor Araujo, Bruna Martini Dalmoro, Rafael Geiss, et al.
(2022), pp. 295-300
Open Access
Victor Araujo, Bruna Martini Dalmoro, Rafael Geiss, et al.
(2022), pp. 295-300
Open Access