OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
Ceenu George, Daniel Buschek, Andrea Ngao, et al.
Lecture notes in computer science (2020), pp. 61-81
Closed Access | Times Cited: 18

Showing 18 citing articles:

Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization
Jonathan Liebers, Mark Abdelaziz, Lukas Mecke, et al.
(2021)
Closed Access | Times Cited: 62

Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual Reality
Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee
(2021), pp. 140-149
Closed Access | Times Cited: 37

Combining Real-World Constraints on User Behavior with Deep Neural Networks for Virtual Reality (VR) Biometrics
Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 409-418
Closed Access | Times Cited: 23

Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality
Jonathan Liebers, Patrick Horn, Christian Burschik, et al.
(2021), pp. 1-9
Closed Access | Times Cited: 32

An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices
Yaxiong Lei, Shijing He, Mohamed Khamis, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 2, pp. 1-38
Open Access | Times Cited: 12

Temporal Effects in Motion Behavior for Virtual Reality (VR) Biometrics
Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 563-572
Closed Access | Times Cited: 16

CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality
Yomna Abdelrahman, Florian Mathis, Pascal Knierim, et al.
(2022)
Open Access | Times Cited: 16

Gaze analysis: A survey on its applications
Carmen Bisogni, Michele Nappi, Genoveffa Tortora, et al.
Image and Vision Computing (2024) Vol. 144, pp. 104961-104961
Open Access | Times Cited: 3

A Literature Review on Virtual Reality Authentication
John M. Jones, Reyhan Duezguen, Peter Mayer, et al.
IFIP advances in information and communication technology (2021), pp. 189-198
Closed Access | Times Cited: 22

Recent Trends of Authentication Methods in Extended Reality: A Survey
Louisa Hallal, Jason Rhinelander, Ramesh Venkat
Applied System Innovation (2024) Vol. 7, Iss. 3, pp. 45-45
Open Access | Times Cited: 2

Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication
Ming-Jun Li, Natasha Kholgade Banerjee, Sean Banerjee
(2024), pp. 31-40
Open Access | Times Cited: 1

Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual Agent
Daniel Rupp, Philipp Grießer, Andrea Bönsch, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2024), pp. 54-60
Closed Access | Times Cited: 1

Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality
Jiawei Wang, BoYu Gao, Huawei Tu, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 17, pp. 4608-4626
Closed Access | Times Cited: 2

Head Pose for Object Deixis in VR-Based Human-Robot Interaction
Padraig Higgins, Ryan Barron, Cynthia Matuszek
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (2022), pp. 610-617
Closed Access | Times Cited: 3

New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applications
HyunSub Kim, Chung-Hwan Kim, Chaeyoon Kim, et al.
Biomedical Engineering Letters (2024) Vol. 15, Iss. 1, pp. 95-104
Closed Access

LociMotion: Towards Learning a Strong Authentication Secret in a Single Session
Jayesh Doolani, Matthew Wright, Rajesh Setty, et al.
(2021), pp. 1-13
Closed Access | Times Cited: 3

A Literature Review on Virtual Reality Authentication
John M. Jones, Reyhan Duezguen, Peter Mayer, et al.
SSRN Electronic Journal (2021)
Open Access | Times Cited: 1

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