OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health
Yirou Li, John Muñoz, Samira Mehrabi, et al.
Lecture notes in computer science (2020), pp. 128-147
Closed Access | Times Cited: 17

Showing 17 citing articles:

Components of Effective Exergame-based Training to Improve Cognitive Functioning in Middle-Aged to Older Adults - A Systematic Review and Meta-Analysis
Patrick Manser, Fabian Herold, Eling D. de Bruin
Ageing Research Reviews (2024) Vol. 99, pp. 102385-102385
Open Access | Times Cited: 9

“Brain‐IT”: Exergame training with biofeedback breathing in neurocognitive disorders
Patrick Manser, Eling D. de Bruin
Alzheimer s & Dementia (2024) Vol. 20, Iss. 7, pp. 4747-4764
Open Access | Times Cited: 7

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic
John Muñoz, Samira Mehrabi, Yirou Li, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e29987-e29987
Open Access | Times Cited: 43

Augmented reality exergames for upcoming cognitive-motor rehabilitation: Insights from the user experience of healthy children (Preprint)
Maxime Balloufaud, Arnaud Boujut, Romain Marie, et al.
JMIR Rehabilitation and Assistive Technologies (2025) Vol. 12, pp. e69205-e69205
Open Access

High-fidelity immersive virtual reality environments for gait rehabilitation exergames
Laura Schalbetter, Adrienne Grêt‐Regamey, Fabian Gutscher, et al.
Frontiers in Virtual Reality (2025) Vol. 5
Open Access

Evaluation of custom-made VR exergame for at-home Stroke rehabilitation. A longitudinal single-arm study.
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
Research Square (Research Square) (2024)
Open Access

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
(2024)
Closed Access

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
JMIR Serious Games (2024) Vol. 13, pp. e63461-e63461
Open Access

Development of a Core Set of Quality Criteria for Virtual Reality Applications Designed for Older Adults: Multistep Qualitative Study
Alina Napetschnig, Klara Brixius, Wolfgang Deiters
Interactive Journal of Medical Research (2023) Vol. 12, pp. e45433-e45433
Open Access | Times Cited: 1

MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation
Xin Li, Ting Han, Enjia Zhang, et al.
Lecture notes in computer science (2021), pp. 90-105
Closed Access

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