
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Sensory Design in Games: Beyond Visual-Based Experiences
Priscilla Maria Cardoso Garone, Sérgio Nesteriuk, Gisela Belluzzo de Campos
Lecture notes in computer science (2020), pp. 322-333
Closed Access | Times Cited: 9
Priscilla Maria Cardoso Garone, Sérgio Nesteriuk, Gisela Belluzzo de Campos
Lecture notes in computer science (2020), pp. 322-333
Closed Access | Times Cited: 9
Showing 9 citing articles:
Gamification in Education
Athanasios Christopoulos, Stylianos Mystakidis
Encyclopedia (2023) Vol. 3, Iss. 4, pp. 1223-1243
Open Access | Times Cited: 56
Athanasios Christopoulos, Stylianos Mystakidis
Encyclopedia (2023) Vol. 3, Iss. 4, pp. 1223-1243
Open Access | Times Cited: 56
“It’s Kind of Context Dependent”: Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing Scenarios
Lucy Jiang, Crescentia Jung, Mahika Phutane, et al.
(2024), pp. 1-20
Open Access | Times Cited: 5
Lucy Jiang, Crescentia Jung, Mahika Phutane, et al.
(2024), pp. 1-20
Open Access | Times Cited: 5
Development of Immersive Virtual Reality-Based Hand Rehabilitation System Using a Gesture-Controlled Rhythm Game With Vibrotactile Feedback: An fNIRS Pilot Study
Sungjin Bae, Hyung‐Soon Park
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2023) Vol. 31, pp. 3732-3743
Open Access | Times Cited: 11
Sungjin Bae, Hyung‐Soon Park
IEEE Transactions on Neural Systems and Rehabilitation Engineering (2023) Vol. 31, pp. 3732-3743
Open Access | Times Cited: 11
An implementation framework for transformative gamification services
Afshin Tanouri, Ann‐Marie Kennedy, Ekant Veer
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2118-2150
Open Access | Times Cited: 3
Afshin Tanouri, Ann‐Marie Kennedy, Ekant Veer
Behaviour and Information Technology (2023) Vol. 43, Iss. 10, pp. 2118-2150
Open Access | Times Cited: 3
How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity
Naomi T. Fitter, Mayumi Mohan, R. Preston, et al.
Frontiers in Robotics and AI (2024) Vol. 10
Open Access
Naomi T. Fitter, Mayumi Mohan, R. Preston, et al.
Frontiers in Robotics and AI (2024) Vol. 10
Open Access
Estendendo jogos digitais para o mundo físico-social: um estudo com esportes adaptados
André Luiz Brandão, Emanuel Felipe Duarte, M. Cecília C. Baranauskas
(2024), pp. 181-192
Closed Access
André Luiz Brandão, Emanuel Felipe Duarte, M. Cecília C. Baranauskas
(2024), pp. 181-192
Closed Access
Development and validation of immersive hand rehabilitation system using a VR rhythm game with vibrotactile feedback: an fNIRS pilot study
Sungjin Bae, Hyung‐Soon Park
Research Square (Research Square) (2022)
Open Access
Sungjin Bae, Hyung‐Soon Park
Research Square (Research Square) (2022)
Open Access
Studying human behavior, perception, and cognition to controlled stimulus in a virtual Environment
Swaraj Samant, Sandeep Prabhu
(2022), pp. 80-86
Closed Access
Swaraj Samant, Sandeep Prabhu
(2022), pp. 80-86
Closed Access