OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Back in the Game
Micael Sousa, Edgar Bernardo
Communications in computer and information science (2019), pp. 72-85
Closed Access | Times Cited: 47

Showing 1-25 of 47 citing articles:

Cities: Skylines: The Digital and Analog Game Design Lessons for Learning About Collaborative Urban Planning
Micael Sousa
Communications in computer and information science (2024), pp. 257-271
Closed Access | Times Cited: 5

AQUAPONICS: A serious game to promote aquaponics systems for local community development
Luis Eduardo Peña Rojas, Johann F. Osma, Juan D. Márquez, et al.
Journal of Cleaner Production (2025), pp. 144905-144905
Open Access

Serious board games: modding existing games for collaborative ideation processes
Micael Sousa
International Journal of Serious Games (2021) Vol. 8, Iss. 2, pp. 129-146
Open Access | Times Cited: 36

Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations
Liam Cross, Andrea Piovesan, Micael Sousa, et al.
Simulation & Gaming (2023) Vol. 54, Iss. 5, pp. 554-575
Open Access | Times Cited: 14

Level up! How Gamed-Based Activities Transform Learning and Alleviate Stress in Institutionalized Elderly
Elena Lacomba‐Arnau, Adelílian Baracho Ribeiro, Raquel Sabino, et al.
Communications in computer and information science (2025), pp. 110-125
Closed Access

Cognitive training with modern board and card games in healthy older adults: two randomized controlled trials
Verónica Estrada‐Plana, Roger Montanera, Ana Ibarz‐Estruga, et al.
International Journal of Geriatric Psychiatry (2020) Vol. 36, Iss. 6, pp. 839-850
Closed Access | Times Cited: 29

Mechanics or Mechanisms: defining differences in analog games to support game design
Micael Sousa, Nelson Zagalo, Ana Patrícia Oliveira
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Closed Access | Times Cited: 25

Fast Serious Analogue Games in Planning: The Role of Non-Player Participants
Micael Sousa, António Pais Antunes, Nuno Pinto, et al.
Simulation & Gaming (2022) Vol. 53, Iss. 2, pp. 175-193
Open Access | Times Cited: 15

Modern Serious Board Games: modding games to teach and train civil engineering students
Micael Sousa
2022 IEEE Global Engineering Education Conference (EDUCON) (2020), pp. 197-201
Closed Access | Times Cited: 21

CSSII: A Player Motivation Model for Tabletop Games
Carlos Martinho, Micael Sousa
(2023), pp. 1-10
Open Access | Times Cited: 7

Board game-based intervention to improve executive functions and academic skills in rural schools: A randomized controlled trial
Núria Vita‐Barrull, Verónica Estrada‐Plana, Jaume March‐Llanes, et al.
Trends in Neuroscience and Education (2023) Vol. 33, pp. 100216-100216
Open Access | Times Cited: 7

Let's Meetup? Board Game Communities in Hong Kong
Johnathan Harrington
Games and Culture (2023)
Open Access | Times Cited: 6

A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
Micael Sousa
Frontiers in Computer Science (2020) Vol. 2
Open Access | Times Cited: 16

Towards a new hybrid game model: designing tangible experiences
Ana Patrícia Oliveira, Micael Sousa, Mário Vairinhos, et al.
(2020), pp. 1-6
Closed Access | Times Cited: 15

Technology rewind: The emergence of the analog entrepreneurial ecosystem
Philip T. Roundy
Journal of General Management (2021) Vol. 47, Iss. 2, pp. 111-125
Closed Access | Times Cited: 13

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
Micael Sousa, Ana Patrícia Oliveira, Pedro Cardoso, et al.
Lecture notes in computer science (2021), pp. 31-46
Closed Access | Times Cited: 12

Reinforcement Learning Agents Playing Ticket to Ride–A Complex Imperfect Information Board Game With Delayed Rewards
Shuo Yang, Michael Barlow, Tom Townsend, et al.
IEEE Access (2023) Vol. 11, pp. 60737-60757
Open Access | Times Cited: 4

Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning
Micael Sousa
INTERNATIONAL JOURNAL OF FILM AND MEDIA ARTS (2023) Vol. 8, Iss. 1, pp. 8-35
Open Access | Times Cited: 4

Modern board games and computational thinking: results of a systematic analysis process
Fábio Machuqueiro, João Piedade
Educational Media International (2024) Vol. 61, Iss. 1-2, pp. 161-183
Closed Access | Times Cited: 1

Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids
Pedro Reisinho, Cátia Silva, Mário Vairinhos, et al.
(2021), pp. 1-8
Closed Access | Times Cited: 11

Finding Ludemes in Modern Board Games: Analyzing the Top Number One Games of Board Game Geek
Micael Sousa
Board Game Studies Journal (2023) Vol. 17, Iss. 1, pp. 205-229
Open Access | Times Cited: 3

COLLABORATING: modern board games and collaboratories as a tool for capacity building
Lia Vasconcelos, Micael Sousa, Filipa Ferreira, et al.
SN Social Sciences (2022) Vol. 2, Iss. 9
Closed Access | Times Cited: 5

Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials
Micael Sousa
Lecture notes in computer science (2022), pp. 254-272
Closed Access | Times Cited: 4

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