OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education
Alejandro Hernández León, Marta Peña
Computer Applications in Engineering Education (2021) Vol. 30, Iss. 2, pp. 458-471
Open Access | Times Cited: 21

Showing 21 citing articles:

Application of game-based online learning platform: Kahoot a formative evaluation tool to assess learning
Myriam Jean Cadet
Teaching and learning in nursing (2023) Vol. 18, Iss. 3, pp. 419-422
Closed Access | Times Cited: 13

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Mihai Burlacu, Claudiu Coman, Maria Cristina Bularca
Sustainability (2023) Vol. 15, Iss. 8, pp. 6476-6476
Open Access | Times Cited: 12

Gamification in Engineering Education during COVID-19: A Systematic Review on Design Considerations and Success Factors in its Implementation
Omar Chamorro-Atalaya, Guillermo Morales-Romero, Nicéforo Trinidad-Loli, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 6, pp. 301-327
Open Access | Times Cited: 9

Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario
Á. Alberto Magreñán, Cristina Jiménez Hernández, Lara Orcos, et al.
Computer Applications in Engineering Education (2022) Vol. 31, Iss. 3, pp. 676-695
Open Access | Times Cited: 15

Gamification Platforms for Flipped Learning Implementation
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 167-180
Closed Access | Times Cited: 1

The impact and importance of serious games in maritime education: an empirical application
Charilaos Christodoulou Raftis, Edwin van Hassel, Loghman Nanway Boukani
Maritime Policy & Management (2024), pp. 1-20
Closed Access | Times Cited: 1

Engaging future engineers: the case study of a serious game implementation
Laura Romero Rodríguez
Education and Information Technologies (2022) Vol. 28, Iss. 3, pp. 2909-2939
Closed Access | Times Cited: 7

Game on: Can gamification enhance productivity?
Habeeb Ur Rahiman, Rashmi Kodikal, Sucharitha Suresh
F1000Research (2023) Vol. 12, pp. 818-818
Open Access | Times Cited: 3

Exploring the Landscape of Gamification in Higher Education: A Systematic Mapping Study
Weiwei Zhang, Amir Naser Ghanbaripour, Tsunemi Watanabe
Asian Conference on Education official conference proceedings/ACE (2024), pp. 1397-1414
Open Access

Factors Affecting Citizen Engagement in the Kingdom of Bahrain Through Gamification
Reem Al-Kaabi
International Journal of Computing and Digital Systems (2024) Vol. 15, Iss. 1, pp. 827-849
Open Access

Escape room en Ingeniería de Control
José González Hernández, Fernando Cañadas-Aránega, Ángeles Hoyo, et al.
(2024), Iss. 45
Closed Access

Evaluating classroom response systems in engineering education: Which metrics better reflect student performance?
Rubén Abbas, Andrés Sebastián, Jesús Casanova Kindelán
Education and Information Technologies (2024)
Open Access

The effect of gamified e-learning on marine ecology education: insights from Iranian maritime students
Sayed Hadi Sadeghi
Environmental Education Research (2024), pp. 1-18
Closed Access

Gamification in control engineering: An ongoing initiative at the University of Almería*
Juan D. Gil, José González Hernández, Fernando Cañadas-Aránega, et al.
IFAC-PapersOnLine (2024) Vol. 58, Iss. 26, pp. 82-87
Open Access

Game on: Can gamification enhance productivity?
Habeeb Ur Rahiman, Rashmi Kodikal, Sucharitha Suresh
F1000Research (2023) Vol. 12, pp. 818-818
Open Access | Times Cited: 1

Gamified Learning in Online Teaching Through Platforms: The Use of Quizizz
Jesús Israel Rivas García, Marta Magadán Díaz
Communications in computer and information science (2022), pp. 3-20
Closed Access | Times Cited: 1

DIGITALNI ALATI KORIŠTENI U ONLINE NASTAVI ZA VRIJEME PANDEMIJE VIRUSA COVID-19
Lorena Dadić
Zbornik radova - Journal of Economy and Business (2023), pp. 105-122
Open Access

Perceptions of the Graduate Students on the Utilization of Quizizz in Virtual Classes
Marta Magadán Díaz, Jesús Israel Rivas García
International Journal of Online Pedagogy and Course Design (2022) Vol. 12, Iss. 1, pp. 1-15
Closed Access

Page 1

Scroll to top