OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Student Perception and the Effectiveness of Kahoot!: A Scoping Review in Histology, Anatomy, and Medical Education
Rebecca Donkin, Rosemary Rasmussen
Anatomical Sciences Education (2021) Vol. 14, Iss. 5, pp. 572-585
Closed Access | Times Cited: 70

Showing 1-25 of 70 citing articles:

Histopoly: A serious game for teaching histology to 1st year veterinary students
Ricardo Marcos, André Gomes, Marta Santos, et al.
Anatomical Sciences Education (2025)
Closed Access | Times Cited: 1

Study Based on Gamification of Tests through Kahoot!™ and Reward Game Cards as an Innovative Tool in Physiotherapy Students: A Preliminary Study
Irene Cortés‐Pérez, Noelia Zagalaz‐Anula, María del Carmen López‐Ruiz, et al.
Healthcare (2023) Vol. 11, Iss. 4, pp. 578-578
Open Access | Times Cited: 19

An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches
Tawepong Arayapisit, Dittakul Pojmonpiti, Karn Dansirisomboon, et al.
Anatomical Sciences Education (2023) Vol. 16, Iss. 4, pp. 666-676
Open Access | Times Cited: 17

A meta-thematic analysis of using technology-mediated gamification tools in the learning process
Feyza Candan, Mehmet Başaran
Interactive Learning Environments (2023), pp. 1-17
Closed Access | Times Cited: 16

Performance in Kahoot! activities as predictive of exam performance
M.V. Garza, Sara Oliván, Eva Monleón, et al.
BMC Medical Education (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 16

Gamification in the classroom: Kahoot! As a tool for university teaching innovation
Agustín Aibar‐Almazán, Yolanda Castellote‐Caballero, María del Carmen Carcelén‐Fraile, et al.
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 7

Application of game-based online learning platform: Kahoot a formative evaluation tool to assess learning
Myriam Jean Cadet
Teaching and learning in nursing (2023) Vol. 18, Iss. 3, pp. 419-422
Closed Access | Times Cited: 13

Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement
Hüseyin Ateş, Mustafa Köroğlu
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1052-1067
Closed Access | Times Cited: 5

Beyond the discussion board: A scoping review of asynchronous online active learning
Kimberly Brundidge, Erin McArthur
Journal of Professional Nursing (2025) Vol. 57, pp. 100-111
Closed Access

Radiation Oncology Active Learning in Undergraduate Medical Education: The Usefulness of Kahoot and TikTok
I. Zapata, Francisca Ríus, Rocío Lorenzo-Álvarez, et al.
Journal of Cancer Education (2025)
Open Access

Percepções e Contribuições do Uso de Metodologias Ativas no Ensino Remoto de Bioquímica
Maiara Moraes Costa, Vânia Lúcia Loro, Angélica Markus Nicoletti, et al.
Cadernos de Educação Tecnologia e Sociedade (2025) Vol. 18, Iss. 1, pp. 187-200
Open Access

Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study
Irene Sandoval-Hernández, Guadalupe Molina‐Torres, Felipe León-Morillas, et al.
BMC Medical Education (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 11

Using live interactive polling to enable hands-on learning for both face-to-face and online students within hybrid-delivered courses.
Charlotte Phelps, Christian Moro
Journal of University Teaching and Learning Practice (2022) Vol. 19, Iss. 3
Open Access | Times Cited: 16

Rehearsal‐based digital serious boardgame versus a game‐free e‐learning tool for anatomical education: Quasi‐randomized controlled trial
Jun Wen Tan, Darren Kai Siang Chong, Kian Bee Ng, et al.
Anatomical Sciences Education (2023) Vol. 16, Iss. 5, pp. 830-842
Open Access | Times Cited: 7

Kahoot: A game‐based web tool to assess motivation, engagement fun, and learning outcomes among engineers
Tahira Anwar Lashari, Rimsha Fiayaz, Saima Anwar Lashari, et al.
Computer Applications in Engineering Education (2023) Vol. 32, Iss. 2
Closed Access | Times Cited: 7

The impact of the integration of digital platforms and active teaching strategies (Kahoot!) on the performance of Brazilian medical course students in the discipline of histology
Renata Souza e Silva, Gustavo da Cunha Lima Freire, Gilberto Santos Cerqueira
Anatomical Sciences Education (2024) Vol. 17, Iss. 6, pp. 1229-1238
Closed Access | Times Cited: 2

The Evolution of Active Learning in Response to the Pandemic: The Role of Technology
Alejandra Maldonado-Trapp, Carola Bruna
Advances in experimental medicine and biology (2024), pp. 247-261
Closed Access | Times Cited: 2

Application of Blended Learning to Veterinary Gross Anatomy Practical Sessions: Students’ Perceptions of Their Learning Experience and Academic Outcomes
Olga Gómez, Maria García‐Manzanares, Déborah Chicharro, et al.
Animals (2023) Vol. 13, Iss. 10, pp. 1666-1666
Open Access | Times Cited: 6

The Impact of a Gamified Curriculum Using Kahoot! on Musculoskeletal Knowledge and Skill Acquisition Among Pediatric Residents
Katherine Schultz, Melissa Klein, Heidi Sucharew, et al.
Academic Pediatrics (2022) Vol. 22, Iss. 8, pp. 1265-1270
Closed Access | Times Cited: 9

Inaugural Pan-Canadian RADGames: Results From a Successful Approach to Radiology Education for Medical Students
Maxime Bouthillier, Aidan Canil, Brian Yu Chieh Cheng, et al.
Academic Radiology (2022) Vol. 30, Iss. 1, pp. 113-121
Closed Access | Times Cited: 9

Using a mobile application for psychiatry training in medical students: a quasi-experimental study
Mitra Zolfaghari, Shahriar Shirzadi, Mahtab Motamed
Australasian Psychiatry (2023) Vol. 31, Iss. 3, pp. 389-394
Closed Access | Times Cited: 5

Evaluating e-Learning in the Pathology Course During the COVID-19 Pandemic
Evangelia Manou, Evgenia-Charikleia Lazari, Andreas C. Lazaris, et al.
Advances in Medical Education and Practice (2022) Vol. Volume 13, pp. 285-300
Open Access | Times Cited: 8

Self‐directed learning using computer simulations to study veterinary physiology: Comparing individual and collaborative learning approaches
R. García López, Francisco Alberto García‐Vázquez
Veterinary Record (2022) Vol. 191, Iss. 8
Open Access | Times Cited: 8

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