OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The contagious impact of playing violent video games on aggression: Longitudinal evidence
Tobias Greitemeyer
Aggressive Behavior (2019) Vol. 45, Iss. 6, pp. 635-642
Open Access | Times Cited: 38

Showing 1-25 of 38 citing articles:

The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38

A Meta-Analysis on the Longitudinal, Age-Dependent Effects of Violent Video Games on Aggression
Johanna Burkhardt, Wolfgang Lenhard
Media Psychology (2021) Vol. 25, Iss. 3, pp. 499-512
Closed Access | Times Cited: 52

The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals
Alexandra Sierra Rátiva, Marie Postma, Menno van Zaanen
Simulation & Gaming (2020) Vol. 51, Iss. 5, pp. 685-711
Open Access | Times Cited: 28

A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression
Geert P. Verheijen, William J. Burk, Sabine Stoltz, et al.
Cyberpsychology Behavior and Social Networking (2021) Vol. 24, Iss. 1, pp. 24-31
Open Access | Times Cited: 22

Effects of violent video games on players’ and observers’ aggressive cognitions and aggressive behaviors
Qian Zhang, Yi Cao, JingJin Tian
Journal of Experimental Child Psychology (2020) Vol. 203, pp. 105005-105005
Closed Access | Times Cited: 19

Gaming disorder and bidirectional relationships with aggression and impulsivity
Hyunsuk Jeong, Hae Kook Lee, Yong-Sil Kwon, et al.
Current Opinion in Behavioral Sciences (2019) Vol. 31, pp. 69-75
Closed Access | Times Cited: 15

Violent media use and aggression: Two longitudinal network studies
Martin Delhove, Tobias Greitemeyer
The Journal of Social Psychology (2021) Vol. 161, Iss. 6, pp. 697-713
Open Access | Times Cited: 11

Discourse of Gaming: A Conceptual Framework of Gaming as an Interpretive Community
Gregory Perreault, Teresa Lynch
Journal of Broadcasting & Electronic Media (2022) Vol. 66, Iss. 3, pp. 401-419
Open Access | Times Cited: 7

Influence of adaptive video gaming on quality of life and social relationships
Drew H. Redepenning, Sara A. Huss, Shivaali Maddali
Assistive Technology (2022) Vol. 35, Iss. 4, pp. 339-346
Closed Access | Times Cited: 5

Beschäftigung mit gewalthaltigen Computerspielen und offen aggressives Verhalten bei Kindern und Jugendlichen: Ein Literaturüberblick zur Wirkrichtung
Maria von Salisch
Praxis der Kinderpsychologie und Kinderpsychiatrie (2020) Vol. 69, Iss. 2, pp. 109-125
Closed Access | Times Cited: 6

The ethics of interaction with neurorobotic agents: a case study with BabyX
Alistair Knott, Mark Sagar, Martin Takáč
AI and Ethics (2021) Vol. 2, Iss. 1, pp. 115-128
Open Access | Times Cited: 6

Effects of Violent Video Games on Aggressive Behaviors Among Children: The Role of Anger and Trait Aggression in China
Zhang Qian, JingJin Tian, LunChao Chen, et al.
Research Square (Research Square) (2021)
Open Access | Times Cited: 5

Effects of Same-Sex Avatar versus Opposite-Sex Avatar Violent Video Games on Aggressive Behavior among Chinese Children
Qian Zhang, JingYa Gao
Journal of Aggression Maltreatment & Trauma (2021) Vol. 31, Iss. 1, pp. 83-101
Closed Access | Times Cited: 5

Video Game Play: Myths and Benefits.
Patrick M. Markey, Christopher J. Ferguson, Lauren I. Hopkins
American journal of play (2020) Vol. 13, Iss. 1, pp. 87-106
Closed Access | Times Cited: 5

Violent Video Game Effects on Aggressive Behavior among Children: The Role of Aggressive Motivation and Trait-Aggressiveness in China
Qian Zhang, JingJin Tian, LunChao Chen
Journal of Aggression Maltreatment & Trauma (2020) Vol. 30, Iss. 2, pp. 175-192
Closed Access | Times Cited: 4

Deviant Peer Affiliation: A Newly Verified Mechanism by Which Violent Video Game Exposure Affect Aggressive and Prosocial Behavior
Shuai Chen, Zhenshuo Yi, Mingchen Wei, et al.
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 10, pp. 634-640
Closed Access | Times Cited: 3

Spillover and crossover effects of exposure to work‐related aggression and adversities: A dyadic diary study
Alexander Herrmann, Jürgen Glaser, Tobias Greitemeyer
Aggressive Behavior (2022) Vol. 49, Iss. 1, pp. 85-95
Open Access | Times Cited: 3

Philosophical Cookbook : Recipes that Help you Remain Safe and Sane in Digital World
Vojko Strahovnik, Urška Jeglič, Jonas Miklavčič, et al.
Belianum. Vydavateľstvo Univerzity Mateja Bela v Banskej Bystrici eBooks (2024)
Open Access

Impact Factor Game Scoring Model for Positive Emotion Game Design
V. Sithira Vadivel
Lecture notes in networks and systems (2024), pp. 358-364
Closed Access

Evaluating electronic gaming addiction impact on middle schoolers: Parental views
Mohamed M. Ghoneim Sywelem, Sarah Bader Mohsen Alotaibi
Education and Information Technologies (2024)
Closed Access

Violent Video Games on Aggression and Self-control of Student Gamers
Alessandro Amoroso, Bina Hamjan, John Luis Lizondra, et al.
KnE Social Sciences (2024)
Open Access

Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players
Kyle Cahill, Timothy R. Jordan, Mukesh Dhamala
Brain Sciences (2024) Vol. 14, Iss. 12, pp. 1206-1206
Open Access

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