
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
Louise A. Ellis, Matthew D. Lee, Kiran Ijaz, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 12, pp. e25117-e25117
Open Access | Times Cited: 96
Louise A. Ellis, Matthew D. Lee, Kiran Ijaz, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 12, pp. e25117-e25117
Open Access | Times Cited: 96
Showing 76-100 of 96 citing articles:
Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis
Kurt Squire, Garrison Wells, Maria J. Anderson-Coto, et al.
Games Research and Practice (2023) Vol. 1, Iss. 2, pp. 1-25
Open Access
Kurt Squire, Garrison Wells, Maria J. Anderson-Coto, et al.
Games Research and Practice (2023) Vol. 1, Iss. 2, pp. 1-25
Open Access
Sensory and cognitive intrusions with and without media content during the COVID-19 pandemic: Isolation, media use, sleep and stress factors
Angelica B. Ortiz de Gortari
Telematics and Informatics (2023) Vol. 87, pp. 102095-102095
Open Access
Angelica B. Ortiz de Gortari
Telematics and Informatics (2023) Vol. 87, pp. 102095-102095
Open Access
Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial (Preprint)
Seulki Lee, Chisung Yuh, Yu‐Bin Shin, et al.
(2023)
Open Access
Seulki Lee, Chisung Yuh, Yu‐Bin Shin, et al.
(2023)
Open Access
Electroencephalographic Response to a Casual Video Game Played on Stress and Anxiety Patients: A Study of Beta/Alpha and Theta/Beta Ratios
Valencia-Miranda Mireille, Santillán-Guzmán Alina, Villaseñor-Pineda Luis
(2023), pp. 1-4
Closed Access
Valencia-Miranda Mireille, Santillán-Guzmán Alina, Villaseñor-Pineda Luis
(2023), pp. 1-4
Closed Access
eSports and eSocial Work
Fahri Özsungur
Advances in human and social aspects of technology book series (2022), pp. 1-20
Closed Access
Fahri Özsungur
Advances in human and social aspects of technology book series (2022), pp. 1-20
Closed Access
An overview of preventive and control strategies for common mental health disorders during infectious disease epidemics
Shradha S. Parsekar, Vijay Shree Dhyani, Eti Rajwar, et al.
F1000Research (2022) Vol. 11, pp. 297-297
Open Access
Shradha S. Parsekar, Vijay Shree Dhyani, Eti Rajwar, et al.
F1000Research (2022) Vol. 11, pp. 297-297
Open Access
OVER USE OF THE INTERENT AND ITS RELATIONSHIP TO THE PERSONALITY PATTERNS AND ENVIRONMENTAL BEHAVIOR OF BASIC EDUCATION STAGE STUDENTS
Aml Mohamed, Rizk Sanad Ibrahim, A. El-Said Hoda
Journal of Environmental Science (2022) Vol. 51, Iss. 1, pp. 69-108
Open Access
Aml Mohamed, Rizk Sanad Ibrahim, A. El-Said Hoda
Journal of Environmental Science (2022) Vol. 51, Iss. 1, pp. 69-108
Open Access
الألعاب الالکترونية وتأثيراتها على الأطفال في ظل انتشار جائحة کوفيد-19 Electronic games and their effects on children within the spread of covid-19 pandemic
أحلام فرج عليان, أسماء Elmotery
Maǧallaẗ Dirāsāt fi Al-Al-H̲idmaẗ Al-Iğtimāʿiyyaẗ (2022), pp. 81-120
Closed Access
أحلام فرج عليان, أسماء Elmotery
Maǧallaẗ Dirāsāt fi Al-Al-H̲idmaẗ Al-Iğtimāʿiyyaẗ (2022), pp. 81-120
Closed Access
Editorial: “Serious location-based games”
Heinrich Söbke, Jannicke Baalsrud Hauge, Ekaterina Pechenkina, et al.
Frontiers in Education (2022) Vol. 7
Open Access
Heinrich Söbke, Jannicke Baalsrud Hauge, Ekaterina Pechenkina, et al.
Frontiers in Education (2022) Vol. 7
Open Access
The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study (Preprint)
Erin K. O’Loughlin, Catherine M. Sabiston, Roxy H. O’Rourke, et al.
(2022)
Open Access
Erin K. O’Loughlin, Catherine M. Sabiston, Roxy H. O’Rourke, et al.
(2022)
Open Access
Personality profiles and engagement with the augmented reality game Pokémon GO: a cross-sectional study
Miguel Moscoso‐Porras, David Villarreal‐Zegarra, Darwin Del Castillo, et al.
Wellcome Open Research (2022) Vol. 7, pp. 264-264
Open Access
Miguel Moscoso‐Porras, David Villarreal‐Zegarra, Darwin Del Castillo, et al.
Wellcome Open Research (2022) Vol. 7, pp. 264-264
Open Access
Berwisata Digital: Studi Etnografi Praktik Bermain Game Sebagai Ruang Wisata Virtual
Ardian Indro Yuwono, Abyzan Syahadin Bagja Dahana
Jurnal Ilmu Komunikasi (2022) Vol. 20, Iss. 3, pp. 315-315
Open Access
Ardian Indro Yuwono, Abyzan Syahadin Bagja Dahana
Jurnal Ilmu Komunikasi (2022) Vol. 20, Iss. 3, pp. 315-315
Open Access
Proceedings - 4th International Conference Business Meets Technology 2022
BMT Scientific Committee
(2022)
Closed Access
BMT Scientific Committee
(2022)
Closed Access
Potential Usages of Virtual Reality in Design Research and Practice – A Review
Sebastian Stadler
(2022)
Open Access
Sebastian Stadler
(2022)
Open Access
Health tourism training and education and COVID-19 pandemic
Anahita Mohammadi
Deleted Journal (2022) Vol. 5, Iss. 3, pp. 342-352
Open Access
Anahita Mohammadi
Deleted Journal (2022) Vol. 5, Iss. 3, pp. 342-352
Open Access
Are video games the best way to stay-at-home?
Damar Kristanto, M. Nilzam Aly, Bambang Suharto, et al.
TIJAB (The International Journal of Applied Business) (2021) Vol. 5, Iss. 1, pp. 51-51
Open Access
Damar Kristanto, M. Nilzam Aly, Bambang Suharto, et al.
TIJAB (The International Journal of Applied Business) (2021) Vol. 5, Iss. 1, pp. 51-51
Open Access
Virtualization of Digital Location-Based Experiences
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana Stefan
Lecture notes in computer science (2021), pp. 467-474
Closed Access
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana Stefan
Lecture notes in computer science (2021), pp. 467-474
Closed Access
Jeux vidéo à l’adolescence : paradoxes en temps de pandémie
P. Lesimple, Jean-Luc Verley, Benjamin Laplace, et al.
Neuropsychiatrie de l Enfance et de l Adolescence (2021) Vol. 70, Iss. 1, pp. 37-42
Open Access
P. Lesimple, Jean-Luc Verley, Benjamin Laplace, et al.
Neuropsychiatrie de l Enfance et de l Adolescence (2021) Vol. 70, Iss. 1, pp. 37-42
Open Access
Digital Technologies for Mental Health Improvements in the COVID-19 Pandemic: Systematic Review (Preprint)
Jinhui Li
(2021)
Open Access
Jinhui Li
(2021)
Open Access
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review (Preprint)
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
(2021)
Open Access
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
(2021)
Open Access
The Relationship between Emotional Intelligence and Table Tennis Motivation at the UPI Table Tennis Student Activity Unit, Sumedang Campus
Erwin Dwi Meilinda, Indra Safari, Dewi Susilawati
Journal of Physical Education and Sport Pedagogy (2021) Vol. 1, Iss. 1, pp. 21-30
Open Access
Erwin Dwi Meilinda, Indra Safari, Dewi Susilawati
Journal of Physical Education and Sport Pedagogy (2021) Vol. 1, Iss. 1, pp. 21-30
Open Access