OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
Zhaojun Teng, Halley M. Pontes, Qian Nie, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 169-180
Open Access | Times Cited: 236

Showing 76-100 of 236 citing articles:

Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions
Selen Türkay, Allan Lin, Daniel Johnson, et al.
Behaviour and Information Technology (2022) Vol. 42, Iss. 11, pp. 1720-1739
Closed Access | Times Cited: 16

Metacognitive beliefs and anxiety symptoms could serve as mediators between fear of missing out and gaming disorder in adolescents
Meng Xuan Zhang, Shu Yu, Zsolt Demetrovics, et al.
Addictive Behaviors (2023) Vol. 145, pp. 107775-107775
Closed Access | Times Cited: 10

Social support as the mediator for the relationship between internet gaming disorder and psychological problems among university students
Malakeh Z. Malak, Ahmed Shuhaiber, Ahmed Alsswey, et al.
Journal of Psychiatric Research (2023) Vol. 164, pp. 243-250
Closed Access | Times Cited: 10

The mutual overlapping impact of stress and infection on mental health problems in adolescents and youths during and after COVID-19 pandemic in China
Mao‐Sheng Ran, Cong Wang, Jia Cai, et al.
Journal of Affective Disorders (2023) Vol. 347, pp. 500-508
Closed Access | Times Cited: 10

Depression and Internet Gaming Disorder among Chinese Adolescents: A Longitudinal Moderated Mediation Model
Mengyun Yin, Shihua Huang, Chengfu Yu
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 4, pp. 3633-3633
Open Access | Times Cited: 9

Effect of online game policy on smartphone game play time, addiction, and emotion in rural adolescents of China
Qiongyao Yang, Wang Han, Hongye Wu, et al.
BMC Psychiatry (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 9

Factors Affecting Psychological Dynamics of Esports Athletes
Nadia Aulia Nadhirah, Azriel Arriadi Hidayat, Dodi Suryana, et al.
Journal of Education and Counseling (JECO) (2023), pp. 8-19
Open Access | Times Cited: 9

Screen Time and Child Behavioral Disorders During COVID-19 Pandemic: A Systematic Review
Maryam Abdoli, Mohadeseh Khoshgoftar, Hosin Jadidi, et al.
International Journal of Preventive Medicine (2024) Vol. 15
Open Access | Times Cited: 3

Rumination mediates the relationships between social anxiety and depression with problematic smartphone use in Chinese youth: A longitudinal approach
Yang Liu, Yijian Shi, Lu Zhang, et al.
International Journal of Mental Health and Addiction (2024)
Closed Access | Times Cited: 3

China’s Rise as an Advanced Technological Society and the Rise of Digital Orientalism
Josef Gregory Mahoney
Journal of Chinese Political Science (2022) Vol. 28, Iss. 1, pp. 1-24
Open Access | Times Cited: 15

The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
Lili Li, Cody Abbey, Huan Wang, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 22, pp. 14815-14815
Open Access | Times Cited: 15

Housework-based exercise versus conventional exercise on health-related fitness of adolescent learners
Jem Cloyd M. Tanucan, Marino A. Garcia, Marlon T. Bojos
Pedagogy of Physical Culture and Sports (2022) Vol. 26, Iss. 6, pp. 364-373
Open Access | Times Cited: 15

Psychometric properties of the Persian Gaming Disorder Test and relationships with psychological distress and insomnia in adolescents
Chung‐Ying Lin, Marc N. Potenza, Halley M. Pontes, et al.
BMC Psychology (2023) Vol. 11, Iss. 1
Open Access | Times Cited: 8

The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis
Qian Nie, Mark D. Griffiths, Zhaojun Teng
Journal of Youth and Adolescence (2023) Vol. 53, Iss. 4, pp. 863-876
Closed Access | Times Cited: 8

The influence of maternal and paternal phubbing on adolescents’ problematic gaming: A two-wave mediation model
Erika Pivetta, Claudia Marino, Gioia Bottesi, et al.
Computers in Human Behavior (2023) Vol. 152, pp. 108058-108058
Open Access | Times Cited: 8

Associations Between Attention Deficit/Hyperactivity Disorder and Internet Gaming Disorder Symptoms Mediated by Depressive Symptoms and Hopelessness Among College Students
Chen Chen, Si Dai, Shi Li-juan, et al.
Neuropsychiatric Disease and Treatment (2021) Vol. Volume 17, pp. 2775-2782
Open Access | Times Cited: 20

Empirical evidence for robust personality-gaming disorder associations from a large-scale international investigation applying the APA and WHO frameworks
Christian Montag, Christopher Kannen, Bruno Schivinski, et al.
PLoS ONE (2021) Vol. 16, Iss. 12, pp. e0261380-e0261380
Open Access | Times Cited: 19

Association of Internet gaming disorder symptoms with anxiety and depressive symptoms and substance use: an international cross-sectional study
Julius Burkauskas, Inga Griškova-Bulanova, Ana Đorić, et al.
Middle East Current Psychiatry (2022) Vol. 29, Iss. 1
Open Access | Times Cited: 13

Evidence of a two-factor structure for Internet Gaming Disorder and Social Media Disorder: Psychometric properties of a new screening instrument for adolescents and adults
Jonas Burén, Sissela Bergman Nutley, Giulia Crisci, et al.
Journal of Psychopathology and Behavioral Assessment (2023) Vol. 45, Iss. 3, pp. 702-715
Open Access | Times Cited: 7

Assessing the identity of digital technology in education in the age of digital communication
Ting Tin Tin, Lee Kuok Tiung, Siew Mooi Lim, et al.
Online Journal of Communication and Media Technologies (2023) Vol. 13, Iss. 4, pp. e202353-e202353
Open Access | Times Cited: 7

Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation
Ke Xu, Shuliang Geng, Donghui Dou, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 10, pp. 833-833
Open Access | Times Cited: 7

Pandemics and Clinical Psychology
Steven Taylor
Elsevier eBooks (2021), pp. 151-166
Open Access | Times Cited: 17

The association between level of personality organization and problematic gaming: Anxiety, depression, and motivations for playing as mediators
Federica Sibilla, Chiara Imperato, Tiziana Mancini, et al.
Addictive Behaviors (2022) Vol. 132, pp. 107368-107368
Closed Access | Times Cited: 11

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