OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective
Zach W. Y. Lee, Christy M.K. Cheung, Tommy K. H. Chan
Information Systems Journal (2020) Vol. 31, Iss. 1, pp. 33-61
Open Access | Times Cited: 100

Showing 76-100 of 100 citing articles:

Switching to cloud gaming: A push-pull-mooring perspective
W. SU, Zach W. Y. Lee, Xinming He, et al.
Journal of Business Research (2024) Vol. 189, pp. 115126-115126
Open Access

The Role of Premium Services in Co-Creation Experience and Game Loyalty
Muhammad Suhardi, Tengku Ezni Balqiah
Jurnal Organisasi dan Manajemen (2024) Vol. 20, Iss. 2, pp. 287-306
Open Access

Rethinking Indonesian Anti-Money Laundering Laws in the Age of Online Gaming Economies
Shelvi Rusdiana, Tantimin Tantimin, Winda Fitri
Nurani Jurnal Kajian Syari ah dan Masyarakat (2024) Vol. 24, Iss. 2, pp. 360-374
Open Access

Mobile online game experience and community interaction: Mechanisms affecting user satisfaction
Yongdong Shi, Hao Feng, Jiong Liu, et al.
Acta Psychologica (2024) Vol. 251, pp. 104591-104591
Open Access

Investigating the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Correlation Between Flow and Game Addiction: A Meta-Analysis
Mengyuan Li, Wendy Hui, Torsten Reiners
AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems (2023) Vol. 27
Open Access | Times Cited: 1

Does Violent Video Games Exposure Reduce Aggression? The Moderating Roles of Self-Esteem
Mohd Ziyad Afiq Zaharim, Azlina Mohd Khir, Amna Noor, et al.
International Journal of Academic Research in Business and Social Sciences (2023) Vol. 13, Iss. 16
Open Access | Times Cited: 1

Engagement and Addiction Dilemma Among Older Adults in Short Video Applications: Socio-technical and Self-control Perspectives
Dawei Wu, Yuxiang Zhao
Lecture notes in computer science (2023), pp. 231-245
Closed Access | Times Cited: 1

Social influence processes within MMORPG guilds: a mixed-methods approach of nomological network analysis
Kai Wang, Jeffrey C. F. Tai, Hsinchun Chen
Information Technology and People (2023)
Closed Access | Times Cited: 1

Digital Distraction, Non-Digital Distraction and Psychological Bearing of Remote Workers
Makoto Nakayama, Charlie C. Chen
Interacting with Computers (2023) Vol. 35, Iss. 6, pp. 789-800
Closed Access | Times Cited: 1

Enabling Physical Activity with Augmented Reality Gamification for Reducing Internet Gaming Disorder
Yea Som Lee, Jung Hun Huh
Applied Sciences (2023) Vol. 14, Iss. 1, pp. 121-121
Open Access | Times Cited: 1

Trouble du jeu vidéo sur Internet chez les jeunes adultes de 18-30 ans : un portrait des connaissances actuelles
David Paquet
Revue québécoise de psychologie (2023) Vol. 44, Iss. 2, pp. 99-99
Open Access | Times Cited: 1

The components of the gaming consumption experience: From virtual realisation to real-world virtualisation
Amira Trabelsi-Zoghlami, Mourad Touzani, Molka Abbes, et al.
Recherche et Applications en Marketing (English Edition) (2022) Vol. 37, Iss. 3, pp. 121-148
Closed Access | Times Cited: 2

The Dark Side of Massive Multiplayers Online Role’s Game (MMORPG) among Malaysian Gamer Addiction’s and Aggressive Behaviour: Systematic Literature Review
Mohd Ziyad Afiq Zaharim, Azlina Mohd Khir, Amna Noor, et al.
International Journal of Academic Research in Business and Social Sciences (2022) Vol. 12, Iss. 12
Open Access | Times Cited: 1

Transport layer performance in DASH bottlenecks
Koffka Khan, L.R.C. Joseph, Emilie Ramsahai
International Journal of Advanced Networking and Applications (2021) Vol. 13, Iss. 03, pp. 5007-5015
Open Access | Times Cited: 1

Problematic Mobile Gamers Have Attention Bias Toward Game Social Information
Yawen Guo, Jon D. Elhai, Christian Montag, et al.
(2023)
Closed Access

The dynamics of problematic gaming in e-sports through the lens of FIFA gaming
Samuel M. Tham, Kimberly Kelling
Addiction Research & Theory (2023) Vol. 32, Iss. 4, pp. 282-290
Closed Access

Analisis Faktor-Faktor yang Mempengaruhi Adiksi Pada MMORPG (Studi Kasus: Final Fantasy XIV)
Reihan Putra, Betty Purwandari, Riri Satria
JITSI Jurnal Ilmiah Teknologi Sistem Informasi (2023) Vol. 4, Iss. 4, pp. 171-179
Open Access

From Reliance to Dependence: How Attitude, Need to Belong, & Personality Impact Technology Consumption
Scott M. Debb, Katelyn Haschke, Marnee K. McClellan
TMS Proceedings 2021 (2022)
Open Access

Data Pollution and Taxation
Fred Gertsen
SSRN Electronic Journal (2022)
Closed Access

Les composantes de l’expérience de consommation des joueurs en ligne : de la réalisation virtuelle à la virtualisation réelle
Amira Trabelsi-Zoghlami, Mourad Touzani, Molka Abbes, et al.
Recherche et Applications en Marketing (French Edition) (2022) Vol. 37, Iss. 4, pp. 129-157
Closed Access

Increasing Knowledge About the Impact of Online Games on Health in Sukasenang Village, Tanjungjaya District, Tasikmaya Regency
Hery Fauzi, Fahmi Sidiq
International Journal of Research in Community Service (2021) Vol. 2, Iss. 3, pp. 100-104
Open Access

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