OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study
Shimin Zhu, Yanqiong Zhuang, Paul H. Lee, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e26808-e26808
Open Access | Times Cited: 100

Showing 51-75 of 100 citing articles:

Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
Chung-Ying Yang, Fong‐Ching Chang, Ru Rutherford, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 17, pp. 10661-10661
Open Access | Times Cited: 7

Psychosocial dysfunction of children and adolescents during the COVID-19 lockdown in Ecuador: a cross-sectional study
Carlos Erazo, Amelia C Cifuentes, Adriana M Navas, et al.
BMJ Open (2023) Vol. 13, Iss. 6, pp. e068761-e068761
Open Access | Times Cited: 3

Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties
Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 3

Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study
Bhavneet Walia, Jeeyoon Kim, Ignatius Ijere, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 2, pp. e33661-e33661
Open Access | Times Cited: 4

Associations between Sports Videogames and Physical Activity in Children
Kwok Ng, Ari-Pekka Kaskinen, Rauli Katila, et al.
Physical Culture and Sport Studies and Research (2022) Vol. 95, Iss. 1, pp. 68-75
Open Access | Times Cited: 4

Well-Being during the Pandemic–Insights from a Rapid Review on the Mental Health of Disadvantaged Youth and Young Adults
Maja Kuchler, Saskia Beckmann, Celine Habig, et al.
Sustainability (2022) Vol. 14, Iss. 19, pp. 12730-12730
Open Access | Times Cited: 4

Ergenlerde Dijital Oyun Bağımlılığı ve Rekreasyon İlişkisi
Hüdaverdi Mamak, Sinan Bölükbaş
SOCIAL MENTALITY AND RESEARCHER THINKERS JOURNAL (2023) Vol. 72, Iss. 72, pp. 3686-3694
Open Access | Times Cited: 2

“Belonging without being”: Relationships between problematic gaming, internet use, and social group attachment in adolescence
Célia Barreto Carvalho, Joana Cabral, Marco Teixeira, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107932-107932
Open Access | Times Cited: 2

Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model
Xue Yang, Kei Man Wong, Rui She, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e28117-e28117
Open Access | Times Cited: 5

COVID in Pediatric Age: an opinion paper
Teresa Hernández‐Sampelayo, Javier Gómez‐Pavón, Juan González del Castillo, et al.
Revista Española de Quimioterapia (2022) Vol. 35, Iss. 4, pp. 333-343
Open Access | Times Cited: 3

Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study
Yee-Tik Lam, Cecilia Cheng
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 10, pp. 5880-5880
Open Access | Times Cited: 3

Behavior Therapy in Those Who Are Addicted to Online Games
Atin Humayya, Heni Dwi Windarwati, Indah Winarni
Deleted Journal (2022) Vol. 10, Iss. 1, pp. 76-83
Open Access | Times Cited: 3

Immediate and Prolonged Effects of Breathing Exercises on Pain, Quality of Life & Functional Disability in Patient of Upper Cross Syndrome: A Randomized controlled trial
Mahnoor Liaqat, Malik Muhammad Atif, Muhammad Imran Nawaz, et al.
Journal of Health and Rehabilitation Research (2024) Vol. 4, Iss. 1, pp. 1343-1348
Open Access

Experimental Study of Working Memory and Attention of Adolescents with Varying Degrees of Internet Involvement during the COVID-19 Pandemic
V. G. Kamenskaya, Е.В. Татьянина
Experimental Psychology (Russia) (2024) Vol. 17, Iss. 2, pp. 52-67
Open Access

Playing it safe? An evolutionary life history theory perspective on Canadian adolescent play during the COVID-19 pandemic
Luseadra McKerracher, Katherine M. Kennedy, J Chin, et al.
International Journal of Play (2024) Vol. 13, Iss. 3, pp. 254-276
Open Access

From classrooms to controllers: how school closures shaped children's video gaming habits
Muna Abed Alah, Sami Abdeen, Iheb Bougmiza, et al.
Social Psychiatry and Psychiatric Epidemiology (2024) Vol. 59, Iss. 12, pp. 2259-2269
Open Access

The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment
Süreyya Sarvan, Pınar Bekar, Münevver Erkul, et al.
Cancer Nursing (2024)
Closed Access

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