
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
Zhaojun Teng, Halley M. Pontes, Qian Nie, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 169-180
Open Access | Times Cited: 236
Zhaojun Teng, Halley M. Pontes, Qian Nie, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 169-180
Open Access | Times Cited: 236
Showing 51-75 of 236 citing articles:
A cross-lagged panel network model on internet gaming disorder and depressive symptoms concerning preferences for game genres
Xingcan Ye, Ted C. T. Fong, Paul Yip
Journal of Affective Disorders (2025) Vol. 375, pp. 27-34
Closed Access
Xingcan Ye, Ted C. T. Fong, Paul Yip
Journal of Affective Disorders (2025) Vol. 375, pp. 27-34
Closed Access
Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation
Hongping Liu, Xiaofei Qiao, Xuliang Shi
Psychology Research and Behavior Management (2025) Vol. Volume 18, pp. 169-180
Open Access
Hongping Liu, Xiaofei Qiao, Xuliang Shi
Psychology Research and Behavior Management (2025) Vol. Volume 18, pp. 169-180
Open Access
Problematic Online Video Watching, Boredom Proneness and Loneliness Among First-Year Chinese Undergraduates: A Two-Wave Longitudinal Study
Zhihao Yan, Zeyang Yang, Xinyuan Xu, et al.
Psychology Research and Behavior Management (2025) Vol. Volume 18, pp. 241-253
Open Access
Zhihao Yan, Zeyang Yang, Xinyuan Xu, et al.
Psychology Research and Behavior Management (2025) Vol. Volume 18, pp. 241-253
Open Access
Delineating temporal dynamics for the linkage between anxiety symptoms and problematic media use among Chinese adolescents
Hongjian Cao, Shaofan Wang, Nan Zhou, et al.
Journal of Applied Developmental Psychology (2025) Vol. 97, pp. 101761-101761
Closed Access
Hongjian Cao, Shaofan Wang, Nan Zhou, et al.
Journal of Applied Developmental Psychology (2025) Vol. 97, pp. 101761-101761
Closed Access
Playing digital games during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity
Felix Reer
Entertainment Computing (2025), pp. 100933-100933
Closed Access
Felix Reer
Entertainment Computing (2025), pp. 100933-100933
Closed Access
Time Spent Gaming, Depressive Symptoms, and Behavioral Activation: A Longitudinal Mediation Study on Predictors of Gaming Disorder
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access
Gaming disorder and psychological distress among Iranian adolescents: the mediating role of sleep hygiene
Leila Molaeipour, Reza Jabarbeigi, Tina Lari, et al.
BMC Public Health (2025) Vol. 25, Iss. 1
Open Access
Leila Molaeipour, Reza Jabarbeigi, Tina Lari, et al.
BMC Public Health (2025) Vol. 25, Iss. 1
Open Access
Associations between emotional and attentional problem characteristics and problematic internet use patterns: a prospective cohort study
Niko Männikkö, Krista Hylkilä, Aino Peltonen, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access
Niko Männikkö, Krista Hylkilä, Aino Peltonen, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access
Problem gaming and adolescents’ health and well-being: Evidence from a large nationally representative sample in Italy
Natale Canale, Frank J. Elgar, Erika Pivetta, et al.
Computers in Human Behavior (2025), pp. 108644-108644
Closed Access
Natale Canale, Frank J. Elgar, Erika Pivetta, et al.
Computers in Human Behavior (2025), pp. 108644-108644
Closed Access
A network perspective on the relationship between gaming disorder, depression, alexithymia, boredom, and loneliness among a sample of Chinese university students
Li Li, Zhimin Niu, Mark D. Griffiths, et al.
Technology in Society (2021) Vol. 67, pp. 101740-101740
Open Access | Times Cited: 32
Li Li, Zhimin Niu, Mark D. Griffiths, et al.
Technology in Society (2021) Vol. 67, pp. 101740-101740
Open Access | Times Cited: 32
Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder
Samuel F. Moore, Jason Satel, Halley M. Pontes
Cyberpsychology Behavior and Social Networking (2021) Vol. 25, Iss. 2, pp. 94-100
Open Access | Times Cited: 28
Samuel F. Moore, Jason Satel, Halley M. Pontes
Cyberpsychology Behavior and Social Networking (2021) Vol. 25, Iss. 2, pp. 94-100
Open Access | Times Cited: 28
A longitudinal study of the impact of parental loneliness on adolescents' online game addiction: The mediating roles of adolescents’ social skill deficits and loneliness
Il Bong Mun, Seyoung Lee
Computers in Human Behavior (2022) Vol. 136, pp. 107375-107375
Closed Access | Times Cited: 20
Il Bong Mun, Seyoung Lee
Computers in Human Behavior (2022) Vol. 136, pp. 107375-107375
Closed Access | Times Cited: 20
Gaming disorder: current research directions
Orsolya Király, Marc N. Potenza, Zsolt Demetrovics
Current Opinion in Behavioral Sciences (2022) Vol. 47, pp. 101204-101204
Open Access | Times Cited: 20
Orsolya Király, Marc N. Potenza, Zsolt Demetrovics
Current Opinion in Behavioral Sciences (2022) Vol. 47, pp. 101204-101204
Open Access | Times Cited: 20
The impact of media on children during the COVID-19 pandemic: A narrative review
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 20
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 20
A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study
Julia Brailovskaia, Julius Meier-Faust, Holger Schillack, et al.
Computers in Human Behavior (2022) Vol. 134, pp. 107334-107334
Closed Access | Times Cited: 19
Julia Brailovskaia, Julius Meier-Faust, Holger Schillack, et al.
Computers in Human Behavior (2022) Vol. 134, pp. 107334-107334
Closed Access | Times Cited: 19
Problematic social media use and mental health risks among first-year Chinese undergraduates: a three-wave longitudinal study
Wanqi Zhou, Zhihao Yan, Zeyang Yang, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 12
Wanqi Zhou, Zhihao Yan, Zeyang Yang, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 12
Problematic internet use prior to and during the COVID-19 pandemic
Alfredo Zarco-Alpuente, Víctor Ciudad-Fernández, Rafael Ballester‐Arnal, et al.
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2021) Vol. 15, Iss. 4
Open Access | Times Cited: 24
Alfredo Zarco-Alpuente, Víctor Ciudad-Fernández, Rafael Ballester‐Arnal, et al.
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2021) Vol. 15, Iss. 4
Open Access | Times Cited: 24
A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic.
Matti Vuorre, David Zendle, Elena Petrovskaya, et al.
Technology Mind and Behavior (2021) Vol. 2, Iss. 4
Open Access | Times Cited: 23
Matti Vuorre, David Zendle, Elena Petrovskaya, et al.
Technology Mind and Behavior (2021) Vol. 2, Iss. 4
Open Access | Times Cited: 23
Gaming Behaviors and the Association with Sleep Duration, Social Jetlag, and Difficulties Falling Asleep among Norwegian Adolescents
Regina Hamre, Otto R.F. Smith, Oddrun Samdal, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1765-1765
Open Access | Times Cited: 17
Regina Hamre, Otto R.F. Smith, Oddrun Samdal, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1765-1765
Open Access | Times Cited: 17
No Significant Changes in Addictive and Problematic Behaviors During the COVID-19 Pandemic and Related Lockdowns: A Three-Wave Longitudinal Study
Mónika Koós, Zsolt Demetrovics, Mark D. Griffiths, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 16
Mónika Koós, Zsolt Demetrovics, Mark D. Griffiths, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 16
Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions
Selen Türkay, Allan Lin, Daniel Johnson, et al.
Behaviour and Information Technology (2022) Vol. 42, Iss. 11, pp. 1720-1739
Closed Access | Times Cited: 16
Selen Türkay, Allan Lin, Daniel Johnson, et al.
Behaviour and Information Technology (2022) Vol. 42, Iss. 11, pp. 1720-1739
Closed Access | Times Cited: 16
The role of executive function deficits, delay aversion and emotion dysregulation in internet gaming disorder and social media disorder: Links to psychosocial outcomes
Lorrayne Stephane Soares, Lisa B. Thorell, Martina Barbi, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 1, pp. 94-104
Open Access | Times Cited: 10
Lorrayne Stephane Soares, Lisa B. Thorell, Martina Barbi, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 1, pp. 94-104
Open Access | Times Cited: 10
Metacognitive beliefs and anxiety symptoms could serve as mediators between fear of missing out and gaming disorder in adolescents
Meng Xuan Zhang, Shu Yu, Zsolt Demetrovics, et al.
Addictive Behaviors (2023) Vol. 145, pp. 107775-107775
Closed Access | Times Cited: 10
Meng Xuan Zhang, Shu Yu, Zsolt Demetrovics, et al.
Addictive Behaviors (2023) Vol. 145, pp. 107775-107775
Closed Access | Times Cited: 10
Emotion dysregulation and Internet gaming disorder in young people: Mediating effects of negative affect and metacognitions
Shuhong Lin, Linxiang Tan, Xinxin Chen, et al.
Journal of Affective Disorders (2023) Vol. 341, pp. 104-111
Closed Access | Times Cited: 10
Shuhong Lin, Linxiang Tan, Xinxin Chen, et al.
Journal of Affective Disorders (2023) Vol. 341, pp. 104-111
Closed Access | Times Cited: 10