
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity
Selen Türkay, Jessica Formosa, Sonam Adinolf, et al.
(2020), pp. 1-13
Closed Access | Times Cited: 80
Selen Türkay, Jessica Formosa, Sonam Adinolf, et al.
(2020), pp. 1-13
Closed Access | Times Cited: 80
Showing 51-75 of 80 citing articles:
Comportamientos tóxicos en videojugadores de LoL latinoamericanos
Diana Ximena Puerta-Cortés, J.A Blandon
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2023) Vol. 41, Iss. 2, pp. 27-35
Open Access | Times Cited: 2
Diana Ximena Puerta-Cortés, J.A Blandon
Aloma Revista de Psicologia Ciències de l Educació i de l Esport (2023) Vol. 41, Iss. 2, pp. 27-35
Open Access | Times Cited: 2
Young video game players’ self-identified toxic gaming behaviour
Maria Ruotsalainen, Mikko Meriläinen
Eludamos Journal for Computer Game Culture (2023) Vol. 14, Iss. 1, pp. 147-173
Open Access | Times Cited: 2
Maria Ruotsalainen, Mikko Meriläinen
Eludamos Journal for Computer Game Culture (2023) Vol. 14, Iss. 1, pp. 147-173
Open Access | Times Cited: 2
Toxicity and prosocial behaviors in massively multiplayer online games: The role of mutual dependence, power, and passion
Zicheng Zhu, Renwen Zhang, Yuren Qin
Journal of Computer-Mediated Communication (2022) Vol. 27, Iss. 6
Closed Access | Times Cited: 4
Zicheng Zhu, Renwen Zhang, Yuren Qin
Journal of Computer-Mediated Communication (2022) Vol. 27, Iss. 6
Closed Access | Times Cited: 4
Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports
Ondřej Klíma
American Journal of Cultural Sociology (2022) Vol. 10, Iss. 4, pp. 570-595
Open Access | Times Cited: 4
Ondřej Klíma
American Journal of Cultural Sociology (2022) Vol. 10, Iss. 4, pp. 570-595
Open Access | Times Cited: 4
"Pls Uninstall"
Katharina Emmerich, Andrey Krekhov, Jens Krüger
(2020), pp. 224-228
Closed Access | Times Cited: 5
Katharina Emmerich, Andrey Krekhov, Jens Krüger
(2020), pp. 224-228
Closed Access | Times Cited: 5
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
Samuli Laato, Bastian Kordyaka, Velvet Spors, et al.
Lecture notes in computer science (2024), pp. 203-219
Closed Access
Samuli Laato, Bastian Kordyaka, Velvet Spors, et al.
Lecture notes in computer science (2024), pp. 203-219
Closed Access
ESPORT: Electronic Sports Professionals Observations and Reflections on Training
Andrzej Białecki, Peter Xenopoulos, Paweł Dobrowolski, et al.
Physical Culture and Sport Studies and Research (2024) Vol. 105, Iss. 1, pp. 13-23
Open Access
Andrzej Białecki, Peter Xenopoulos, Paweł Dobrowolski, et al.
Physical Culture and Sport Studies and Research (2024) Vol. 105, Iss. 1, pp. 13-23
Open Access
‘It's Just Not Safe’: Gender-Based Harassment and Toxicity Experiences of Women in Esports
Heather Crothers, Kenneth C. Scott-Brown, Sheila J. Cunningham
Games and Culture (2024)
Open Access
Heather Crothers, Kenneth C. Scott-Brown, Sheila J. Cunningham
Games and Culture (2024)
Open Access
Toxicity or Prosociality?: Civic Value and Gaming Citizenship in Competitive Video Game Communities
Jin Kim, Naishly Ortiz
Simulation & Gaming (2024)
Closed Access
Jin Kim, Naishly Ortiz
Simulation & Gaming (2024)
Closed Access
Fighting Toxicity Through Positive and Preventative Intervention
Michel Wijkstra
(2024) Vol. 29, pp. 450-453
Closed Access
Michel Wijkstra
(2024) Vol. 29, pp. 450-453
Closed Access
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access
Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study
Thom Bongaards, Maurits Adriaanse, Julian Frommel
(2024) Vol. 29, pp. 31-36
Closed Access
Thom Bongaards, Maurits Adriaanse, Julian Frommel
(2024) Vol. 29, pp. 31-36
Closed Access
Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior
Susanne Poeller, Raquel Robinson
(2024), pp. 282-284
Closed Access
Susanne Poeller, Raquel Robinson
(2024), pp. 282-284
Closed Access
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024
Julian Frommel, Guo Freeman, Kathrin Gerling, et al.
(2024), pp. 462-465
Closed Access
Julian Frommel, Guo Freeman, Kathrin Gerling, et al.
(2024), pp. 462-465
Closed Access
Towards Ethical AI Moderation in Multiplayer Games
Lucy A. Sparrow, Ren Galwey, Dahlia Jovic, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access
Lucy A. Sparrow, Ren Galwey, Dahlia Jovic, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-30
Open Access
Toxicity by Game Design: How Players Perceive the Influence of Game Design on Toxicity
Zinan Zhang, Sam Moradzadeh, Andrew Woan, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access
Zinan Zhang, Sam Moradzadeh, Andrew Woan, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon
Colby Johanson, Susanne Poeller, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access
Colby Johanson, Susanne Poeller, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-31
Open Access
You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports
Yeonhee Cho, Michele Newman, Caroline Pitt, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-29
Open Access
Yeonhee Cho, Michele Newman, Caroline Pitt, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-29
Open Access
"I want to play a normal game. I don't need all this."
Carina de Assunção, Michael Scott, Rory Summerley
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 183-207
Open Access
Carina de Assunção, Michael Scott, Rory Summerley
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 183-207
Open Access
Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work
Dominic Kao, Syed T. Mubarrat, Amogh Joshi, et al.
International Journal of Human-Computer Studies (2023) Vol. 181, pp. 103146-103146
Open Access | Times Cited: 1
Dominic Kao, Syed T. Mubarrat, Amogh Joshi, et al.
International Journal of Human-Computer Studies (2023) Vol. 181, pp. 103146-103146
Open Access | Times Cited: 1
Workshop on Understanding and Combating the Problematic Side of Play
Julian Frommel, Guo Freeman, Janelle Mackenzie, et al.
(2023), pp. 348-349
Open Access | Times Cited: 1
Julian Frommel, Guo Freeman, Janelle Mackenzie, et al.
(2023), pp. 348-349
Open Access | Times Cited: 1
An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder
Enrico Gandolfi, Richard E. Ferdig, Karlie A. Krause, et al.
New Media & Society (2023)
Closed Access | Times Cited: 1
Enrico Gandolfi, Richard E. Ferdig, Karlie A. Krause, et al.
New Media & Society (2023)
Closed Access | Times Cited: 1
Toxic Text in Personas: An Experiment on User Perceptions
Joni Salminen, Soon‐gyo Jung, João M. Santos, et al.
AIS Transactions on Human-Computer Interaction (2021) Vol. 13, Iss. 4, pp. 453-478
Open Access | Times Cited: 2
Joni Salminen, Soon‐gyo Jung, João M. Santos, et al.
AIS Transactions on Human-Computer Interaction (2021) Vol. 13, Iss. 4, pp. 453-478
Open Access | Times Cited: 2
Intentionally Biasing User Representation?: Investigating the Pros and Cons of Removing Toxic Quotes from Social Media Personas
Joni Salminen, Soon‐gyo Jung, Bernard J. Jansen
(2022), pp. 1-13
Open Access | Times Cited: 1
Joni Salminen, Soon‐gyo Jung, Bernard J. Jansen
(2022), pp. 1-13
Open Access | Times Cited: 1
Stress and coping in esports
Dylan Poulus, Remco Polman
Routledge eBooks (2022), pp. 83-100
Open Access | Times Cited: 1
Dylan Poulus, Remco Polman
Routledge eBooks (2022), pp. 83-100
Open Access | Times Cited: 1