OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

VRpursuits
Mohamed Khamis, Carl Oechsner, Florian Alt, et al.
(2018), pp. 1-8
Open Access | Times Cited: 87

Showing 51-75 of 87 citing articles:

A Probabilistic Interpretation of Motion Correlation Selection Techniques
Eduardo Velloso, Carlos H. Morimoto
(2021)
Open Access | Times Cited: 6

Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors
Yuan Chen, Junwei Sun, Qiang Xu, et al.
Lecture notes in computer science (2021), pp. 29-50
Closed Access | Times Cited: 6

Eye Movements and Vestibulo-Ocular Reflex as User Response in Virtual Reality
Geovanny Palomino-Roldán, Roberto Rojas‐Cessa, Ernesto Suaste-Gómez
IEEE Access (2023) Vol. 11, pp. 36856-36864
Open Access | Times Cited: 2

Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality
Jiawei Wang, BoYu Gao, Huawei Tu, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 17, pp. 4608-4626
Closed Access | Times Cited: 2

Designing Motion Matching for Real-World Applications
David Verweij, Augusto Esteves, Saskia Bakker, et al.
(2019), pp. 645-656
Open Access | Times Cited: 5

Towards 3D smooth pursuit interaction
Marcel Breitenfellner, Florian Jungwirth, Alois Ferscha
(2019), pp. 619-623
Closed Access | Times Cited: 5

GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns
Yasmeen Abdrabou, Ken Pfeuffer, Mohamed Khamis, et al.
ACM Symposium on Eye Tracking Research and Applications (2020)
Open Access | Times Cited: 5

Eye Gaze-based Object Rotation for Head-mounted Displays
Chang Liu, Jason Orlosky, Alexander Plopski
Symposium on Spatial User Interaction (2020)
Closed Access | Times Cited: 5

Hidden pursuits
Thomas Mattusch, Mahsa Mirzamohammad, Mohamed Khamis, et al.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications (2018), pp. 1-5
Open Access | Times Cited: 4

Towards Secure and Usable Authentication for Augmented and Virtual Reality Head-Mounted Displays
Reyhan Duezguen, Peter Mayer, Sanchari Das, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 4

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2024)
Open Access

SoundOrbit: motion-correlation interaction with auditory orbital trajectories
Alessio Bellino, Davide Rocchesso
Personal and Ubiquitous Computing (2024)
Closed Access

Exploring Redirection and Shifting Techniques to Mask Hand Movements from Shoulder-Surfing Attacks during PIN Authentication in Virtual Reality
Yannick Weiß, Steeven Villa, Jesse W. Grootjen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. MHCI, pp. 1-24
Closed Access

Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects using Blockchain and Smart Contracts
Efe Bozkir, Shahram Eivazi, Mete Akgün, et al.
(2020), pp. 397-401
Open Access | Times Cited: 3

EPS: Robust Pupil Edge Points Selection with Haar Feature and Morphological Pixel Patterns
Shi Hong Lu, Changyuan Wang, Hongbo Jia, et al.
International Journal of Pattern Recognition and Artificial Intelligence (2020) Vol. 35, Iss. 06, pp. 2156002-2156002
Closed Access | Times Cited: 3

Pactolo Bar: An Approach to Mitigate the Midas Touch Problem in Non-Conventional Interaction
Alexandre Abreu de Freitas, Diego Santos, Rodrigo Santos do Amor Divino Lima, et al.
Sensors (2023) Vol. 23, Iss. 4, pp. 2110-2110
Open Access | Times Cited: 1

A systematic performance comparison of two Smooth Pursuit detection algorithms in Virtual Reality depending on target number, distance, and movement patterns
Sarah Christin Freytag, Michelle Kamps, Roland Zechner
Journal of Eye Movement Research (2023) Vol. 15, Iss. 3
Open Access | Times Cited: 1

TOTPAuth: A Time-based One Time Password Authentication Proof-of-Concept against Metaverse User Identity Theft
Pengyu Li, Lei Pan, Feifei Chen, et al.
(2023)
Closed Access | Times Cited: 1

Kiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm
Nicola Davanzo, L.E. Valente, Luca A. Ludovico, et al.
(2023), pp. 59-62
Open Access | Times Cited: 1

3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue
Adrien Chaffangeon Caillet, Alix Goguey, Laurence Nigay
(2023), pp. 800-809
Open Access | Times Cited: 1

Eye Gaze Estimation and Its Applications
Xucong Zhang, Seonwook Park, Anna Maria Feit
Human-computer interaction series (2021), pp. 99-130
Closed Access | Times Cited: 3

DialPlate: Enhancing the Detection of Smooth Pursuits Eye Movements Using Linear Regression
Heiko Drewes, Mohamed Khamis, Florian Alt
arXiv (Cornell University) (2018)
Open Access | Times Cited: 2

THE-3DI: Tracing head and eyes for 3D interactions
Muhammad Raees, Sehat Ullah
Multimedia Tools and Applications (2019) Vol. 79, Iss. 1-2, pp. 1311-1337
Closed Access | Times Cited: 2

Estimating Point-of-Gaze using Smooth Pursuit Eye Movements without Implicit and Explicit User-Calibration
Yuto Tamura, Kentaro Takemura
ACM Symposium on Eye Tracking Research and Applications (2020)
Closed Access | Times Cited: 2

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