OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The interplay between time spent gaming and disordered gaming: A large-scale world-wide study
Halley M. Pontes, Bruno Schivinski, Christopher Kannen, et al.
Social Science & Medicine (2022) Vol. 296, pp. 114721-114721
Open Access | Times Cited: 66

Showing 51-75 of 66 citing articles:

Mokken scale analysis of the Internet Gaming Disorder Scale–Short-Form and the Gaming Disorder Test
Laura Maldonado-Murciano, Halley M. Pontes, Maite Barrios, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100567-100567
Open Access

Neurophysiological characteristics of reward processing in individuals at different levels of gaming
Yanjie Peng, Dayong Wu, Mingyuan Tian, et al.
Cerebral Cortex (2024) Vol. 34, Iss. 11
Closed Access

Diurnal Profiles of the Endocrine Stress Response in Internet Gaming Disorder
Alina Killer, Patrick Köck, Johanna Klar, et al.
Psychopathology (2024), pp. 1-8
Closed Access

Investigating the Effectiveness of a Virtual-Reality-Based Mindfulness Intervention on Internet Gaming Disorder
Selma Tvrtković, Pınar Ünal‐Aydın
Behavioral Sciences (2024) Vol. 14, Iss. 12, pp. 1137-1137
Open Access

Übersichtsarbeiten / Review Articles. Neue Medien und Sucht im Kindes- und Jugendalter / New Media and Addiction in Youth
Hanna Wiedemann, Jan-Ole Cloes, Kerstin Paschke, et al.
Praxis der Kinderpsychologie und Kinderpsychiatrie (2024) Vol. 73, Iss. 7, pp. 604-626
Closed Access

Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement
Rita Horváth, Ágnes Buvár, Róbert Urbán, et al.
Comprehensive Psychiatry (2024) Vol. 135, pp. 152538-152538
Open Access

Uncovering latent profiles of internet, smartphone and gaming use among young adults and their relationships with psychosocial risk factors
Chiara Remondi, Antonino La Tona, Adriano Schimmenti, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 16, pp. 3955-3969
Closed Access | Times Cited: 1

The association of problematic gaming characteristics with dietary habits among Finnish vocational school students
Susanna Vaarala, Heidi Ruotsalainen, Krista Hylkilä, et al.
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 2

Alcohol Consumption in Chinese Young Adult Gamers: Factor Structure and Measurement Invariance of the Alcohol Use Disorders Identification Test (AUDIT)
Qian Wang
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 1, pp. 178-198
Closed Access | Times Cited: 1

Problematic Mobile Gamers Have Attention Bias Toward Game Social Information
Yawen Guo, Jon D. Elhai, Christian Montag, et al.
(2023)
Closed Access

Gaming Disorder
Cüneyt Evren
Studies in neuroscience, psychology and behavioral economics (2022), pp. 31-67
Closed Access

Verstärkte Mediennutzung: Zunahme der Suchtgefahr?
Felix Reer, Thorsten Quandt
(2022) Vol. 66, Iss. 4, pp. 11-20
Closed Access

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