OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The effects of gamelike features and test location on cognitive test performance and participant enjoyment
Jim Lumsden, Andy Skinner, Andy Woods, et al.
PeerJ (2016) Vol. 4, pp. e2184-e2184
Open Access | Times Cited: 63

Showing 26-50 of 63 citing articles:

Developing Digital Tools for Remote Clinical Research: How to Evaluate the Validity and Practicality of Active Assessments in Field Settings
Jennifer Ferrar, Gareth J Griffith, Caroline Skirrow, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 6, pp. e26004-e26004
Open Access | Times Cited: 13

Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity
Philipp A. Schroeder, Johannes Lohmann, Manuel Ninaus
JMIR Serious Games (2021) Vol. 9, Iss. 1, pp. e25063-e25063
Open Access | Times Cited: 12

Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment
Eric Redlinger, Bernhard Glas, Yang Rong
JMIR Serious Games (2022) Vol. 10, Iss. 2, pp. e35295-e35295
Open Access | Times Cited: 8

Digital Technologies and their Impact on the Social and Psychological Characteristics of Adolecsents
V. G. Kamenskaya, L.V. Tomanov
Experimental Psychology (Russia) (2022) Vol. 15, Iss. 1, pp. 139-159
Open Access | Times Cited: 8

The ‘Go’s and the ‘No-Go’s of response-inhibition training to food: lessons learned from trials
Natalia Lawrence, Lucy Porter, Petra K. Staiger
Current Opinion in Behavioral Sciences (2022) Vol. 48, pp. 101229-101229
Open Access | Times Cited: 8

Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis
Rhys Mantell, Adrienne Withall, Kylie Radford, et al.
JMIR Serious Games (2023) Vol. 11, pp. e45467-e45467
Open Access | Times Cited: 4

Measures of Implicit Cognition for Marketing Research
Thorsten Teichert, Alexander Graf, Sajad Rezaei, et al.
Marketing ZFP (2019) Vol. 41, Iss. 3, pp. 48-76
Open Access | Times Cited: 11

Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students
A.A. Margolis, L.S. Kuravsky, V.K. Voitov, et al.
Experimental Psychology (Russia) (2020) Vol. 13, Iss. 1, pp. 122-137
Open Access | Times Cited: 10

Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game
A.A. Margolis, E.V. Gavrilova, L.S. Kuravsky, et al.
Cultural-Historical Psychology (2021) Vol. 17, Iss. 2, pp. 90-104
Open Access | Times Cited: 9

A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study
Martin Thirkettle, Jen Lewis, Darren Langdridge, et al.
JMIR Serious Games (2018) Vol. 6, Iss. 4, pp. e10519-e10519
Open Access | Times Cited: 8

Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design
Simon Warsinsky, Manuel Schmidt-Kraepelin, Scott Thiebes, et al.
Lecture notes in computer science (2022), pp. 154-166
Closed Access | Times Cited: 5

Potential of the computer game «Plines» as a tool for differentiating the cognitive abilities of schoolchildren
A.A. Margolis, L.S. Kuravsky, Е.А. Шепелева, et al.
Journal of Modern Foreign Psychology (2018) Vol. 7, Iss. 3, pp. 38-52
Open Access | Times Cited: 7

Designing and Evaluating MahjongBrain: A Digital Cognitive Assessment Tool Through Gamification
Jiaoyun Yang, Richu Jiang, Huitong Ding, et al.
Lecture notes in computer science (2023), pp. 264-278
Closed Access | Times Cited: 2

Evidence Regarding Automatic Processing Computerized Tasks Designed For Health Interventions in Real-World Settings Among Adults: Systematic Scoping Review
Harshani Jayasinghe, Camille E. Short, Annette Braunack‐Mayer, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 7, pp. e17915-e17915
Open Access | Times Cited: 4

Experimental Study of Working Memory and Attention of Adolescents with Varying Degrees of Internet Involvement during the COVID-19 Pandemic
V. G. Kamenskaya, Е.В. Татьянина
Experimental Psychology (Russia) (2024) Vol. 17, Iss. 2, pp. 52-67
Open Access

The value of error-correcting responses for cognitive assessment in games
Benny Markovitch, Nathan J. Evans, Max V. Birk
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access

Change in brain asymmetry reflects level of acute alcohol intoxication and impacts on inhibitory control
Julien Dubois, Ryan M. Field, Sami Jawhar, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2023)
Open Access | Times Cited: 1

Detecting patterns of engagement in a digital cognitive skills training game
Teresa M. Ober, Corinne Brenner, Alvaro Olsen, et al.
Computers & Education (2021) Vol. 165, pp. 104144-104144
Closed Access | Times Cited: 3

Use of XR Technologies for the Assessment and Training of Leadership Skills
Elena Parra, Mariano Alcañíz, Cristina Giglio, et al.
(2022), pp. 321-335
Closed Access | Times Cited: 2

Development of Evaluation tool using Exam view Test Generator to measure students’ critical thinking skills at SMAN 4 Padangsidimpuan
Rizky Ariaji, Abubakar Abubakar, S A Siregar, et al.
Journal of Physics Conference Series (2020) Vol. 1477, Iss. 4, pp. 042061-042061
Open Access | Times Cited: 2

Impressions on the current state of cognitive neuroscience in occupational measurement
Huw Williams, James E. Lewis
Progress in brain research (2020), pp. 123-138
Closed Access | Times Cited: 2

Demonstration of a Serious Game for Spoken Language Experiments - GDX
Daniel Durán, Natalie Lewandowski
(2020), pp. 68-78
Closed Access | Times Cited: 2

Analysis of statistical dependencies between intellectual characteristics and gaming ability, measured with the aid of a computer game
A.A. Margolis, L.S. Kuravsky, S.L. Artemenkov, et al.
Advances in Complex Systems (2020) Vol. 11, Iss. 06, pp. 2050066-2050066
Closed Access | Times Cited: 2

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments (Preprint)
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, et al.
(2020)
Open Access | Times Cited: 1

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