OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms
Maria Anna Donati, Cristiana Alessia Guido, Giuliano De Meo, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 12, pp. 6642-6642
Open Access | Times Cited: 67

Showing 26-50 of 67 citing articles:

Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation
Ke Xu, Shuliang Geng, Donghui Dou, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 10, pp. 833-833
Open Access | Times Cited: 5

Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy
Caterina Primi, Francesco Sanson, Marta Vecchiato, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 8

Adolescent problematic gaming and its association with maternal behaviors: A dyadic study focusing on the relational-emotional correlates
Erika Pivetta, Sebastiano Costa, Jean‐Philippe Antonietti, et al.
Addictive Behaviors (2022) Vol. 140, pp. 107602-107602
Closed Access | Times Cited: 8

Parental gambling frequency and adolescent gambling: A cross-sectional path model involving adolescents and parents
Maria Anna Donati, Carola Beccari, Francesco Sanson, et al.
PLoS ONE (2023) Vol. 18, Iss. 2, pp. e0280996-e0280996
Open Access | Times Cited: 4

The Quality of Life of Adolescents Experiencing Online Game Addiction During the COVID-19 Pandemic
Yanuar Fahrizal, Hafizuddin Slamet Irmawan
Deleted Journal (2023) Vol. 26, Iss. 1, pp. 68-77
Open Access | Times Cited: 4

The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
David Zendle, Catherine Flick, Darel Halgarth, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e40190-e40190
Open Access | Times Cited: 4

Children and adolescent's self-reported gaming habits – An exploratory, cross-sectional study of gaming among 9–15-year-old school children
Malin Olsen, Frida André, Carl Delfin, et al.
Emerging Trends in Drugs Addictions and Health (2023) Vol. 4, pp. 100058-100058
Open Access | Times Cited: 3

Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study
Emma Claesdotter‐Knutsson, Anders Håkansson
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30747-e30747
Open Access | Times Cited: 8

Influencia del género y la edad en el uso de los videojuegos en la población adolescente
Gabriel Iglesias Caride, José Domínguez Alonso, Rubén González Rodríguez
Psychology Society & Education (2022) Vol. 14, Iss. 2, pp. 11-19
Open Access | Times Cited: 5

Keep Playing or Restart? Questions about the Evaluation of Video Game Addiction from a Systematic Review in the Context of COVID-19
Jorge Oceja, Víctor José Villanueva-Blasco, Andrea Vázquez‐Martínez, et al.
Sustainability (2023) Vol. 15, Iss. 2, pp. 1456-1456
Open Access | Times Cited: 2

Playing the video games during COVID-19 pandemic and its effects on player's well-being
Samar Noaman, Amer Ibrahim, Liaqat Ali, et al.
2022 International Conference on Business Analytics for Technology and Security (ICBATS) (2023), pp. 1-5
Closed Access | Times Cited: 2

Unleashing the power of pixels: Digital gaming as an unconventional catalyst for spontaneous Language learning in an EFL environment
Djoko Sutrisno, Zainal Abidin Noor Azlinda
Deleted Journal (2023) Vol. 2, Iss. 1, pp. 20-35
Open Access | Times Cited: 2

Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing
Martina Lotar Rihtarić, Ivana Vrselja, Ajana Löw
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2022) Vol. 16, Iss. 3
Open Access | Times Cited: 3

Digital Media and Sleep in Children and Adolescents: Background
Frank W. Paulus
Pädiatrie & Pädologie (2024) Vol. 59, Iss. 2, pp. 82-87
Open Access

Ön Ergenlik Dönemindeki Çocukların Okul Yaşantılarının İncelenmesi
Hilal Mercan Akçay, Haktan Demircioğlu
Mehmet Akif Ersoy Üniversitesi Sosyal Bilimler Enstitüsü Dergisi (2024), Iss. 39, pp. 73-93
Open Access

Parents’ literacy on mobile advertising aimed at children: a cross - cultural approach
Oscar Robayo-Pinzón, Sandra Patricia Rojas Berrío, Patricia Núñez Gómez, et al.
Young Consumers Insight and Ideas for Responsible Marketers (2021) Vol. 23, Iss. 2, pp. 255-281
Closed Access | Times Cited: 4

Surconsommation des écrans par l’enfant et l’adolescent : usage problématique ou addiction ?
Yvan Touitou
Bulletin de l Académie Nationale de Médecine (2024) Vol. 208, Iss. 7, pp. 901-910
Closed Access

Prediction of Bangladeshi Urban Children’s Mental Health for the Effect of Mobile Gaming Using Machine Learning
Tanveer Hasan, Moushumi Zaman Bonny, Rajesh Kumar Das, et al.
International Journal on Advanced Science Engineering and Information Technology (2024) Vol. 14, Iss. 3, pp. 859-865
Open Access

Pembuatan Game Edukatif “Covid Wars” sebagai Sarana Pemahaman dan Kesadaran Masyarakat terhadap COVID-19
Ayip Lutfy Firmansyah, Irki Septian Nurfadilah, Muhammad Nurron, et al.
Media Jurnal Informatika (2024) Vol. 16, Iss. 1, pp. 38-38
Open Access

Toward Realism: An Analysis of Coastal Environments in Open-World Video Games
Pablo Fraile Jurado, Marc Llovet-Ferrer, Francesc Xavier Roig-Munar
Simulation & Gaming (2024)
Closed Access

A Meta-Analysis of Self-Regulation and Digital Recreation from Birth to Adolescence
Steven J. Howard, Nicole Hayes, Sumudu R. Mallawaarachchi, et al.
Computers in Human Behavior (2024), pp. 108472-108472
Open Access

Übersichtsarbeiten / Review Articles. Neue Medien und Sucht im Kindes- und Jugendalter / New Media and Addiction in Youth
Hanna Wiedemann, Jan-Ole Cloes, Kerstin Paschke, et al.
Praxis der Kinderpsychologie und Kinderpsychiatrie (2024) Vol. 73, Iss. 7, pp. 604-626
Closed Access

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