
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Γεώργιος Λαμπρόπουλος, Euclid Keramopoulos, Konstantinos Diamantaras, et al.
Education Sciences (2023) Vol. 13, Iss. 6, pp. 618-618
Open Access | Times Cited: 33
Γεώργιος Λαμπρόπουλος, Euclid Keramopoulos, Konstantinos Diamantaras, et al.
Education Sciences (2023) Vol. 13, Iss. 6, pp. 618-618
Open Access | Times Cited: 33
Showing 26-50 of 33 citing articles:
The Use of Animation and Augmented Reality in Teaching Computer Programming
Georgios Margaritis, Σπύρος Σιάκας
Open Journal of Animation Film and Interactive Media in Education and Culture [AFIMinEC] (2024) Vol. 5, Iss. 1
Open Access
Georgios Margaritis, Σπύρος Σιάκας
Open Journal of Animation Film and Interactive Media in Education and Culture [AFIMinEC] (2024) Vol. 5, Iss. 1
Open Access
LUBB: Augmented Reality (AR) Application for Learning Transmission Control Protocol/Internet Protocol (TCP/IP) Model
Raghad Sili Alsahli, Rana Fahad Alobud, Lamya Abdulaziz Alsuhaibani, et al.
Lecture notes in networks and systems (2024), pp. 408-426
Closed Access
Raghad Sili Alsahli, Rana Fahad Alobud, Lamya Abdulaziz Alsuhaibani, et al.
Lecture notes in networks and systems (2024), pp. 408-426
Closed Access
The Educational Impact of a Comprehensive Serious Game within the University Setting: Improving Learning and Fostering Motivation
Lorena Rodríguez-Calzada, Maximiliano Paredes Velasco, Jaime Urquiza‐Fuentes
Heliyon (2024) Vol. 10, Iss. 16, pp. e35608-e35608
Open Access
Lorena Rodríguez-Calzada, Maximiliano Paredes Velasco, Jaime Urquiza‐Fuentes
Heliyon (2024) Vol. 10, Iss. 16, pp. e35608-e35608
Open Access
Toward a Gamified Approach Based on Augmented Resources in Education
El Hassan Abdelwahed, Abdellah Nabou, Maria Jaouar, et al.
(2024), pp. 1-7
Closed Access
El Hassan Abdelwahed, Abdellah Nabou, Maria Jaouar, et al.
(2024), pp. 1-7
Closed Access
Exploring the Challenges and Opportunities of Using Gamification in the Higher Education Sector: A Qualitative Study in Some Mauritian Universities
Neelam F. Pirbhai
(2024), pp. 205-223
Closed Access
Neelam F. Pirbhai
(2024), pp. 205-223
Closed Access
Cognitive Aspects of Immersive Teaching in Digital Educational Environments
Galina A. Dubinina, Лариса Коннова, Irina K. Stepanyan
Lecture notes in networks and systems (2024), pp. 47-57
Closed Access
Galina A. Dubinina, Лариса Коннова, Irina K. Stepanyan
Lecture notes in networks and systems (2024), pp. 47-57
Closed Access
Application of Augmented Reality and The Floyd-Warshall Algorithm in The Kujang Pamor Labyrinth Educational Game
Eneng Tita Tosida, Ridwan Raafi’udin, Alfenia Rosyida Ashar, et al.
(2023), pp. 566-572
Closed Access | Times Cited: 1
Eneng Tita Tosida, Ridwan Raafi’udin, Alfenia Rosyida Ashar, et al.
(2023), pp. 566-572
Closed Access | Times Cited: 1
Ethical Competence in Master’s Degrees: Definition and Shaping Factors
Amèlia Tey-Teijón, Juan Llanes Ordóñez, Laura Martínez Rodríguez
Education Sciences (2023) Vol. 13, Iss. 11, pp. 1137-1137
Open Access
Amèlia Tey-Teijón, Juan Llanes Ordóñez, Laura Martínez Rodríguez
Education Sciences (2023) Vol. 13, Iss. 11, pp. 1137-1137
Open Access