
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Recommendations for Implementing Gamification for Mental Health and Wellbeing
Vanessa Wan Sze Cheng
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 50
Vanessa Wan Sze Cheng
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 50
Showing 26-50 of 50 citing articles:
Enhancing Flow While Generating Ideas in Psychotherapy Through an Inspiration Tool: A Randomized Controlled Trial in a Transdiagnostic Sample
Patrick Fissler, Maren Bernhardt, Maya Wenzel, et al.
(2024)
Open Access
Patrick Fissler, Maren Bernhardt, Maya Wenzel, et al.
(2024)
Open Access
Ensuring Mental Well-being in the Digital World: Challenges and Approaches
Yashita Ahluwalia, Yatan Pal Singh Balhara
Indian Journal of Clinical Psychiatry. (2024) Vol. 4, Iss. 01, pp. 79-91
Open Access
Yashita Ahluwalia, Yatan Pal Singh Balhara
Indian Journal of Clinical Psychiatry. (2024) Vol. 4, Iss. 01, pp. 79-91
Open Access
Efficacy of a Mental Health Game-Board Intervention for Adolescents in Remote Areas: Reducing Stigma and Encouraging Peer Engagement
Titik Respati, Yudi Feriandi, Rio Frederico, et al.
The Open Public Health Journal (2024) Vol. 17, Iss. 1
Open Access
Titik Respati, Yudi Feriandi, Rio Frederico, et al.
The Open Public Health Journal (2024) Vol. 17, Iss. 1
Open Access
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries
Ayla Schwarz, Kirsten Verkooijen, Emely de Vet, et al.
JMIR Serious Games (2024) Vol. 12, pp. e52991-e52991
Open Access
Ayla Schwarz, Kirsten Verkooijen, Emely de Vet, et al.
JMIR Serious Games (2024) Vol. 12, pp. e52991-e52991
Open Access
MeetingBenji: Tackling Cynophobia with Virtual Reality, Gamification, and Biofeedback
Inês Alves, Augusto Esteves
(2024) Vol. 1, pp. 1-9
Closed Access
Inês Alves, Augusto Esteves
(2024) Vol. 1, pp. 1-9
Closed Access
Adapting a Mobile Anxiety Intervention for a University Community: Insights from a Qualitative Analysis
Emily L Leventhal, Emma R. Toner, Benjamin Davidson, et al.
Journal of Technology in Behavioral Science (2024)
Closed Access
Emily L Leventhal, Emma R. Toner, Benjamin Davidson, et al.
Journal of Technology in Behavioral Science (2024)
Closed Access
Recommender Systems Applications: Data Sources, Features, and Challenges
Yousef H. Alfaifi
Information (2024) Vol. 15, Iss. 10, pp. 660-660
Open Access
Yousef H. Alfaifi
Information (2024) Vol. 15, Iss. 10, pp. 660-660
Open Access
Gamification in mobile applications: techniques, benefits and challenges
Mariana Oliveira, António Abelha, Regina Sousa, et al.
Procedia Computer Science (2024) Vol. 251, pp. 678-683
Open Access
Mariana Oliveira, António Abelha, Regina Sousa, et al.
Procedia Computer Science (2024) Vol. 251, pp. 678-683
Open Access
Jogando Juntos: Uso de Jogo Digital para Aumento do Vínculo Familiar para Crianças com Distúrbios do Desenvolvimento Neurológico (DDN)
Larissa Kaweski Siqueira, Rosilane Ribeiro Mota
(2024), pp. 1642-1652
Closed Access
Larissa Kaweski Siqueira, Rosilane Ribeiro Mota
(2024), pp. 1642-1652
Closed Access
eMPower: An online Mind-body wellness Program for adults living with chronic health conditions: A three-armed randomized controlled trial protocol
Emily Johnson, Kathleen P. Ismond, Ashley Hyde, et al.
Contemporary Clinical Trials (2024) Vol. 145, pp. 107642-107642
Closed Access
Emily Johnson, Kathleen P. Ismond, Ashley Hyde, et al.
Contemporary Clinical Trials (2024) Vol. 145, pp. 107642-107642
Closed Access
EDUCATIONAL APPLICATION -ASSISTED BOARD GAME FOR PSYCHOLOGICAL FIRST AID LEARNING AMONG PRE-CADETS
Chayanit Apichonpongsakorn, Poomwit Puttakiaw, Wantipa Wittayasai, et al.
Journal of Southeast Asian Medical Research (2024) Vol. 8, pp. e0220-e0220
Closed Access
Chayanit Apichonpongsakorn, Poomwit Puttakiaw, Wantipa Wittayasai, et al.
Journal of Southeast Asian Medical Research (2024) Vol. 8, pp. e0220-e0220
Closed Access
An App-based CBT Program tailored for College Students: A Randomized Controlled Trial (Preprint)
Min Hee Kim, Kyong‐Mee Chung
(2024)
Closed Access
Min Hee Kim, Kyong‐Mee Chung
(2024)
Closed Access
Cross-Cultural Gamification
Andi Asrifan, Badruddin Kaddas, Mulyadi Mulyadi, et al.
Advances in media, entertainment and the arts (AMEA) book series (2024), pp. 1-28
Closed Access
Andi Asrifan, Badruddin Kaddas, Mulyadi Mulyadi, et al.
Advances in media, entertainment and the arts (AMEA) book series (2024), pp. 1-28
Closed Access
Evaluating a Strengths-Based mHealth Tool (MyStrengths): Explorative Feasibility Trial
Stian Jessen, Jelena Mirković, Elanor Halvorsen Brendmo, et al.
JMIR Formative Research (2021) Vol. 5, Iss. 11, pp. e30572-e30572
Open Access | Times Cited: 3
Stian Jessen, Jelena Mirković, Elanor Halvorsen Brendmo, et al.
JMIR Formative Research (2021) Vol. 5, Iss. 11, pp. e30572-e30572
Open Access | Times Cited: 3
A Review of Gamification Related to Mental Health Treatment
Calvin Arihta, Daniel Fujiono, Verónica Verónica, et al.
(2022), pp. 172-176
Closed Access | Times Cited: 1
Calvin Arihta, Daniel Fujiono, Verónica Verónica, et al.
(2022), pp. 172-176
Closed Access | Times Cited: 1
Adapting a mobile anxiety intervention for a university community: Insights from a qualitative analysis
Emily L Leventhal, Emma R. Toner, Benjamin Davidson, et al.
(2022)
Open Access | Times Cited: 1
Emily L Leventhal, Emma R. Toner, Benjamin Davidson, et al.
(2022)
Open Access | Times Cited: 1
Digitization of Mental Health Services
Lagnajita Chatterjee, Rumela Sengupta
Advances in healthcare information systems and administration book series (2022), pp. 206-235
Closed Access | Times Cited: 1
Lagnajita Chatterjee, Rumela Sengupta
Advances in healthcare information systems and administration book series (2022), pp. 206-235
Closed Access | Times Cited: 1
El juego como estrategia de intervención educativa ante los trastornos depresivos en la infancia: diseño, desarrollo y ejecución de un videojuego en realidad virtual
Kim Martínez García
(2022)
Open Access | Times Cited: 1
Kim Martínez García
(2022)
Open Access | Times Cited: 1
Translating Games Into Effective Health Results Using Digital Tools
Duarte Vital Brito, Hernâni Zão Oliveira
Advances in medical education, research, and ethics (AMERE) book series (2021), pp. 53-74
Open Access | Times Cited: 1
Duarte Vital Brito, Hernâni Zão Oliveira
Advances in medical education, research, and ethics (AMERE) book series (2021), pp. 53-74
Open Access | Times Cited: 1
Exploring the Development Process of Gamification VR Content for Enhancing Cognitive Functions in the Elderly
Jeong JiYeon, Nohil Park
Journal of Digital Contents Society (2023) Vol. 24, Iss. 6, pp. 1243-1251
Open Access
Jeong JiYeon, Nohil Park
Journal of Digital Contents Society (2023) Vol. 24, Iss. 6, pp. 1243-1251
Open Access
Improving mental well-being in psychocardiology—a feasibility trial for a non-blended web application as a brief metacognitive-based intervention in cardiovascular disease patients
Katharina Larionov, E. S. Petrova, Nurefsan Demirbuga, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access
Katharina Larionov, E. S. Petrova, Nurefsan Demirbuga, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access
heyy, how are you doing? – Redefine employees’ outlook towards mental health
S Divya, Mahima Sahi
Emerald Emerging Markets Case Studies (2023) Vol. 13, Iss. 4, pp. 1-16
Closed Access
S Divya, Mahima Sahi
Emerald Emerging Markets Case Studies (2023) Vol. 13, Iss. 4, pp. 1-16
Closed Access
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries (Preprint)
Ayla Schwarz, Kirsten Verkooijen, Emely de Vet, et al.
(2023)
Open Access
Ayla Schwarz, Kirsten Verkooijen, Emely de Vet, et al.
(2023)
Open Access