
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
Lazaros Michailidis, Emili Balaguer‐Ballester, Xun He
Frontiers in Psychology (2018) Vol. 9
Open Access | Times Cited: 156
Lazaros Michailidis, Emili Balaguer‐Ballester, Xun He
Frontiers in Psychology (2018) Vol. 9
Open Access | Times Cited: 156
Showing 26-50 of 156 citing articles:
Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change
Tom Baranowski, Elizabeth Lyons
Games for Health Journal (2019) Vol. 9, Iss. 2, pp. 71-84
Open Access | Times Cited: 49
Tom Baranowski, Elizabeth Lyons
Games for Health Journal (2019) Vol. 9, Iss. 2, pp. 71-84
Open Access | Times Cited: 49
The brain in flow: a systematic review on the neural basis of the flow state
Clara Alameda, Daniel Sanabria, Luís F. Ciria
(2021)
Open Access | Times Cited: 33
Clara Alameda, Daniel Sanabria, Luís F. Ciria
(2021)
Open Access | Times Cited: 33
Let the beat flow: How game difficulty in virtual reality affects flow
Jeroen S. Lemmens, Constantin Freiherr von Münchhausen
Acta Psychologica (2022) Vol. 232, pp. 103812-103812
Open Access | Times Cited: 23
Jeroen S. Lemmens, Constantin Freiherr von Münchhausen
Acta Psychologica (2022) Vol. 232, pp. 103812-103812
Open Access | Times Cited: 23
Augmented Reality in Medical Education: A Mixed Methods Feasibility Study
Oliver George, Jeremy Foster, Zhongyang Xia, et al.
Cureus (2023)
Open Access | Times Cited: 15
Oliver George, Jeremy Foster, Zhongyang Xia, et al.
Cureus (2023)
Open Access | Times Cited: 15
Analyzing Skill-Challenge Interaction and Flow State: Insights From Response Surface Analysis Among Board Gamers
Marcin Wojtasiński, Przemysław Tużnik, Tomasz Jankowski, et al.
Journal of Happiness Studies (2025) Vol. 26, Iss. 3
Open Access
Marcin Wojtasiński, Przemysław Tużnik, Tomasz Jankowski, et al.
Journal of Happiness Studies (2025) Vol. 26, Iss. 3
Open Access
First few seconds for flow: A comprehensive proposal of the neurobiology and neurodynamics of state onset
Steven Kotler, Michael V. Mannino, Scott Kelso, et al.
Neuroscience & Biobehavioral Reviews (2022) Vol. 143, pp. 104956-104956
Open Access | Times Cited: 20
Steven Kotler, Michael V. Mannino, Scott Kelso, et al.
Neuroscience & Biobehavioral Reviews (2022) Vol. 143, pp. 104956-104956
Open Access | Times Cited: 20
Presence in video games: A systematic review and meta-analysis of the effects of game design choices
Loïc Caroux
Applied Ergonomics (2022) Vol. 107, pp. 103936-103936
Open Access | Times Cited: 20
Loïc Caroux
Applied Ergonomics (2022) Vol. 107, pp. 103936-103936
Open Access | Times Cited: 20
A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study
Julia Brailovskaia, Julius Meier-Faust, Holger Schillack, et al.
Computers in Human Behavior (2022) Vol. 134, pp. 107334-107334
Closed Access | Times Cited: 19
Julia Brailovskaia, Julius Meier-Faust, Holger Schillack, et al.
Computers in Human Behavior (2022) Vol. 134, pp. 107334-107334
Closed Access | Times Cited: 19
Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR)
Dina Sabie, Hala Sheta, Hasan Shahid Ferdous, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 10
Dina Sabie, Hala Sheta, Hasan Shahid Ferdous, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 10
Museum-inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts and Research Directions
Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, et al.
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 3
Stefania Stamou, Konstantinos C. Apostolakis, Stavroula Ntoa, et al.
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 3
The ‘desk-chair countryside’: Affect, authenticity and the rural idyll in a farming computer game
Lee‐Ann Sutherland
Journal of Rural Studies (2020) Vol. 78, pp. 350-363
Open Access | Times Cited: 29
Lee‐Ann Sutherland
Journal of Rural Studies (2020) Vol. 78, pp. 350-363
Open Access | Times Cited: 29
Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION
Stephen H. Fairclough, Kellyann Stamp, Chelsea Dobbins, et al.
International Journal of Human-Computer Studies (2020) Vol. 139, pp. 102427-102427
Open Access | Times Cited: 26
Stephen H. Fairclough, Kellyann Stamp, Chelsea Dobbins, et al.
International Journal of Human-Computer Studies (2020) Vol. 139, pp. 102427-102427
Open Access | Times Cited: 26
Video Game Interfaces and Diegesis: The Impact on Experts and Novices’ Performance and Experience in Virtual Reality
Quentin Marre, Loïc Caroux, Jean-Christophe Sakdavong
International Journal of Human-Computer Interaction (2021) Vol. 37, Iss. 12, pp. 1089-1103
Open Access | Times Cited: 22
Quentin Marre, Loïc Caroux, Jean-Christophe Sakdavong
International Journal of Human-Computer Interaction (2021) Vol. 37, Iss. 12, pp. 1089-1103
Open Access | Times Cited: 22
An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study
Jun Wen Tan, Kian Bee Ng, Sreenivasulu Reddy Mogali
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e33282-e33282
Open Access | Times Cited: 21
Jun Wen Tan, Kian Bee Ng, Sreenivasulu Reddy Mogali
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e33282-e33282
Open Access | Times Cited: 21
Art making and virtual reality: A comparison study of physiological and psychological outcomes
Matthew T. Richesin, Deborah Baldwin, Lahai A. M. Wicks
The Arts in Psychotherapy (2021) Vol. 75, pp. 101823-101823
Closed Access | Times Cited: 20
Matthew T. Richesin, Deborah Baldwin, Lahai A. M. Wicks
The Arts in Psychotherapy (2021) Vol. 75, pp. 101823-101823
Closed Access | Times Cited: 20
Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development
Xiaowei Cai, Javier Cebollada, Mónica Cortiñas
International Journal of Human-Computer Studies (2021) Vol. 159, pp. 102746-102746
Open Access | Times Cited: 20
Xiaowei Cai, Javier Cebollada, Mónica Cortiñas
International Journal of Human-Computer Studies (2021) Vol. 159, pp. 102746-102746
Open Access | Times Cited: 20
Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
Fahad Ahmed, Riccardo Berta, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 11, pp. 6432-6432
Open Access | Times Cited: 8
Fahad Ahmed, Riccardo Berta, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 11, pp. 6432-6432
Open Access | Times Cited: 8
Detecting Students’ Flow States and Their Construct Through Electroencephalogram: Reflective Flow Experiences, Balance of Challenge and Skill, and Sense of Control
Shu-Fen Wu, Yu-Ling Lu, Chi-Jui Lien
Journal of Educational Computing Research (2020) Vol. 58, Iss. 8, pp. 1515-1540
Closed Access | Times Cited: 21
Shu-Fen Wu, Yu-Ling Lu, Chi-Jui Lien
Journal of Educational Computing Research (2020) Vol. 58, Iss. 8, pp. 1515-1540
Closed Access | Times Cited: 21
Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in “Generation Y” students
Rabi R. Datta, Seung‐Hun Chon, Thomas Dratsch, et al.
PLoS ONE (2020) Vol. 15, Iss. 8, pp. e0232341-e0232341
Open Access | Times Cited: 21
Rabi R. Datta, Seung‐Hun Chon, Thomas Dratsch, et al.
PLoS ONE (2020) Vol. 15, Iss. 8, pp. e0232341-e0232341
Open Access | Times Cited: 21
Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?
Athanasios Christopoulos, Stylianos Mystakidis, Justyna Kurczaba, et al.
International Journal of Science and Mathematics Education (2024) Vol. 22, Iss. 7, pp. 1479-1499
Open Access | Times Cited: 2
Athanasios Christopoulos, Stylianos Mystakidis, Justyna Kurczaba, et al.
International Journal of Science and Mathematics Education (2024) Vol. 22, Iss. 7, pp. 1479-1499
Open Access | Times Cited: 2
Emerging Trends in Play-to-Earn (P2E) Games
Andreea Raluca Duguleană, Cristina Tănăsescu, Mihai Duguleană
Journal of theoretical and applied electronic commerce research (2024) Vol. 19, Iss. 1, pp. 486-506
Open Access | Times Cited: 2
Andreea Raluca Duguleană, Cristina Tănăsescu, Mihai Duguleană
Journal of theoretical and applied electronic commerce research (2024) Vol. 19, Iss. 1, pp. 486-506
Open Access | Times Cited: 2
Analysis of the causes, psychological mechanisms, and coping strategies of short video addiction in China
Mingyue Liao
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 2
Mingyue Liao
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 2
The occurrence mechanism of short video indulgence from the perspective of human-computer interaction
Wangchao Dong, Weijun Wang, Xingchao WANG, et al.
Advances in Psychological Science (2023) Vol. 31, Iss. 12, pp. 2337-2337
Open Access | Times Cited: 6
Wangchao Dong, Weijun Wang, Xingchao WANG, et al.
Advances in Psychological Science (2023) Vol. 31, Iss. 12, pp. 2337-2337
Open Access | Times Cited: 6
Enhancing investigative interview training using a child avatar system: a comparative study of interactive environments
Syed Zohaib Hassan, Saeed Shafiee Sabet, Michael A. Riegler, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 6
Syed Zohaib Hassan, Saeed Shafiee Sabet, Michael A. Riegler, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 6