OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality
Jean-Luc Lugrin, Marc Erich Latoschik, Michael Habel, et al.
Frontiers in ICT (2016) Vol. 3
Open Access | Times Cited: 102

Showing 26-50 of 102 citing articles:

“In the shoes of another”: immersive technology for social and emotional learning
Marcus Cheng Chye Tan, Stefanie Chye, Kylin Shu Min Teng
Education and Information Technologies (2022) Vol. 27, Iss. 6, pp. 8165-8188
Open Access | Times Cited: 13

A virtual reality classroom to teach and explore crystal solid state structures
Erica Stella, Isabella Agosti, Nicoletta Di Blas, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 5, pp. 6993-7016
Open Access | Times Cited: 13

Scenario approach for training classroom management in virtual reality
Vlada Kugurakova, Inna Golovanova, M.K. Kabardov, et al.
Online Journal of Communication and Media Technologies (2023) Vol. 13, Iss. 3, pp. e202328-e202328
Open Access | Times Cited: 7

VR-Assisted vs Video-Assisted Teacher Training
Jean-Luc Lugrin, Sebastian Oberdörfer, Marc Erich Latoschik, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018)
Closed Access | Times Cited: 21

Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality
Erik Wolf, David Mal, Viktor Frohnapfel, et al.
(2022), pp. 489-498
Closed Access | Times Cited: 11

Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
C. Knorr, Bernd Zinn
International Journal of Serious Games (2024) Vol. 11, Iss. 1, pp. 25-44
Open Access | Times Cited: 2

From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans
David Mal, Erik Wolf, Nina Döllinger, et al.
(2024), pp. 1-8
Open Access | Times Cited: 2

A Proof-of-Concept of an Integrated VR and AI Application to Develop Classroom Management Competencies in Teachers in Training
Margreet W. Docter, Tamara N.D. de Vries, Huu‐Dat Nguyen, et al.
Education Sciences (2024) Vol. 14, Iss. 5, pp. 540-540
Open Access | Times Cited: 2

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality
Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 15

The perceived affordances of simulation-based learning: online student teachers’ perspectives
Lynn Dittrich, Toril Aagaard, Hjørdis Hjukse
International Journal of Educational Technology in Higher Education (2022) Vol. 19, Iss. 1
Open Access | Times Cited: 10

Do Prosody and Embodiment Influence the Perceived Naturalness of Conversational Agents’ Speech?
Jonathan Ehret, Andrea Bönsch, Lukas Aspöck, et al.
ACM Transactions on Applied Perception (2021) Vol. 18, Iss. 4, pp. 1-15
Closed Access | Times Cited: 14

Using Virtual Reality to promote pre-service teachers’ classroom management skills and teacher resilience: A qualitative evaluation
Jolien M. Mouw, Marjon Fokkens-Bruinsma, Gert-Jan Verheij
8th International Conference on Higher Education Advances (HEAd'22) (2020)
Open Access | Times Cited: 13

Supporting the Implementation of Evidence-Based Behavior Management Practices through Simulation: A Mixed Method Study
Elisa S. Shernoff, Stacy L. Frazier, Christine Lisetti, et al.
Journal of Educational and Psychological Consultation (2021) Vol. 31, Iss. 4, pp. 463-497
Closed Access | Times Cited: 12

Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality
Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 8

Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures
Daniel Roth, Carola Bloch, Josephine B. Schmitt, et al.
Proceedings of Mensch und Computer 2019 (2019), pp. 21-30
Closed Access | Times Cited: 13

Systematic Review of Smart Classroom for Hard Skills Training in Augmented and Virtual Reality Environments
Thiti Jantakun, Kitsadaporn Jantakun, Thada Jantakoon
Education Quarterly Reviews (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 4

Enhancing pre-service teachers’ classroom management competency in a large class context: the role of fully immersive virtual reality
Li Li, Yongbin Hu, Xianmin Yang, et al.
Humanities and Social Sciences Communications (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 1

Reflections on AI-Augmented Professional Development in Special Education
Seth King
Advances in educational technologies and instructional design book series (2024), pp. 431-458
Closed Access | Times Cited: 1

Predicting Teacher Use and Benefit from Virtual Training in Classroom-Level Positive Behavioral Supports
Elisa S. Shernoff, Adam Lekwa, Stacy L. Frazier, et al.
School Mental Health (2021) Vol. 14, Iss. 2, pp. 357-373
Closed Access | Times Cited: 10

Research from 1996 to 2019 on approaches to address conflicts in schools: A bibliometric review of publication activity and research topics
Ilse Hakvoort, Jonas Lindahl, Agneta Lundström
Journal of Peace Education (2022) Vol. 19, Iss. 2, pp. 129-157
Open Access | Times Cited: 7

Examining the Auditory Selective Attention Switch in a Child-Suited Virtual Reality Classroom Environment
Carolin Breuer, Karin Loh, Larissa Leist, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 24, pp. 16569-16569
Open Access | Times Cited: 7

Digital Solutions in Educators’ Training: Concept for Implementing a Virtual Reality Simulator
Vlada Kugurakova, Inna Golovanova, Albina R. Shaidullina, et al.
Eurasia Journal of Mathematics Science and Technology Education (2021) Vol. 17, Iss. 9, pp. em2008-em2008
Open Access | Times Cited: 9

Serious Games with SIAs
Patrick Gebhard, Dimitra Tsovaltzi, Tanja Schneeberger, et al.
ACM eBooks (2022), pp. 527-546
Closed Access | Times Cited: 6

Attention monitoring of students during online classes using XGBoost classifier
Muhammad Kamal Hossen, Mohammad Shorif Uddin
Computers and Education Artificial Intelligence (2023) Vol. 5, pp. 100191-100191
Open Access | Times Cited: 3

Förderung der Klassenführungskompetenzen von Lehramtsstudierenden unter Verwendung eines virtuellen Klassenzimmers
Christian Seufert, Silke Grafe
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2020) Vol. 39, pp. 142-169
Open Access | Times Cited: 8

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