
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
Louise A. Ellis, Matthew D. Lee, Kiran Ijaz, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 12, pp. e25117-e25117
Open Access | Times Cited: 96
Louise A. Ellis, Matthew D. Lee, Kiran Ijaz, et al.
Journal of Medical Internet Research (2020) Vol. 22, Iss. 12, pp. e25117-e25117
Open Access | Times Cited: 96
Showing 26-50 of 96 citing articles:
Using Telemedicine during the COVID-19 Pandemic: How Service Quality Affects Patients’ Consultation
Xiaochen Liu, Zhen Xu, Xintao Yu, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 19, pp. 12384-12384
Open Access | Times Cited: 12
Xiaochen Liu, Zhen Xu, Xintao Yu, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 19, pp. 12384-12384
Open Access | Times Cited: 12
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO
Jiangnan Xu, Konstantinos Papagelis, John Dunham, et al.
(2023), pp. 1-19
Open Access | Times Cited: 7
Jiangnan Xu, Konstantinos Papagelis, John Dunham, et al.
(2023), pp. 1-19
Open Access | Times Cited: 7
Happiness-Enhancing Strategies Among Indians
Shefali Midha, Kamlesh Singh
(2023), pp. 341-368
Closed Access | Times Cited: 7
Shefali Midha, Kamlesh Singh
(2023), pp. 341-368
Closed Access | Times Cited: 7
The untapped potential of Games for Health in times of crises. A critical reflection
Kevin Dadaczynski, Daniel Tolks, Kamil J. Wrona, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 6
Kevin Dadaczynski, Daniel Tolks, Kamil J. Wrona, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 6
How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
Joseph Macey, Mikko Cantell, Tommi Tossavainen, et al.
Journal of Behavioral Addictions (2022)
Open Access | Times Cited: 10
Joseph Macey, Mikko Cantell, Tommi Tossavainen, et al.
Journal of Behavioral Addictions (2022)
Open Access | Times Cited: 10
Seeking virtual support: Digital technology use in adolescent and young adults with advanced cancer
Angela Steineck, Nancy Lau, Kaitlyn Fladeboe, et al.
Pediatric Blood & Cancer (2022) Vol. 69, Iss. 11
Open Access | Times Cited: 10
Angela Steineck, Nancy Lau, Kaitlyn Fladeboe, et al.
Pediatric Blood & Cancer (2022) Vol. 69, Iss. 11
Open Access | Times Cited: 10
Gambling and Gaming in the United Kingdom during the COVID-19 Lockdown
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
COVID (2022) Vol. 2, Iss. 2, pp. 87-101
Open Access | Times Cited: 9
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
COVID (2022) Vol. 2, Iss. 2, pp. 87-101
Open Access | Times Cited: 9
Comparing the Psychological Effects of Manikin-Based and Augmented Reality–Based Simulation Training: Within-Subjects Crossover Study
Shannon Toohey, Alisa Wray, John F. Hunter, et al.
JMIR Medical Education (2022) Vol. 8, Iss. 3, pp. e36447-e36447
Open Access | Times Cited: 9
Shannon Toohey, Alisa Wray, John F. Hunter, et al.
JMIR Medical Education (2022) Vol. 8, Iss. 3, pp. e36447-e36447
Open Access | Times Cited: 9
The Impacts of Covid-19 on Players of Pokémon GO
John Dunham, Konstantinos Papagelis, Samuli Laato, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 30, Iss. 4, pp. 1-31
Open Access | Times Cited: 9
John Dunham, Konstantinos Papagelis, Samuli Laato, et al.
ACM Transactions on Computer-Human Interaction (2022) Vol. 30, Iss. 4, pp. 1-31
Open Access | Times Cited: 9
What Constitutes ‘Gaming’ in the Gaming Disorder?: Observations and Recommendations
Yatan Pal Singh Balhara, Swarndeep Singh, Pawan Kumar Gupta
Indian Journal of Psychological Medicine (2023) Vol. 45, Iss. 3, pp. 297-303
Open Access | Times Cited: 4
Yatan Pal Singh Balhara, Swarndeep Singh, Pawan Kumar Gupta
Indian Journal of Psychological Medicine (2023) Vol. 45, Iss. 3, pp. 297-303
Open Access | Times Cited: 4
Exploring Opportunities for Augmenting Homes to Support Exercising
Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1
Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1
An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
Akshith Ullal, Mahrukh Tauseef, Alexandra Watkins, et al.
(2024), pp. 1-21
Open Access | Times Cited: 1
Akshith Ullal, Mahrukh Tauseef, Alexandra Watkins, et al.
(2024), pp. 1-21
Open Access | Times Cited: 1
The Impact of Pandemic-Related Life Stress on Internet Gaming: Social Cynicism and Gaming Motivation as Serial Mediators
Elsie Yan, Rong Wei Sun, Anise M. S. Wu, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 14, pp. 8332-8332
Open Access | Times Cited: 7
Elsie Yan, Rong Wei Sun, Anise M. S. Wu, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 14, pp. 8332-8332
Open Access | Times Cited: 7
Moving towards the End of Gender Differences in the Habits of Use and Consumption of Mobile Video Games
Eduardo Rodríguez Barcenilla, Félix Ortega Mohedano
Information (2022) Vol. 13, Iss. 8, pp. 380-380
Open Access | Times Cited: 7
Eduardo Rodríguez Barcenilla, Félix Ortega Mohedano
Information (2022) Vol. 13, Iss. 8, pp. 380-380
Open Access | Times Cited: 7
Is playing video games during COVID-19 lockdown related to adolescent well-being? The role of emotional self-efficacy and positive coping
Emanuela Calandri, Elena Cattelino, Federica Graziano
European Journal of Developmental Psychology (2022) Vol. 20, Iss. 3, pp. 533-549
Closed Access | Times Cited: 7
Emanuela Calandri, Elena Cattelino, Federica Graziano
European Journal of Developmental Psychology (2022) Vol. 20, Iss. 3, pp. 533-549
Closed Access | Times Cited: 7
Developing a novel psychographic-behavioral qualitative mapping method for exergames
James Smith, Matthew D. Lee, Louise A. Ellis, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 2, pp. 87-107
Open Access | Times Cited: 10
James Smith, Matthew D. Lee, Louise A. Ellis, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 2, pp. 87-107
Open Access | Times Cited: 10
The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games
Arpita Bhattacharya, Travis Windleharth, Cassandra Lee, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-25
Open Access | Times Cited: 10
Arpita Bhattacharya, Travis Windleharth, Cassandra Lee, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-25
Open Access | Times Cited: 10
Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID ‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine
Xiao‐Fan Lin, Zhong‐Mei Liang, Kan Kan Chan, et al.
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 3, pp. 731-742
Closed Access | Times Cited: 6
Xiao‐Fan Lin, Zhong‐Mei Liang, Kan Kan Chan, et al.
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 3, pp. 731-742
Closed Access | Times Cited: 6
Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games
Morva Saaty, Derek Haqq, Mohammadreza Beyki, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-22
Open Access | Times Cited: 6
Morva Saaty, Derek Haqq, Mohammadreza Beyki, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-22
Open Access | Times Cited: 6
Youth and Augmented Reality
Elana R. Kriegel, Bojan Lazarević, Deborah S. Feifer, et al.
Springer handbooks (2023), pp. 709-741
Closed Access | Times Cited: 3
Elana R. Kriegel, Bojan Lazarević, Deborah S. Feifer, et al.
Springer handbooks (2023), pp. 709-741
Closed Access | Times Cited: 3
The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
Erin K. O’Loughlin, Catherine M. Sabiston, Roxy H. O’Rourke, et al.
JMIR Serious Games (2023) Vol. 11, pp. e41553-e41553
Open Access | Times Cited: 3
Erin K. O’Loughlin, Catherine M. Sabiston, Roxy H. O’Rourke, et al.
JMIR Serious Games (2023) Vol. 11, pp. e41553-e41553
Open Access | Times Cited: 3
Clinical Information Systems Research in the Pandemic Year 2020
Werner O. Hackl, Alexander Hoerbst
Yearbook of Medical Informatics (2021) Vol. 30, Iss. 01, pp. 134-140
Open Access | Times Cited: 8
Werner O. Hackl, Alexander Hoerbst
Yearbook of Medical Informatics (2021) Vol. 30, Iss. 01, pp. 134-140
Open Access | Times Cited: 8
Innovate or game over? Examining effects of product innovativeness on video game success
Franziska Handrich, Sven Heidenreich, Tobias Kraemer
Electronic Markets (2022) Vol. 32, Iss. 2, pp. 987-1002
Open Access | Times Cited: 5
Franziska Handrich, Sven Heidenreich, Tobias Kraemer
Electronic Markets (2022) Vol. 32, Iss. 2, pp. 987-1002
Open Access | Times Cited: 5
School Nurses’ Perceptions About Student's Wellbeing During the Covid-19 Pandemic in Sweden
Eva Martinsson, Pernilla Garmy, Eva‐Lena Einberg
The Journal of School Nursing (2022) Vol. 40, Iss. 4, pp. 401-410
Open Access | Times Cited: 5
Eva Martinsson, Pernilla Garmy, Eva‐Lena Einberg
The Journal of School Nursing (2022) Vol. 40, Iss. 4, pp. 401-410
Open Access | Times Cited: 5
Playing the video games during COVID-19 pandemic and its effects on player's well-being
Samar Noaman, Amer Ibrahim, Liaqat Ali, et al.
2022 International Conference on Business Analytics for Technology and Security (ICBATS) (2023), pp. 1-5
Closed Access | Times Cited: 2
Samar Noaman, Amer Ibrahim, Liaqat Ali, et al.
2022 International Conference on Business Analytics for Technology and Security (ICBATS) (2023), pp. 1-5
Closed Access | Times Cited: 2