
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification Elements for Learning Applications
Firas Layth Khaleel, Noraidah Sahari Ashaari, Tengku Siti Meriam Tengku Wook, et al.
International Journal on Advanced Science Engineering and Information Technology (2016) Vol. 6, Iss. 6, pp. 868-868
Open Access | Times Cited: 96
Firas Layth Khaleel, Noraidah Sahari Ashaari, Tengku Siti Meriam Tengku Wook, et al.
International Journal on Advanced Science Engineering and Information Technology (2016) Vol. 6, Iss. 6, pp. 868-868
Open Access | Times Cited: 96
Showing 26-50 of 96 citing articles:
Are Video Games Effective to Promote Cognition and Everyday Functional Capacity in Mild Cognitive Impairment/Dementia Patients? A Meta-Analysis of Randomized Controlled Trials
Filipa Ferreira-Brito, Filipa Ribeiro, Diana Aguiar de Sousa, et al.
Journal of Alzheimer s Disease (2021) Vol. 84, Iss. 1, pp. 329-341
Closed Access | Times Cited: 13
Filipa Ferreira-Brito, Filipa Ribeiro, Diana Aguiar de Sousa, et al.
Journal of Alzheimer s Disease (2021) Vol. 84, Iss. 1, pp. 329-341
Closed Access | Times Cited: 13
The Effectiveness of Gamification for Students' Engagement in Technical and Vocational Education and Training
Laily Abu Samah, Amiruddin Ismail, Mohammad Kamrul Hasan
International Journal of Advanced Computer Science and Applications (2022) Vol. 13, Iss. 9
Open Access | Times Cited: 9
Laily Abu Samah, Amiruddin Ismail, Mohammad Kamrul Hasan
International Journal of Advanced Computer Science and Applications (2022) Vol. 13, Iss. 9
Open Access | Times Cited: 9
Teaching Business English to Future Economists Using a Multimedia Textbook
Oksana Bykonia, Iryna Borysenko, Iryna Zvarych, et al.
International Journal of Higher Education (2019) Vol. 8, Iss. 4, pp. 115-115
Open Access | Times Cited: 14
Oksana Bykonia, Iryna Borysenko, Iryna Zvarych, et al.
International Journal of Higher Education (2019) Vol. 8, Iss. 4, pp. 115-115
Open Access | Times Cited: 14
A Conceptual Model for Implementing Gamification in Education and Its Impact on Academic Performance
Omar Salah, Qadri Alzaghal
Lecture notes in networks and systems (2022), pp. 765-775
Closed Access | Times Cited: 8
Omar Salah, Qadri Alzaghal
Lecture notes in networks and systems (2022), pp. 765-775
Closed Access | Times Cited: 8
How Does Constructive Feedback in an Educational Game Sound to Children?
D. Hwang, Younah Kang
International Journal of Child-Computer Interaction (2023) Vol. 36, pp. 100581-100581
Closed Access | Times Cited: 4
D. Hwang, Younah Kang
International Journal of Child-Computer Interaction (2023) Vol. 36, pp. 100581-100581
Closed Access | Times Cited: 4
The Effectiveness of Personality-Based Gamification Model for Foreign Vocabulary Online Learning
Hasung Kang, Gede Putra Kusuma
Advances in Science Technology and Engineering Systems Journal (2020) Vol. 5, Iss. 2, pp. 261-271
Open Access | Times Cited: 10
Hasung Kang, Gede Putra Kusuma
Advances in Science Technology and Engineering Systems Journal (2020) Vol. 5, Iss. 2, pp. 261-271
Open Access | Times Cited: 10
The Challenge of Increasing Student Engagement in E-Learning Platforms
Mohammed Abdulaziz Alsubhi, Noraidah Sahari Ashaari, Tengku Siti Meriam Tengku Wook
(2019), pp. 266-271
Closed Access | Times Cited: 10
Mohammed Abdulaziz Alsubhi, Noraidah Sahari Ashaari, Tengku Siti Meriam Tengku Wook
(2019), pp. 266-271
Closed Access | Times Cited: 10
Penerimaan Sistem Pembelajaran Bahasa Arab Dengan E-Learning dan Gim di Masa Pandemi COVID-19
Dewi Khairani, Muhammad Iqbal, Dede Rosyada, et al.
EDUKASI Jurnal Penelitian Pendidikan Agama dan Keagamaan (2021) Vol. 19, Iss. 3, pp. 346-361
Open Access | Times Cited: 9
Dewi Khairani, Muhammad Iqbal, Dede Rosyada, et al.
EDUKASI Jurnal Penelitian Pendidikan Agama dan Keagamaan (2021) Vol. 19, Iss. 3, pp. 346-361
Open Access | Times Cited: 9
A Model Framework for the Implementation of Gamification in Arabic Teaching in Malaysia
Ummi Syarah Ismail, Nurul Izlin Makhtar, Majdah Chulan, et al.
Theory and Practice in Language Studies (2023) Vol. 13, Iss. 11, pp. 2800-2805
Open Access | Times Cited: 3
Ummi Syarah Ismail, Nurul Izlin Makhtar, Majdah Chulan, et al.
Theory and Practice in Language Studies (2023) Vol. 13, Iss. 11, pp. 2800-2805
Open Access | Times Cited: 3
Implications for Activating 3D printer Use for Education in Elementary and Secondary Schools
Hyojae Choi, JaMee Kim
International Journal on Advanced Science Engineering and Information Technology (2018) Vol. 8, Iss. 4-2, pp. 1546-1551
Open Access | Times Cited: 9
Hyojae Choi, JaMee Kim
International Journal on Advanced Science Engineering and Information Technology (2018) Vol. 8, Iss. 4-2, pp. 1546-1551
Open Access | Times Cited: 9
Application of the Finite State Machine Algorithm on 2D Platformer Rabbit Games vs Zombies
Ade Solihin, Eka Wahyu Hidayat, Aldy Putra Aldya
Jurnal Online Informatika (2019) Vol. 4, Iss. 1, pp. 33-38
Closed Access | Times Cited: 9
Ade Solihin, Eka Wahyu Hidayat, Aldy Putra Aldya
Jurnal Online Informatika (2019) Vol. 4, Iss. 1, pp. 33-38
Closed Access | Times Cited: 9
Technology Integration to Promote Desire to Learn Programming in Higher Education
Nurul Faeizah Husin, Hairulliza Mohamad Judi, Siti Aishah Hanawi, et al.
International Journal on Advanced Science Engineering and Information Technology (2020) Vol. 10, Iss. 1, pp. 253-259
Open Access | Times Cited: 8
Nurul Faeizah Husin, Hairulliza Mohamad Judi, Siti Aishah Hanawi, et al.
International Journal on Advanced Science Engineering and Information Technology (2020) Vol. 10, Iss. 1, pp. 253-259
Open Access | Times Cited: 8
Tahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirah
Fathi Abdullah, Khadijah Abdul Razak
Journal of Quran Sunnah Education & Special Needs (2021) Vol. 5, Iss. 1, pp. 27-38
Open Access | Times Cited: 8
Fathi Abdullah, Khadijah Abdul Razak
Journal of Quran Sunnah Education & Special Needs (2021) Vol. 5, Iss. 1, pp. 27-38
Open Access | Times Cited: 8
Design Mobile App for Increase the Visitor Museum using Gamification Method
Novian Adi Prasetyo, Suyoto Suyoto
TELKOMNIKA (Telecommunication Computing Electronics and Control) (2018) Vol. 16, Iss. 6, pp. 2791-2791
Open Access | Times Cited: 8
Novian Adi Prasetyo, Suyoto Suyoto
TELKOMNIKA (Telecommunication Computing Electronics and Control) (2018) Vol. 16, Iss. 6, pp. 2791-2791
Open Access | Times Cited: 8
Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games
Juliana Aida Abu Bakar, Abdul Syafiq Bahrin, Mohd Khairie Ahmad, et al.
International Journal on Advanced Science Engineering and Information Technology (2017) Vol. 7, Iss. 3, pp. 993-993
Open Access | Times Cited: 7
Juliana Aida Abu Bakar, Abdul Syafiq Bahrin, Mohd Khairie Ahmad, et al.
International Journal on Advanced Science Engineering and Information Technology (2017) Vol. 7, Iss. 3, pp. 993-993
Open Access | Times Cited: 7
Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation
Nor Azan Mat Zin, Ahmed Mohammed Elaklouk
International Journal on Advanced Science Engineering and Information Technology (2017) Vol. 7, Iss. 1, pp. 118-118
Open Access | Times Cited: 7
Nor Azan Mat Zin, Ahmed Mohammed Elaklouk
International Journal on Advanced Science Engineering and Information Technology (2017) Vol. 7, Iss. 1, pp. 118-118
Open Access | Times Cited: 7
Wireless Mesh Networks Based on MBPSO Algorithm to Improvement Throughput
Shivan Qasim Ameen, Firas Layth Khaleel
International Journal of Electrical and Computer Engineering (IJECE) (2018) Vol. 8, Iss. 6, pp. 4374-4374
Open Access | Times Cited: 7
Shivan Qasim Ameen, Firas Layth Khaleel
International Journal of Electrical and Computer Engineering (IJECE) (2018) Vol. 8, Iss. 6, pp. 4374-4374
Open Access | Times Cited: 7
Gamification for Learning Basic Algorithm
Yadhi Aditya Permana, Dana Sulistyo Kusumo, Dade Nurjanah
(2018), pp. 402-408
Closed Access | Times Cited: 6
Yadhi Aditya Permana, Dana Sulistyo Kusumo, Dade Nurjanah
(2018), pp. 402-408
Closed Access | Times Cited: 6
The Development of Arithmetic Gamification Using Digital Dice
Suprih Widodo, Puji Rahayu, Nahrowi Adjie, et al.
International Journal of Engineering & Technology (2018) Vol. 7, Iss. 3.2, pp. 751-751
Open Access | Times Cited: 6
Suprih Widodo, Puji Rahayu, Nahrowi Adjie, et al.
International Journal of Engineering & Technology (2018) Vol. 7, Iss. 3.2, pp. 751-751
Open Access | Times Cited: 6
Turing Project: An Open Educational Game to Teach and Learn Programming Logic
Josivan Pedro da Silva, Ismar Frango Silveira, Leonardo Kamimura, et al.
2022 17th Iberian Conference on Information Systems and Technologies (CISTI) (2020), pp. 1-6
Closed Access | Times Cited: 6
Josivan Pedro da Silva, Ismar Frango Silveira, Leonardo Kamimura, et al.
2022 17th Iberian Conference on Information Systems and Technologies (CISTI) (2020), pp. 1-6
Closed Access | Times Cited: 6
Evaluating User Experience of Using Cerdik BM Series 1 Interactive Pedagogical Tool
Nurulwahida Azid, Nuraini Yusoff, Rafizah Mohd Rawian, et al.
International Journal of Instruction (2020) Vol. 13, Iss. 4, pp. 409-426
Open Access | Times Cited: 6
Nurulwahida Azid, Nuraini Yusoff, Rafizah Mohd Rawian, et al.
International Journal of Instruction (2020) Vol. 13, Iss. 4, pp. 409-426
Open Access | Times Cited: 6
The Designed Gamification Application Architecture and Elements for a C# Programming Course
Lourdes M. Padirayon
(2019), pp. 67-72
Open Access | Times Cited: 5
Lourdes M. Padirayon
(2019), pp. 67-72
Open Access | Times Cited: 5
GAMIFICATION ELEMENTS AND ITS IMPACT ON STUDENTS
Sharifah Mazlina Syed Khuzzan, Nur Syazwani Mohd Yushaa, Mahanim Hanid
Journal of Technology and Operations Management/Journal of technology and operations management (2021) Vol. 16, Iss. No.2, pp. 62-75
Open Access | Times Cited: 5
Sharifah Mazlina Syed Khuzzan, Nur Syazwani Mohd Yushaa, Mahanim Hanid
Journal of Technology and Operations Management/Journal of technology and operations management (2021) Vol. 16, Iss. No.2, pp. 62-75
Open Access | Times Cited: 5
Improvement at Network Planning using Heuristic Algorithm to Minimize Cost of Distance between Nodes in Wireless Mesh Networks
Shivan Qasim Ameen, Ravie Chandren Muniyandi
International Journal of Electrical and Computer Engineering (IJECE) (2017) Vol. 7, Iss. 1, pp. 309-309
Open Access | Times Cited: 4
Shivan Qasim Ameen, Ravie Chandren Muniyandi
International Journal of Electrical and Computer Engineering (IJECE) (2017) Vol. 7, Iss. 1, pp. 309-309
Open Access | Times Cited: 4
Unexplored Gamification Elements in Learning Environments
Sara Adel El-Shorbagy, Nada Sherief, Walid Abdelmoez
(2020), pp. 102-107
Closed Access | Times Cited: 4
Sara Adel El-Shorbagy, Nada Sherief, Walid Abdelmoez
(2020), pp. 102-107
Closed Access | Times Cited: 4