OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
Zhaojun Teng, Halley M. Pontes, Qian Nie, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 1, pp. 169-180
Open Access | Times Cited: 236

Showing 26-50 of 236 citing articles:

A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
Le Dang, Hong Mian Yang, Marcantonio M. Spada, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 215-225
Open Access | Times Cited: 8

Comorbidity among symptoms of internet gaming disorder, social withdrawal, and depression in 3430 young people in Hong Kong: A network analysis
Ted C. T. Fong, Alvin Junus, Ming Wen, et al.
Journal of Affective Disorders (2024) Vol. 359, pp. 319-326
Closed Access | Times Cited: 8

Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
Shijie Xu, Minkyung Park, Ung Gu Kang, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 51

Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020
Dongil Kim, Junwon Lee
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 14, pp. 7275-7275
Open Access | Times Cited: 41

Disordered gaming in esports: Comparing professional and non-professional gamers
Laura Maldonado-Murciano, Georgina Guilera, Christian Montag, et al.
Addictive Behaviors (2022) Vol. 132, pp. 107342-107342
Open Access | Times Cited: 30

The Psychometric Properties of the DASS-21 and Its Association with Problematic Internet Use among Chinese College Freshmen
Cui-Hong Cao, Chang-Yan Dang, Xia Zheng, et al.
Healthcare (2023) Vol. 11, Iss. 5, pp. 700-700
Open Access | Times Cited: 18

Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong
Ted C. T. Fong, Qijin Cheng, C.Y. Pai, et al.
Social Science & Medicine (2023) Vol. 321, pp. 115774-115774
Closed Access | Times Cited: 16

Meta-Analysis of Internet Gaming Disorder Prevalence: Assessing the Impacts of DSM-5 and ICD-11 Diagnostic Criteria
Ruoyu Zhou, Nobuaki Morita, Yasukazu Ogai, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 6, pp. 700-700
Open Access | Times Cited: 7

Academic expectation stress and online gaming disorder among Chinese adolescents: The mediating role of psychological distress and the moderating role of stress mindset
Yuhang Cheng, Shan Jiang, Jiajun Chen
Children and Youth Services Review (2024) Vol. 158, pp. 107492-107492
Closed Access | Times Cited: 5

Gaming to cope: Applying network analysis to understand the relationship between posttraumatic stress symptoms and internet gaming disorder symptoms among disaster-exposed Chinese young adults
Guangzhe Frank Yuan, Wei Shi, Jon D. Elhai, et al.
Addictive Behaviors (2021) Vol. 124, pp. 107096-107096
Closed Access | Times Cited: 37

The Impact of the COVID-19 Pandemic and Societal Infection Control Measures on Children and Adolescents' Mental Health: A Scoping Review
Jamile Marchi, Nina Johansson, Anna Sarkadi, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 36

Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample
Christian Montag, Bruno Schivinski, Halley M. Pontes
Addictive Behaviors Reports (2021) Vol. 14, pp. 100391-100391
Open Access | Times Cited: 32

The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives
Andrzej Cudo, Marcin Wojtasiński, Przemysław Tużnik, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 16, pp. 10438-10438
Open Access | Times Cited: 27

Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic
Dmitri Rozgonjuk, Halley M. Pontes, Bruno Schivinski, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100426-100426
Open Access | Times Cited: 25

Risks of Digital Screen Time and Recommendations for Mitigating Adverse Outcomes in Children and Adolescents
Shahina Pardhan, John Parkin, Mike Trott, et al.
Journal of School Health (2022) Vol. 92, Iss. 8, pp. 765-773
Open Access | Times Cited: 23

Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
Daniel L. King, Sophia Achab, Susumu Higuchi, et al.
Journal of Behavioral Addictions (2022) Vol. 11, Iss. 2, pp. 243-248
Open Access | Times Cited: 23

Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis
Chi Ian Chang, Hao Fong Sit, Tong Chao, et al.
Current Psychology (2022) Vol. 42, Iss. 23, pp. 19915-19926
Open Access | Times Cited: 22

Gambling and gaming during COVID-19: The role of mental health and social motives in gambling and gaming problems
Iina Savolainen, Ilkka Vuorinen, Anu Sirola, et al.
Comprehensive Psychiatry (2022) Vol. 117, pp. 152331-152331
Open Access | Times Cited: 22

The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers
Andrzej Cudo, Mateusz Dobosz, Mark D. Griffiths, et al.
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 1, pp. 47-74
Open Access | Times Cited: 22

Prevalence, predictive factors, and impacts of internet gaming disorder among adolescents: A population-based longitudinal study
Yajing Meng, Xinyi Shi, Duanfang Cai, et al.
Journal of Affective Disorders (2024) Vol. 362, pp. 356-362
Closed Access | Times Cited: 5

Longitudinal Dynamic Relationships Between Videogame Use and Symptoms of Gaming Disorder and Depression Among Chinese Children and Adolescents
Mengmeng Zhang, Qian Nie, Wenting Ye, et al.
Journal of Youth and Adolescence (2024) Vol. 54, Iss. 2, pp. 426-438
Closed Access | Times Cited: 4

The relationships between positive/negative metacognitions and Internet gaming disorder among Chinese adult gamers: Cross-sectional and longitudinal evidence
Hui Zhou, Bryant P. H. Hui, Tulips Yiwen Wang, et al.
Addictive Behaviors (2025) Vol. 163, pp. 108245-108245
Closed Access

Protective and risk factors of anxiety in children and adolescents during COVID-19: A systematic review and three level meta-analysis
Huijing Chen, Qi Wang, Julia Zhu, et al.
Journal of Affective Disorders (2025)
Closed Access

Longitudinal bidirectional relations between problematic internet game use and nonsuicidal self-injury: The mediating role of internalizing symptoms
Xue Gong, Jianhua Zhou, Shihui Hao
Computers in Human Behavior (2025), pp. 108564-108564
Closed Access

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