OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Human Computer Confluence
Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, et al.
(2015)
Open Access | Times Cited: 42

Showing 26-50 of 42 citing articles:

A Digital Companion Architecture for Ambient Intelligence
Kimberly García, Jonathan Vontobel, Simon Mayer
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 2, pp. 1-26
Open Access | Times Cited: 1

Does Body Memory Exist? A Review of Models, Approaches and Recent Findings Useful for Neurorehabilitation
Chiara Parma, Federica Doria, Aı́da Zulueta, et al.
Brain Sciences (2024) Vol. 14, Iss. 6, pp. 542-542
Open Access | Times Cited: 1

A Motivational Model of BCI-Controlled Heuristic Search
Marc Cavazza
Brain Sciences (2018) Vol. 8, Iss. 9, pp. 166-166
Open Access | Times Cited: 8

A joyful river ride: A transformative event experience
Darko Dimitrovski, Marijana Đurađević, Vladimir Senić, et al.
Journal of Outdoor Recreation and Tourism (2022) Vol. 39, pp. 100502-100502
Closed Access | Times Cited: 5

Amplifying human cognition
Evangelos Niforatos, Athanasios Vourvopoulos, Marc Langheinrich
(2017) Vol. 78, pp. 673-680
Closed Access | Times Cited: 7

Design for Breathtaking Experiences: An Exploration of Design Strategies to Evoke Awe in Human–Product Interactions
Jialin Ke, JungKyoon Yoon
Multimodal Technologies and Interaction (2020) Vol. 4, Iss. 4, pp. 82-82
Open Access | Times Cited: 5

Exploring Learning in Near-Field Communication-Based Serious Games in Children Diagnosed with ADHD
Diego Ávila-Pesantez, Sandra Santillán Guadalupe, Nelly Padilla, et al.
Advances in intelligent systems and computing (2020), pp. 314-324
Closed Access | Times Cited: 5

Empathy enhancement through VR: A practice-led design study
Xina Jiang, Wenxia Zhou, Jicheng Sun, et al.
International Journal of Human-Computer Studies (2024), pp. 103397-103397
Closed Access

Beyond Confluence, Integration and Symbiosis: Creating More Aware Relationships in Smart Cities
H. Patricia McKenna
Advances in intelligent systems and computing (2020), pp. 1063-1068
Closed Access | Times Cited: 3

Design Processes for Interactive Human–Machine Systems
Mario Buono, Sonia Capece, Giovanna Giugliano, et al.
Springer series in design and innovation (2021), pp. 15-36
Closed Access | Times Cited: 3

Enriching the Human-Robot Interaction Loop with Natural, Semantic, and Symbolic Gestures
Katrin S. Lohan, Hagen Lehmann, Christian Dondrup, et al.
Springer eBooks (2018), pp. 2199-2219
Closed Access | Times Cited: 2

MOBILE SYSTEMS DESIGN AND EVALUATION
June Wei, Siyi Dong
(2021), pp. 1037-1057
Closed Access | Times Cited: 1

From Illusions to Beyond-Real Interactions in Virtual Reality
Parastoo Abtahi
(2021)
Closed Access | Times Cited: 1

Perception in Human-Computer Symbiosis
Mohamed Quafafou
Communications in computer and information science (2020), pp. 83-89
Closed Access

Creative Intervention for Acrophobia Sufferers through AIVE Concept
Al Hamidy Hazidar, Riza Sulaiman, Shalisah Sharip, et al.
Information (2021) Vol. 12, Iss. 7, pp. 261-261
Open Access

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