OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 61

Showing 26-50 of 61 citing articles:

The Motivational Effects and Educational Affordance of Serious Games on the Learning of Cantonese Opera Movements
Wing Yan Jasman Pang, Bo Wah Leung, Lee Cheng
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 6, pp. 1455-1464
Closed Access | Times Cited: 10

Competencies of Teachers in Game-based Pedagogy
Afib Rulyansah, Syamsul Ghufron, Pance Mariati
Pegem Journal of Education and Instruction (2023) Vol. 13, Iss. 02
Open Access | Times Cited: 4

Exploring the effect of competing mechanism in an immersive learning game based on augmented reality
Zehui Zhan, Xinyu Zhou, Shaohua Cai, et al.
Journal of Computers in Education (2024)
Closed Access | Times Cited: 1

Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
Hsiu‐Ting Hung, Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1

Evaluating the Efficacy of Computer Games-Based Learning Intervention in Enhancing English Speaking Proficiency
Omar Al-Jamili, Musharraf Aziz, Fathey Mohammed, et al.
Heliyon (2024) Vol. 10, Iss. 16, pp. e36440-e36440
Open Access | Times Cited: 1

The design of game-based learning and learning analytics
Izzat Syahir Mohd Ramli, Siti Mistima Maat, Fariza Khalid
Cypriot Journal of Educational Sciences (2022) Vol. 17, Iss. 5, pp. 1742-1759
Open Access | Times Cited: 7

Teaching, learning and assessment methods for sustainability education on the land–sea interface
Andreas C. Bryhn, Andrea Belgrano
Discover Sustainability (2023) Vol. 4, Iss. 1
Open Access | Times Cited: 2

Effectiveness of the flipped classroom on self-efficacy among students: A meta-analysis
YunLin Sun, Xingyu Zhao, Xiaoming Li, et al.
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 2

HAVE A DIFFERENT CONCEPT: HOW TO DESIGN MOBILE GAME-BASED INTEGRATED THEMATIC LEARNING FOR ELEMENTARY SCHOOL STUDENTS?
Rifda Eliyasni, M. Habibi, Nurfaijah Nurfaijah, et al.
Journal of Law and Sustainable Development (2024) Vol. 12, Iss. 2, pp. e3263-e3263
Open Access

Digital RPG-Based Vocabulary Learning
Di Zou, Ju Seong Lee, Ruofei Zhang
Springer eBooks (2024), pp. 17-29
Closed Access

A User Experience Study on University of Isfahan's LMS and Exploring Features of AI-Enhanced E-Learning Platforms
Milad Ghaffari, Ali Akbari, Morteza Mohammadi Ostani
(2024), pp. 1-5
Closed Access

Percepciones sobre la alfabetización informacional móvil entre estudiantes universitarios antes y después de Covid-19
David Caballero Mariscal, Carlos Lopes, Maria Luz Antunez, et al.
Ibersid revista de sistemas de información y documentación (2024) Vol. 18, Iss. 1, pp. 149-163
Open Access

Promoting students’ civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach
Gwo‐Jen Hwang, Hsin Huang, Huiyun Chen
Education and Information Technologies (2024)
Closed Access

From Tech Skills to Performance Gains: How Digital Literacy Drives Productivity Improvements in the Public Sector
Kazeem Adebayo Oladimeji, Abdulrazaq Kayode Abdulkareem, Abdulhakeem Adejumo
Institutiones Administrationis (2024) Vol. 4, Iss. 1, pp. 56-73
Open Access

Digital Game-Based Learning in Higher Education: ESL Teachers and Students Perceptions
Moniza Ray, Ajit Ilangovan
World Journal of English Language (2024) Vol. 14, Iss. 5, pp. 638-638
Open Access

Theoretical frameworks of self-efficacy in collaborative science learning practices: A systematic literature review
Reni Marlina, Hadi Suwono, Ibrohim Ibrohim, et al.
JPBI (Jurnal Pendidikan Biologi Indonesia) (2024) Vol. 10, Iss. 2, pp. 602-615
Open Access

The effect of gamified project-based learning with AIGC in information literacy education
Wendan Huang, Taoli Wang, Y. Tong
Innovations in Education and Teaching International (2024), pp. 1-15
Closed Access

Metaphorical Perceptions of the Concept of "Game" from the Perspective of Students Studying in the Department of Recreation
Pınar Güzel, Ezgi Abay Beşikçi, Melike Esentaş
International Journal of Recreation and Sports Science (2024)
Open Access

Investigating the effect of a 12-week game skill-based activity in physical education to enhance movement competence of students: a randomized trial
Jet Longakit, Joseph Lobo, Ruben L. Tagare, et al.
Pedagogy of Physical Culture and Sports (2024) Vol. 28, Iss. 6, pp. 525-533
Open Access

A Comparison of Research Trends in Information Literacy in Higher Education of Asian and Non-Asian Countries
Yun‐Fang Tu, Chao‐Chen Chen, Ning‐Chiao Wang, et al.
Learning sciences for higher education (2023), pp. 31-61
Closed Access | Times Cited: 1

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