
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
Aaron Drummond, James D. Sauer, Christopher J. Ferguson, et al.
PLoS ONE (2020) Vol. 15, Iss. 3, pp. e0230378-e0230378
Open Access | Times Cited: 126
Aaron Drummond, James D. Sauer, Christopher J. Ferguson, et al.
PLoS ONE (2020) Vol. 15, Iss. 3, pp. e0230378-e0230378
Open Access | Times Cited: 126
Showing 26-50 of 126 citing articles:
Current loot box warnings are ineffective for informing consumers
Eamon Patrick Garrett, Aaron Drummond, Emily Lowe-Calverley, et al.
Computers in Human Behavior (2022) Vol. 139, pp. 107534-107534
Closed Access | Times Cited: 25
Eamon Patrick Garrett, Aaron Drummond, Emily Lowe-Calverley, et al.
Computers in Human Behavior (2022) Vol. 139, pp. 107534-107534
Closed Access | Times Cited: 25
Loot box spending is associated with problem gambling but not mental wellbeing
Peter J. Etchells, Alexandra L. Morgan, Daniel Quintana
Royal Society Open Science (2022) Vol. 9, Iss. 8
Open Access | Times Cited: 23
Peter J. Etchells, Alexandra L. Morgan, Daniel Quintana
Royal Society Open Science (2022) Vol. 9, Iss. 8
Open Access | Times Cited: 23
Impulsivity and loot box engagement
Eamon Patrick Garrett, Aaron Drummond, Emily Lowe-Calverley, et al.
Telematics and Informatics (2023) Vol. 78, pp. 101952-101952
Open Access | Times Cited: 15
Eamon Patrick Garrett, Aaron Drummond, Emily Lowe-Calverley, et al.
Telematics and Informatics (2023) Vol. 78, pp. 101952-101952
Open Access | Times Cited: 15
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
Leon Y. Xiao, Tullia C. Fraser, Rune Kristian Lundedal Nielsen, et al.
Addictive Behaviors (2023) Vol. 148, pp. 107860-107860
Open Access | Times Cited: 14
Leon Y. Xiao, Tullia C. Fraser, Rune Kristian Lundedal Nielsen, et al.
Addictive Behaviors (2023) Vol. 148, pp. 107860-107860
Open Access | Times Cited: 14
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
Kristiana Siste, Daniel L. King, Enjeline Hanafi, et al.
JMIR Serious Games (2025) Vol. 13, pp. e59740-e59740
Open Access
Kristiana Siste, Daniel L. King, Enjeline Hanafi, et al.
JMIR Serious Games (2025) Vol. 13, pp. e59740-e59740
Open Access
The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress
Cristina Villalba-García, Mark D. Griffiths, Zsolt Demetrovics, et al.
Computers in Human Behavior (2025), pp. 108579-108579
Open Access
Cristina Villalba-García, Mark D. Griffiths, Zsolt Demetrovics, et al.
Computers in Human Behavior (2025), pp. 108579-108579
Open Access
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Jiangmiao Lu, Xuemei Gao, Zijie Fang, et al.
Current Psychology (2025)
Closed Access
Jiangmiao Lu, Xuemei Gao, Zijie Fang, et al.
Current Psychology (2025)
Closed Access
Einflüsse von Lootbox-Käufen auf die Video- und Glücksspielnutzung bei Jugendlichen: Eine Querschnittsstudie
Simon Müller, Suzanne Lischer, Oliver Hämmig
SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice (2025)
Closed Access
Simon Müller, Suzanne Lischer, Oliver Hämmig
SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice (2025)
Closed Access
“I quit because I couldn’t get what I wanted” and “I’m back because I want more”: Chinese women’s unfulfilled romantic desires in otome gaming practices
Haili Li
Chinese Journal of Communication (2025), pp. 1-19
Open Access
Haili Li
Chinese Journal of Communication (2025), pp. 1-19
Open Access
The Economy of Time, the Rationalisation of Resources: Discipline, Desire and Deferred Value in the Playing of Gacha Games
Orlando Woods
Games and Culture (2022) Vol. 17, Iss. 7-8, pp. 1075-1092
Closed Access | Times Cited: 20
Orlando Woods
Games and Culture (2022) Vol. 17, Iss. 7-8, pp. 1075-1092
Closed Access | Times Cited: 20
"They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization
Taylor Hardwick, Marcus Carter, Stephanie Harkin, et al.
(2025)
Closed Access
Taylor Hardwick, Marcus Carter, Stephanie Harkin, et al.
(2025)
Closed Access
Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data
Soichiro Ide, Miharu Nakanishi, Syudo Yamasaki, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 1, pp. e23886-e23886
Open Access | Times Cited: 24
Soichiro Ide, Miharu Nakanishi, Syudo Yamasaki, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 1, pp. e23886-e23886
Open Access | Times Cited: 24
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
Leon Y. Xiao, Tullia C. Fraser, Philip Warren Stirling Newall
Journal of Gambling Studies (2022) Vol. 39, Iss. 2, pp. 645-668
Open Access | Times Cited: 18
Leon Y. Xiao, Tullia C. Fraser, Philip Warren Stirling Newall
Journal of Gambling Studies (2022) Vol. 39, Iss. 2, pp. 645-668
Open Access | Times Cited: 18
The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self
Orlando Woods
New Media & Society (2022) Vol. 26, Iss. 2, pp. 823-838
Open Access | Times Cited: 17
Orlando Woods
New Media & Society (2022) Vol. 26, Iss. 2, pp. 823-838
Open Access | Times Cited: 17
Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design
Leon Y. Xiao, Philip Warren Stirling Newall
Journal of Gambling Issues (2022)
Open Access | Times Cited: 16
Leon Y. Xiao, Philip Warren Stirling Newall
Journal of Gambling Issues (2022)
Open Access | Times Cited: 16
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms
Leon Y. Xiao
Games Research and Practice (2023) Vol. 1, Iss. 4, pp. 1-25
Open Access | Times Cited: 10
Leon Y. Xiao
Games Research and Practice (2023) Vol. 1, Iss. 4, pp. 1-25
Open Access | Times Cited: 10
Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
Nirav Saini, David C. Hodgins
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 352-374
Open Access | Times Cited: 9
Nirav Saini, David C. Hodgins
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 352-374
Open Access | Times Cited: 9
The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
Taiki Oka, Takatomi Kubo, Misa Murakami, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 205-214
Open Access | Times Cited: 3
Taiki Oka, Takatomi Kubo, Misa Murakami, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 205-214
Open Access | Times Cited: 3
Burden of gaming disorder among adolescents: A systemic review and meta-analysis
Prakasini Satapathy, Mahalaqua Nazli Khatib, Ashok Kumar Balaraman, et al.
Public Health in Practice (2024) Vol. 9, pp. 100565-100565
Open Access | Times Cited: 3
Prakasini Satapathy, Mahalaqua Nazli Khatib, Ashok Kumar Balaraman, et al.
Public Health in Practice (2024) Vol. 9, pp. 100565-100565
Open Access | Times Cited: 3
Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes
David Zendle, Lukasz Walasek, Paul Cairns, et al.
PLoS ONE (2021) Vol. 16, Iss. 4, pp. e0247855-e0247855
Open Access | Times Cited: 22
David Zendle, Lukasz Walasek, Paul Cairns, et al.
PLoS ONE (2021) Vol. 16, Iss. 4, pp. e0247855-e0247855
Open Access | Times Cited: 22
Online-gaming and mental health: Loot boxes and in-game purchases are related to problematic online gaming and depression in adolescents
Tomonari Irie, Hiroki Shinkawa, Masanori Tanaka, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20515-20526
Closed Access | Times Cited: 15
Tomonari Irie, Hiroki Shinkawa, Masanori Tanaka, et al.
Current Psychology (2022) Vol. 42, Iss. 24, pp. 20515-20526
Closed Access | Times Cited: 15
A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors
Hyoun S. Kim, R. Diandra Leslie, Sherry H. Stewart, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 309-351
Open Access | Times Cited: 8
Hyoun S. Kim, R. Diandra Leslie, Sherry H. Stewart, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 2, pp. 309-351
Open Access | Times Cited: 8
Loot Boxes: Gambling-Like Mechanics in Video Games
Leon Y. Xiao, Laura L. Henderson, Rune Kristian Lundedal Nielsen, et al.
Encyclopedia of Computer Graphics and Games (2021), pp. 1-7
Open Access | Times Cited: 19
Leon Y. Xiao, Laura L. Henderson, Rune Kristian Lundedal Nielsen, et al.
Encyclopedia of Computer Graphics and Games (2021), pp. 1-7
Open Access | Times Cited: 19
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership
Wee-Kheng Tan, Chieh-Yu Yang
Computers in Human Behavior (2022) Vol. 134, pp. 107303-107303
Closed Access | Times Cited: 13
Wee-Kheng Tan, Chieh-Yu Yang
Computers in Human Behavior (2022) Vol. 134, pp. 107303-107303
Closed Access | Times Cited: 13
Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships
Stuart Gordon Spicer, James Close, Laura Louise Nicklin, et al.
Royal Society Open Science (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2
Stuart Gordon Spicer, James Close, Laura Louise Nicklin, et al.
Royal Society Open Science (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 2