
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis
Niko Männikkö, Heidi Ruotsalainen, Jouko Miettunen, et al.
Journal of Health Psychology (2017) Vol. 25, Iss. 1, pp. 67-81
Open Access | Times Cited: 178
Niko Männikkö, Heidi Ruotsalainen, Jouko Miettunen, et al.
Journal of Health Psychology (2017) Vol. 25, Iss. 1, pp. 67-81
Open Access | Times Cited: 178
Showing 26-50 of 178 citing articles:
Examining the interplay between internet use disorder tendencies and well-being in relation to sofalizing during the COVID-19 pandemic
Christian Montag, Halley M. Pontes, Christopher Kannen, et al.
Comprehensive Psychiatry (2024) Vol. 130, pp. 152452-152452
Open Access | Times Cited: 7
Christian Montag, Halley M. Pontes, Christopher Kannen, et al.
Comprehensive Psychiatry (2024) Vol. 130, pp. 152452-152452
Open Access | Times Cited: 7
Real-world social support but not in-game social support is related to reduced depression and anxiety associated with problematic gaming
Samuel M. Tham, Morgan E. Ellithorpe, Dar Meshi
Addictive Behaviors (2020) Vol. 106, pp. 106377-106377
Closed Access | Times Cited: 43
Samuel M. Tham, Morgan E. Ellithorpe, Dar Meshi
Addictive Behaviors (2020) Vol. 106, pp. 106377-106377
Closed Access | Times Cited: 43
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness
Kevin Koban, Jonathan Biehl, Julian Bornemeier, et al.
Behaviour and Information Technology (2021) Vol. 41, Iss. 13, pp. 2727-2744
Open Access | Times Cited: 38
Kevin Koban, Jonathan Biehl, Julian Bornemeier, et al.
Behaviour and Information Technology (2021) Vol. 41, Iss. 13, pp. 2727-2744
Open Access | Times Cited: 38
The Association of Internet Addiction with Burnout, Depression, Insomnia, and Quality of Life among Hungarian High School Teachers
Marietta Pohl, Gergely Fehér, Krisztián Kapus, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 19, Iss. 1, pp. 438-438
Open Access | Times Cited: 35
Marietta Pohl, Gergely Fehér, Krisztián Kapus, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 19, Iss. 1, pp. 438-438
Open Access | Times Cited: 35
Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample
Christian Montag, Bruno Schivinski, Halley M. Pontes
Addictive Behaviors Reports (2021) Vol. 14, pp. 100391-100391
Open Access | Times Cited: 32
Christian Montag, Bruno Schivinski, Halley M. Pontes
Addictive Behaviors Reports (2021) Vol. 14, pp. 100391-100391
Open Access | Times Cited: 32
Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic
Dmitri Rozgonjuk, Halley M. Pontes, Bruno Schivinski, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100426-100426
Open Access | Times Cited: 25
Dmitri Rozgonjuk, Halley M. Pontes, Bruno Schivinski, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100426-100426
Open Access | Times Cited: 25
Loot box engagement: relationships with educational attainment, employment status and earnings in a cohort of 16 000 United Kingdom gamers
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Addiction (2022) Vol. 117, Iss. 8, pp. 2338-2345
Open Access | Times Cited: 24
James Close, Stuart Gordon Spicer, Laura Louise Nicklin, et al.
Addiction (2022) Vol. 117, Iss. 8, pp. 2338-2345
Open Access | Times Cited: 24
The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers
Andrzej Cudo, Mateusz Dobosz, Mark D. Griffiths, et al.
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 1, pp. 47-74
Open Access | Times Cited: 22
Andrzej Cudo, Mateusz Dobosz, Mark D. Griffiths, et al.
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 1, pp. 47-74
Open Access | Times Cited: 22
Effects of the COVID-19 pandemic on screen time and sleep in early adolescents.
Orsolya Kiss, Jason M. Nagata, Massimiliano de Zambotti, et al.
Health Psychology (2023) Vol. 42, Iss. 12, pp. 894-903
Closed Access | Times Cited: 13
Orsolya Kiss, Jason M. Nagata, Massimiliano de Zambotti, et al.
Health Psychology (2023) Vol. 42, Iss. 12, pp. 894-903
Closed Access | Times Cited: 13
Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5
Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students
Tony Leino, Turi Reiten Finserås, Jens Christoffer Skogen, et al.
BMC Psychiatry (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4
Tony Leino, Turi Reiten Finserås, Jens Christoffer Skogen, et al.
BMC Psychiatry (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4
Phubbing and its impact on the individual's psychological well-being
Estefanía Capilla Garrido, Sixto Cubo Delgado, Prudencia Gutiérrez Esteban
Acta Psychologica (2024) Vol. 248, pp. 104388-104388
Open Access | Times Cited: 4
Estefanía Capilla Garrido, Sixto Cubo Delgado, Prudencia Gutiérrez Esteban
Acta Psychologica (2024) Vol. 248, pp. 104388-104388
Open Access | Times Cited: 4
Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
Andrzej Cudo, Natalia Kopiś-Posiej, Emilia Zabielska‐Mendyk, et al.
International Journal of Mental Health and Addiction (2025)
Closed Access
Andrzej Cudo, Natalia Kopiś-Posiej, Emilia Zabielska‐Mendyk, et al.
International Journal of Mental Health and Addiction (2025)
Closed Access
Revealing the interplay between digital media use and affective well-being across developmental stages: Results of an experience sampling study with Austrian adolescents
Sophie Mayen, Anne Reinhardt, Claudia Wilhelm
Journal of Children and Media (2025), pp. 1-21
Open Access
Sophie Mayen, Anne Reinhardt, Claudia Wilhelm
Journal of Children and Media (2025), pp. 1-21
Open Access
‘Press Start’ on Collaboration: Game‐Based Practices for Fostering Innovative Collaboration in Online Contexts
Christopher M. Bernal, Tea Lempiälä
Creativity and Innovation Management (2025)
Open Access
Christopher M. Bernal, Tea Lempiälä
Creativity and Innovation Management (2025)
Open Access
Sleep Quality Among a Sample of Medical Students and the Association with Academic Performance: An Updated Data
Abdulrahman Almalki, M. Shehata, K. A. Siddiqui, et al.
Journal of Epidemiology and Global Health (2025) Vol. 15, Iss. 1
Open Access
Abdulrahman Almalki, M. Shehata, K. A. Siddiqui, et al.
Journal of Epidemiology and Global Health (2025) Vol. 15, Iss. 1
Open Access
Prevalence and impact of Internet Gaming Disorder: A population-based study
Josip Razum, Renata Glavak Tkalić
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2025) Vol. 19, Iss. 1
Open Access
Josip Razum, Renata Glavak Tkalić
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2025) Vol. 19, Iss. 1
Open Access
The Effect of Psychological Needs Satisfaction on Protective Gaming Beliefs and Behaviors
Mu He, Rushui Shan, Jiahui Lu, et al.
Journal of Media Psychology Theories Methods and Applications (2025)
Closed Access
Mu He, Rushui Shan, Jiahui Lu, et al.
Journal of Media Psychology Theories Methods and Applications (2025)
Closed Access
Problem gaming and adolescents’ health and well-being: Evidence from a large nationally representative sample in Italy
Natale Canale, Frank J. Elgar, Erika Pivetta, et al.
Computers in Human Behavior (2025), pp. 108644-108644
Closed Access
Natale Canale, Frank J. Elgar, Erika Pivetta, et al.
Computers in Human Behavior (2025), pp. 108644-108644
Closed Access
The social links in nerd culture and barriers to mental health care in the Pokémon TCG community
Steffen Eriksen, Concepción Moll
Mental Health Review Journal (2025)
Closed Access
Steffen Eriksen, Concepción Moll
Mental Health Review Journal (2025)
Closed Access
Play for the Future: A Cross-Sectional Study on the Role of Video Game Skills in Student Career Planning
Christine Hoffelner, Christof Nägele, Albert Düggeli
Simulation & Gaming (2025)
Closed Access
Christine Hoffelner, Christof Nägele, Albert Düggeli
Simulation & Gaming (2025)
Closed Access
Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety
Michelle Colder Carras, Jing Shi, Gregory Hard, et al.
PLoS ONE (2020) Vol. 15, Iss. 10, pp. e0240032-e0240032
Open Access | Times Cited: 37
Michelle Colder Carras, Jing Shi, Gregory Hard, et al.
PLoS ONE (2020) Vol. 15, Iss. 10, pp. e0240032-e0240032
Open Access | Times Cited: 37
A network perspective on the relationship between gaming disorder, depression, alexithymia, boredom, and loneliness among a sample of Chinese university students
Li Li, Zhimin Niu, Mark D. Griffiths, et al.
Technology in Society (2021) Vol. 67, pp. 101740-101740
Open Access | Times Cited: 31
Li Li, Zhimin Niu, Mark D. Griffiths, et al.
Technology in Society (2021) Vol. 67, pp. 101740-101740
Open Access | Times Cited: 31
Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder
Samuel F. Moore, Jason Satel, Halley M. Pontes
Cyberpsychology Behavior and Social Networking (2021) Vol. 25, Iss. 2, pp. 94-100
Open Access | Times Cited: 28
Samuel F. Moore, Jason Satel, Halley M. Pontes
Cyberpsychology Behavior and Social Networking (2021) Vol. 25, Iss. 2, pp. 94-100
Open Access | Times Cited: 28
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Andrzej Cudo, Christian Montag, Halley M. Pontes
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 3, pp. 1333-1356
Open Access | Times Cited: 21
Andrzej Cudo, Christian Montag, Halley M. Pontes
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 3, pp. 1333-1356
Open Access | Times Cited: 21