OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Martin Kocur, Florian Habler, Valentin Schwind, et al.
(2021), pp. 1-18
Open Access | Times Cited: 50

Showing 26-50 of 50 citing articles:

How to Induce a Physical and Virtual Rubber Hand Illusion
Alexander Kalus, Martin Kocur, Niels Henze, et al.
(2022), pp. 580-583
Closed Access | Times Cited: 5

“Do you get déjà vu”: Persuasiveness Effects of Communicating with an Avatar of Similar Appearance in Social Virtual Reality
Meng Ting Shih, Yi‐Chieh Lee, Chih‐Mao Huang, et al.
(2023), pp. 1-8
Closed Access | Times Cited: 2

Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces
Yu Wang, Raphael Johannes Schimmerl, Martin Kocur, et al.
Lecture notes in computer science (2023), pp. 40-52
Closed Access | Times Cited: 2

The Superhero Pose: Enhancing Physical Performance in Exergames by Embodying Celebrity Avatars in Virtual Reality
Nouran Sadek, Passant Elagroudy, Ali Nihad Khalil, et al.
(2022), pp. 1-11
Closed Access | Times Cited: 4

MTBalance
Mark J. Berentsen, Marit Bentvelzen, Paweł W. Woźniak
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. ISS, pp. 1-25
Open Access | Times Cited: 4

Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
Becky Spittle, Wenge Xu, Maite Frutos-Pascual, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2021)
Open Access | Times Cited: 4

Magic Mirror on the Wall: Reflecting the Realities of Lower Limb Rehabilitation in Virtual Reality
Nathan Miner, Caleb Myers, Viraj Shirodkar, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022) Vol. 11, pp. 576-581
Closed Access | Times Cited: 3

Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task
Sebastian Oberdörfer, Sandra Birnstiel, Marc Erich Latoschik
(2024), pp. 1033-1043
Closed Access

Auswirkungen der visuellen Flussgeschwindigkeit auf das Radfahrerlebnis in der virtuellen Realität
Carla Luttmann, Manuel Mayer, Markus Siebertz, et al.
German Journal of Exercise and Sport Research (2024)
Open Access

Proteus effect avatar profiles: Associations with disordered gaming and activity levels
Kaiden Hein, Tyrone L. Burleigh, A.P. Gorman, et al.
Addictive Behaviors Reports (2024) Vol. 20, pp. 100562-100562
Open Access

Investigating the Perceived Abilities of Popular Game Characters' Clothes
Selina Behrens, Martin Kocur
Proceedings of Mensch und Computer 2019 (2024), pp. 611-616
Closed Access

The Impact of Visual Feedback and Avatar Presence on Balance in Virtual Reality
Stefan Resch, R.B. Tiwari, Heer Rakeshkumar Vankawala, et al.
Proceedings of Mensch und Computer 2019 (2024), pp. 555-559
Closed Access

Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience
Chuang-Wen You, H. Chen, Pin-Chieh Chen, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. MHCI, pp. 1-30
Closed Access

Pushing Yourself to the Limit - Influence of Emotional Virtual Environment Design on Physical Training in VR
Sebastian Oberdörfer, Sophia C. Steinhaeusser, Amiin Najjar, et al.
Games Research and Practice (2024)
Closed Access

Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance
Emma Sophie Reichert, Anna-Lena Babl, Michael Pickl, et al.
(2024), pp. 235-241
Closed Access

Playing for a Better Future: How Animal Avatars Influence the Attitude of Players
Katharina Emmerich, Andrey Krekhov, Jens Krüger
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access

Towards New Data Spaces for the Study of Multiple Documents with Va.Si.Li-Lab: A Conceptual Analysis
Alexander Mehler, Mevlüt Bagci, Patrick Schrottenbacher, et al.
(2024), pp. 259-303
Closed Access

Influence of Stereotypic Humanoid Agents on Robotic Touches in Virtual Reality
Manuel Mayer, Taishi Sawabe, Masayuki Kanbara, et al.
(2023), pp. 359-361
Closed Access | Times Cited: 1

KI im Sport: Wie werden Menschen durch den Einsatz von Avataren im sportlichen Training auf psychologischer Ebene beeinflusst?
Mai Geisen, Stefanie Klatt
Zeitschrift für Sportpsychologie (2022) Vol. 29, Iss. 1, pp. 31-32
Closed Access | Times Cited: 1

The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality
Martin Kocur, Niels Henze, Valentin Schwind
(2021)
Closed Access | Times Cited: 1

Soziale virtuelle Realität
Matthias Wölfel
Springer eBooks (2023), pp. 311-322
Closed Access

A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds
Sebastian Schwarz, Benedikt Strasser, Michael Lankes, et al.
Lecture notes in computer science (2023), pp. 315-325
Closed Access

Proteus Effect Avatar Profiles: Associations with Disordered Gaming and Activity Levels
Kaiden Hein, Tyrone L. Burleigh, A.P. Gorman, et al.
(2023)
Closed Access

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