
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2019)
Open Access | Times Cited: 58
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2019)
Open Access | Times Cited: 58
Showing 26-50 of 58 citing articles:
Computing diverse sets of high quality TSP tours by EAX-based evolutionary diversity optimisation
Adel Nikfarjam, Jakob Bossek, Aneta Neumann, et al.
(2021), pp. 1-11
Open Access | Times Cited: 13
Adel Nikfarjam, Jakob Bossek, Aneta Neumann, et al.
(2021), pp. 1-11
Open Access | Times Cited: 13
Monte Carlo elites
Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
Proceedings of the Genetic and Evolutionary Computation Conference (2021), pp. 180-188
Open Access | Times Cited: 9
Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
Proceedings of the Genetic and Evolutionary Computation Conference (2021), pp. 180-188
Open Access | Times Cited: 9
Learning to walk autonomously via reset-free quality-diversity
Bryan Lim, Alexander Reichenbach, Antoine Cully
Proceedings of the Genetic and Evolutionary Computation Conference (2022), pp. 86-94
Open Access | Times Cited: 6
Bryan Lim, Alexander Reichenbach, Antoine Cully
Proceedings of the Genetic and Evolutionary Computation Conference (2022), pp. 86-94
Open Access | Times Cited: 6
AI solutions for drafting in Magic: the Gathering
Henry N. Ward, Bobby Mills, Daniel J. Brooks, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 8
Henry N. Ward, Bobby Mills, Daniel J. Brooks, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 8
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Baba is Y'all: Collaborative Mixed-Initiative Level Design
M Charity, Ahmed Khalifa, Julian Togelius
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 6
M Charity, Ahmed Khalifa, Julian Togelius
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 6
Self-referential quality diversity through differential MAP-Elites
Tae Jong Choi, Julian Togelius
Proceedings of the Genetic and Evolutionary Computation Conference (2021)
Open Access | Times Cited: 6
Tae Jong Choi, Julian Togelius
Proceedings of the Genetic and Evolutionary Computation Conference (2021)
Open Access | Times Cited: 6
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay
Cristina Guerrero-Romero, Simon M. Lucas, Diego Peŕez-Liebana
IEEE Transactions on Games (2023) Vol. 15, Iss. 3, pp. 469-482
Closed Access | Times Cited: 2
Cristina Guerrero-Romero, Simon M. Lucas, Diego Peŕez-Liebana
IEEE Transactions on Games (2023) Vol. 15, Iss. 3, pp. 469-482
Closed Access | Times Cited: 2
BOP-Elites, a Bayesian Optimisation algorithm for Quality-Diversity search.
Paul R. C. Kent, Jürgen Branke
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 5
Paul R. C. Kent, Jürgen Branke
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 5
Drafting in Collectible Card Games via Reinforcement Learning
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5
Exploring the Dynamic Properties of Interaction in Mixed-Initiative Procedural Content Generation
Alberto Alvarez
(2020)
Open Access | Times Cited: 5
Alberto Alvarez
(2020)
Open Access | Times Cited: 5
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
Cristina Guerrero-Romero, Diego Peŕez-Liebana
2021 IEEE Conference on Games (CoG) (2021)
Open Access | Times Cited: 5
Cristina Guerrero-Romero, Diego Peŕez-Liebana
2021 IEEE Conference on Games (CoG) (2021)
Open Access | Times Cited: 5
Automatic Generation of Adversarial Metamorphic Malware Using MAP-Elites
Kehinde O. Babaagba, Zhiyuan Tan, Emma Hart
Lecture notes in computer science (2020), pp. 117-132
Closed Access | Times Cited: 4
Kehinde O. Babaagba, Zhiyuan Tan, Emma Hart
Lecture notes in computer science (2020), pp. 117-132
Closed Access | Times Cited: 4
Creating Diverse Ensembles for Classification with Genetic Programming and Neuro-MAP-Elites
Kyle Nickerson, Antonina Kolokolova, Ting Hu
Lecture notes in computer science (2022), pp. 212-227
Closed Access | Times Cited: 3
Kyle Nickerson, Antonina Kolokolova, Ting Hu
Lecture notes in computer science (2022), pp. 212-227
Closed Access | Times Cited: 3
Towards Diverse Non-Player Character behaviour discovery in multi-agent environments
Jan Kirk, Marco Scirea
2021 IEEE Conference on Games (CoG) (2024), pp. 1-4
Closed Access
Jan Kirk, Marco Scirea
2021 IEEE Conference on Games (CoG) (2024), pp. 1-4
Closed Access
Adaptivity of Card Recommendation Systems for Legends of Code and Magic
Timo Haumann, Frank Höppner
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access
Timo Haumann, Frank Höppner
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Closed Access
AI solutions for drafting in Magic: the Gathering
Henry N. Ward, Daniel J. Brooks, Dan Troha, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Henry N. Ward, Daniel J. Brooks, Dan Troha, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar, Seth Cooper
arXiv (Cornell University) (2021)
Closed Access | Times Cited: 3
Anurag Sarkar, Seth Cooper
arXiv (Cornell University) (2021)
Closed Access | Times Cited: 3
Entropy-based evolutionary diversity optimisation for the traveling salesperson problem
Adel Nikfarjam, Jakob Bossek, Aneta Neumann, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2021), pp. 600-608
Open Access | Times Cited: 3
Adel Nikfarjam, Jakob Bossek, Aneta Neumann, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2021), pp. 600-608
Open Access | Times Cited: 3
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi
Rodrigo Canaan, Xianbo Gao, Julian Togelius, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 228-241
Open Access | Times Cited: 2
Rodrigo Canaan, Xianbo Gao, Julian Togelius, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 228-241
Open Access | Times Cited: 2
TAG: Pandemic Competition
Raluca D. Gaina, Martin Balla
2021 IEEE Conference on Games (CoG) (2022), pp. 552-559
Closed Access | Times Cited: 2
Raluca D. Gaina, Martin Balla
2021 IEEE Conference on Games (CoG) (2022), pp. 552-559
Closed Access | Times Cited: 2
Say “Sul Sul!” to SimSim, A Sims-Inspired Platform for Sandbox Game AI
M Charity, Dipika Rajesh, Rachel Ombok, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 182-188
Open Access | Times Cited: 2
M Charity, Dipika Rajesh, Rachel Ombok, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2020) Vol. 16, Iss. 1, pp. 182-188
Open Access | Times Cited: 2
A Quality Diversity Approach to Automatically Generating Human-Robot Interaction Scenarios in Shared Autonomy
Matthew C. Fontaine, Stefanos Nikolaidis
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 1
Matthew C. Fontaine, Stefanos Nikolaidis
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 1
E X P LORING GAME DE S IGN THROUGH HUMAN-AI COL LABORAT ION
Alberto Alvarez
(2022)
Open Access | Times Cited: 1
Alberto Alvarez
(2022)
Open Access | Times Cited: 1