
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
VRpursuits
Mohamed Khamis, Carl Oechsner, Florian Alt, et al.
(2018), pp. 1-8
Open Access | Times Cited: 87
Mohamed Khamis, Carl Oechsner, Florian Alt, et al.
(2018), pp. 1-8
Open Access | Times Cited: 87
Showing 26-50 of 87 citing articles:
Security and privacy in virtual reality: a literature survey
Alberto Giaretta
Virtual Reality (2024) Vol. 29, Iss. 1
Open Access | Times Cited: 2
Alberto Giaretta
Virtual Reality (2024) Vol. 29, Iss. 1
Open Access | Times Cited: 2
GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
Ceenu George, Daniel Buschek, Andrea Ngao, et al.
Lecture notes in computer science (2020), pp. 61-81
Closed Access | Times Cited: 18
Ceenu George, Daniel Buschek, Andrea Ngao, et al.
Lecture notes in computer science (2020), pp. 61-81
Closed Access | Times Cited: 18
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2
G. S. Rajshekar Reddy, Michael J. Proulx, Leanne Hirshfield, et al.
(2024), pp. 1-17
Open Access | Times Cited: 2
StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Sunggeun Ahn, Stephanie Santosa, Mark Parent, et al.
(2021), pp. 1-16
Closed Access | Times Cited: 15
Sunggeun Ahn, Stephanie Santosa, Mark Parent, et al.
(2021), pp. 1-16
Closed Access | Times Cited: 15
Inferring User Intent using Bayesian Theory of Mind in Shared Avatar-Agent Virtual Environments
Sahil Narang, Andrew Best, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 25, Iss. 5, pp. 2113-2122
Closed Access | Times Cited: 16
Sahil Narang, Andrew Best, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 25, Iss. 5, pp. 2113-2122
Closed Access | Times Cited: 16
Eyesthetics
Argenis Ramírez Gómez, Michael Lankes
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-24
Closed Access | Times Cited: 13
Argenis Ramírez Gómez, Michael Lankes
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-24
Closed Access | Times Cited: 13
Biofeedback Methods in Entertainment Video Games
Diego Navarro, Veronica Sundstedt, Valeria Garro
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-32
Closed Access | Times Cited: 12
Diego Navarro, Veronica Sundstedt, Valeria Garro
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-32
Closed Access | Times Cited: 12
Eye Tracking in Virtual Reality
Mehmet İlker Berkman
Encyclopedia of Computer Graphics and Games (2018), pp. 1-8
Closed Access | Times Cited: 13
Mehmet İlker Berkman
Encyclopedia of Computer Graphics and Games (2018), pp. 1-8
Closed Access | Times Cited: 13
Gaze-based Authentication in Virtual Reality
Jonathan Liebers, Stefan Schneegaß
ACM Symposium on Eye Tracking Research and Applications (2020)
Closed Access | Times Cited: 12
Jonathan Liebers, Stefan Schneegaß
ACM Symposium on Eye Tracking Research and Applications (2020)
Closed Access | Times Cited: 12
Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality
Xiaojiao Chen, Xiaoteng Tang, Yonghao Chen, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access | Times Cited: 1
Xiaojiao Chen, Xiaoteng Tang, Yonghao Chen, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access | Times Cited: 1
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay
Argenis Ramírez Gómez, Hans Gellersen
(2019)
Open Access | Times Cited: 11
Argenis Ramírez Gómez, Hans Gellersen
(2019)
Open Access | Times Cited: 11
Hand Motion with Eyes-free Interaction for Authentication in Virtual Reality
Yujun Lu, BoYu Gao, Jinyi Long, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2020)
Closed Access | Times Cited: 11
Yujun Lu, BoYu Gao, Jinyi Long, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2020)
Closed Access | Times Cited: 11
GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
Misahael Fernandez, Florian Mathis, Mohamed Khamis
(2020)
Open Access | Times Cited: 11
Misahael Fernandez, Florian Mathis, Mohamed Khamis
(2020)
Open Access | Times Cited: 11
User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input
Mohamed Khamis, Karola Marky, Andreas Bulling, et al.
Behaviour and Information Technology (2022) Vol. 41, Iss. 10, pp. 2061-2083
Open Access | Times Cited: 7
Mohamed Khamis, Karola Marky, Andreas Bulling, et al.
Behaviour and Information Technology (2022) Vol. 41, Iss. 10, pp. 2061-2083
Open Access | Times Cited: 7
More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic
Argenis Ramírez Gómez, Hans Gellersen
(2020), pp. 362-373
Closed Access | Times Cited: 9
Argenis Ramírez Gómez, Hans Gellersen
(2020), pp. 362-373
Closed Access | Times Cited: 9
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration
Yang-Sheng Chen, Chiao-En Hsieh, Miguel Then Ying Jie, et al.
(2023), pp. 214-222
Closed Access | Times Cited: 3
Yang-Sheng Chen, Chiao-En Hsieh, Miguel Then Ying Jie, et al.
(2023), pp. 214-222
Closed Access | Times Cited: 3
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
Argenis Ramírez Gómez, Michael Lankes
Multimodal Technologies and Interaction (2019) Vol. 3, Iss. 4, pp. 65-65
Open Access | Times Cited: 9
Argenis Ramírez Gómez, Michael Lankes
Multimodal Technologies and Interaction (2019) Vol. 3, Iss. 4, pp. 65-65
Open Access | Times Cited: 9
Modeling the gaze point distribution to assist eye-based target selection in head-mounted displays
Ting Lei, Jing Chen, Chen Ji-xiang, et al.
Neural Computing and Applications (2023) Vol. 35, Iss. 36, pp. 25069-25081
Closed Access | Times Cited: 3
Ting Lei, Jing Chen, Chen Ji-xiang, et al.
Neural Computing and Applications (2023) Vol. 35, Iss. 36, pp. 25069-25081
Closed Access | Times Cited: 3
Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system
Yiyan Wang, Wen Cheng, Tian Jing-ze, et al.
Displays (2023) Vol. 81, pp. 102608-102608
Open Access | Times Cited: 3
Yiyan Wang, Wen Cheng, Tian Jing-ze, et al.
Displays (2023) Vol. 81, pp. 102608-102608
Open Access | Times Cited: 3
EyePlay Revisited
Michael Lankes, Joshua Newn, Bernhard Maurer, et al.
(2018), pp. 689-693
Closed Access | Times Cited: 8
Michael Lankes, Joshua Newn, Bernhard Maurer, et al.
(2018), pp. 689-693
Closed Access | Times Cited: 8
Combining Gaze Estimation and Optical Flow for Pursuits Interaction
Mihai Bâce, Vincent Becker, Chenyang Wang, et al.
ACM Symposium on Eye Tracking Research and Applications (2020), pp. 1-10
Closed Access | Times Cited: 8
Mihai Bâce, Vincent Becker, Chenyang Wang, et al.
ACM Symposium on Eye Tracking Research and Applications (2020), pp. 1-10
Closed Access | Times Cited: 8
One-handed Input for Mobile Devices via Motion Matching and Orbits Controls
Augusto Esteves, Elizabeth Bouquet, Ken Pfeuffer, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 2, pp. 1-24
Open Access | Times Cited: 5
Augusto Esteves, Elizabeth Bouquet, Ken Pfeuffer, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 2, pp. 1-24
Open Access | Times Cited: 5
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
Martin Kocur, Martin Dechant, Michael Lankes, et al.
ACM Symposium on Eye Tracking Research and Applications (2020)
Closed Access | Times Cited: 6
Martin Kocur, Martin Dechant, Michael Lankes, et al.
ACM Symposium on Eye Tracking Research and Applications (2020)
Closed Access | Times Cited: 6
Bionic Tracking: Using Eye Tracking to Track Biological Cells in Virtual Reality
Ulrik Günther, Kyle Harrington, Raimund Dachselt, et al.
Lecture notes in computer science (2020), pp. 280-297
Closed Access | Times Cited: 6
Ulrik Günther, Kyle Harrington, Raimund Dachselt, et al.
Lecture notes in computer science (2020), pp. 280-297
Closed Access | Times Cited: 6