OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Development of children's creativity and manual skills within digital game‐based learning environment
H‐S. Hsiao, C‐S. Chang, Chun‐Yi Lin, et al.
Journal of Computer Assisted Learning (2014) Vol. 30, Iss. 4, pp. 377-395
Closed Access | Times Cited: 125

Showing 26-50 of 125 citing articles:

Routledge International Handbook of Schools and Schooling in Asia

Routledge eBooks (2018)
Closed Access | Times Cited: 42

Mindful Learning Experience Facilitates Mastery Experience Through Heightened Flow and Self-Efficacy in Game-Based Creativity Learning
Yu‐chu Yeh, Szu‐Yu Chen, Elisa Marie Rega, et al.
Frontiers in Psychology (2019) Vol. 10
Open Access | Times Cited: 41

Probing in-service elementary school teachers’ perceptions of TPACK for games, attitudes towards games, and actual teaching usage: a study of their structural models and teaching experiences
Chung-Yuan Hsu, Jyh‐Chong Liang, Tsung-Yen Chuang, et al.
Educational Studies (2020) Vol. 47, Iss. 6, pp. 734-750
Closed Access | Times Cited: 34

Major and recent trends in creativity research: An overview of the field with the aid of computational methods
Cristian Mejía, Beatrice D’Ippolito, Yuya Kajikawa
Creativity and Innovation Management (2021) Vol. 30, Iss. 3, pp. 475-497
Open Access | Times Cited: 27

Technology education in early childhood education: a systematic review
Jiahong Su, Yuchun Zhong, Xinyu Chen
Interactive Learning Environments (2023), pp. 1-14
Closed Access | Times Cited: 12

Awakening student creativity: Empirical evidence in a learning environment context
Chang-Yen Tsai, Jeou‐Shyan Horng, Chih‐Hsing Liu, et al.
Journal of Hospitality Leisure Sport & Tourism Education (2015) Vol. 17, pp. 28-38
Closed Access | Times Cited: 39

Cultivating creative thinking in engineering student teams: Can a computer‐mediated virtual laboratory help?
Laura Hirshfield, Milo Koretsky
Journal of Computer Assisted Learning (2020) Vol. 37, Iss. 2, pp. 587-601
Open Access | Times Cited: 28

Teachers’ concerns about integrating information and communication technologies in the classrooms
Opeyemi Dele-Ajayi, Kemi Fasae, Akachukwu Okoli
PLoS ONE (2021) Vol. 16, Iss. 5, pp. e0249703-e0249703
Open Access | Times Cited: 26

Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games
Kristian Kiili, Arttu Perttula, Antero Lindstedt, et al.
International Journal of Serious Games (2014)
Open Access | Times Cited: 29

The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus
Yu‐chu Yeh, Ssu Chi Lai, Chung-Wei Lin
Computers in Human Behavior (2015) Vol. 55, pp. 817-825
Closed Access | Times Cited: 29

The Effects of Video Games on Creativity
Seyedahmad Rahimi, Valerie J. Shute
Cambridge University Press eBooks (2021), pp. 368-392
Closed Access | Times Cited: 20

Mind Games with the Views of Classroom Teachers
Sultan Selen Kula
International Journal of Research in Education and Science (2021), pp. 747-766
Open Access | Times Cited: 18

A Meta-analysis of the Effect of Multimedia Technology on Creative Performance
Mengrong Liu, Weiguo Pang, Jiajun Guo, et al.
Education and Information Technologies (2022) Vol. 27, Iss. 6, pp. 8603-8630
Closed Access | Times Cited: 13

Exploring the effects of different interventions of the problem-oriented teaching model on students’ creativity in STEM education
Xiaoyong Hu, Wanyi Li, Xingyu Geng, et al.
Research in Science & Technological Education (2023) Vol. 42, Iss. 4, pp. 1230-1249
Closed Access | Times Cited: 7

Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning
Miguel Nino, Michael A. Evans
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje (2015) Vol. 10, Iss. 3, pp. 143-149
Closed Access | Times Cited: 24

Pre-Service Physics Teachers’ Concept Mastery and the Challenges of Game Development on Physics Learning
S Saprudin, Liliasari Liliasari, Ary Setijadi Prihatmanto
Journal of Physics Conference Series (2017) Vol. 895, pp. 012109-012109
Open Access | Times Cited: 21

A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
Rotem Israel‐Fishelson, Arnon Hershkovitz, Andoni Eguíluz, et al.
Journal of Educational Computing Research (2020) Vol. 59, Iss. 5, pp. 926-959
Closed Access | Times Cited: 19

Key Factors for a Creative Environment in Saudi Arabian Higher Education Institutions
Mamdouh Qahl, Osama Sohaib
Journal of Information Technology Education Innovations in Practice (2023) Vol. 22, pp. 001-048
Open Access | Times Cited: 6

How should undergraduate students perceive knowledge as a product of human creation? Insights from a study on epistemic beliefs, intellectual risk-taking, and creativity
Zhi Hong Wan, John Chi‐Kin Lee, Weiping Hu
Thinking Skills and Creativity (2021) Vol. 39, pp. 100786-100786
Closed Access | Times Cited: 14

The Impact of Game Playing on Students’ Reasoning Ability, Varying According to Their Cognitive Style
Tsung-Yen Chuang, Martin K.‐C. Yeh, Yu-Lun Lin
DOAJ (DOAJ: Directory of Open Access Journals) (2021)
Closed Access | Times Cited: 14

Educating Through Attentional States of Consciousness, an Effective Way to Develop Creative Potential?
Kevin Rebecchi, Hélène Hagège
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 9

Associations between Computational Thinking and Figural, Verbal Creativity
Ben Avital, Arnon Hershkovitz, Rotem Israel‐Fishelson
Thinking Skills and Creativity (2023) Vol. 50, pp. 101417-101417
Closed Access | Times Cited: 5

Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games
Yu‐chu Yeh, Ngoc Phung Sai, Chia‐Hua Chuang
International Journal of Human-Computer Interaction (2020) Vol. 36, Iss. 14, pp. 1368-1378
Closed Access | Times Cited: 13

Students’ Attitudes and Competences in Modeling Using 3D Cartoon Toy Design Maker
Yu Fu, Dongliang Zhang, Hao Jiang
Sustainability (2022) Vol. 14, Iss. 4, pp. 2176-2176
Open Access | Times Cited: 8

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