
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification of in‐class activities in flipped classroom lectures
Michael Sailer, Maximilian Sailer
British Journal of Educational Technology (2020) Vol. 52, Iss. 1, pp. 75-90
Open Access | Times Cited: 165
Michael Sailer, Maximilian Sailer
British Journal of Educational Technology (2020) Vol. 52, Iss. 1, pp. 75-90
Open Access | Times Cited: 165
Showing 26-50 of 165 citing articles:
Rethinking Gamification For Chinese Nursing Students: A Reflexive Thematic Analysis Study
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access
S Chan, Graeme D Smith
Nurse Education in Practice (2025) Vol. 83, pp. 104291-104291
Open Access
Gamification in collaborative learning: synthesizing evidence through meta-analysis
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access
A Systematic Review of Theoretical Foundations and Learning Effects in Gamified Flipped Classroom Research
Hatice Sancar Tokmak, Zerrin Dağli
Evaluation Review (2025)
Closed Access
Hatice Sancar Tokmak, Zerrin Dağli
Evaluation Review (2025)
Closed Access
Effect of Gamification on the Attitudes of the Students toward Mathematics and Academic Performance
Jesalyn Lazarte, Sharon L. Apohen
(2025) Vol. 33, Iss. 2, pp. 186-196
Open Access
Jesalyn Lazarte, Sharon L. Apohen
(2025) Vol. 33, Iss. 2, pp. 186-196
Open Access
How Will It Blend? Design Considerations for Blended Learning in Higher Education
Paula Miranda, Pedro Isaías, Sara Pífano
Lecture notes in networks and systems (2025), pp. 329-340
Closed Access
Paula Miranda, Pedro Isaías, Sara Pífano
Lecture notes in networks and systems (2025), pp. 329-340
Closed Access
Using gamification to enhance learning: A college course case study
Chih‐Chien Wang, Shu-Chen Chang, Yu Han Yu
Entertainment Computing (2025), pp. 100942-100942
Closed Access
Chih‐Chien Wang, Shu-Chen Chang, Yu Han Yu
Entertainment Computing (2025), pp. 100942-100942
Closed Access
Investigating the Impact of Sustainability-Themed Extracurricular Activities on Student Engagement with the 17 SDGs by 2026: A Case Study of Greece
Athanasios Papavasileiou, George Konteos, Stavros Kalogiannidis, et al.
Sustainability (2025) Vol. 17, Iss. 7, pp. 3071-3071
Open Access
Athanasios Papavasileiou, George Konteos, Stavros Kalogiannidis, et al.
Sustainability (2025) Vol. 17, Iss. 7, pp. 3071-3071
Open Access
Gamified learning impact: a meta-analysis of game element combinations on students’ learning outcomes
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access
Wei-Ang Dai, Wei Xu, Qian-Wen Xing
Educational Technology Research and Development (2025)
Closed Access
The Role of Gamification in English Language Teaching: Insights from Pre-Service Teachers
Putri Monica Siregar, Putu Dian Danayanti Degeng
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan e-Saintika (2025) Vol. 9, Iss. 1, pp. 74-89
Open Access
Putri Monica Siregar, Putu Dian Danayanti Degeng
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan e-Saintika (2025) Vol. 9, Iss. 1, pp. 74-89
Open Access
Desain Pembelajaran Matematika Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Siswa
Clara Ayu Mia Permata, Yosep Dwi Kristanto
JNPM (Jurnal Nasional Pendidikan Matematika) (2020) Vol. 4, Iss. 2, pp. 279-279
Open Access | Times Cited: 36
Clara Ayu Mia Permata, Yosep Dwi Kristanto
JNPM (Jurnal Nasional Pendidikan Matematika) (2020) Vol. 4, Iss. 2, pp. 279-279
Open Access | Times Cited: 36
Adapting Competitiveness and Gamification to a Digital Platform for Foreign Language Learning
Norman Patrick Harvey Arce, Ana María Cuadros Valdivia
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 20, pp. 194-194
Open Access | Times Cited: 36
Norman Patrick Harvey Arce, Ana María Cuadros Valdivia
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 20, pp. 194-194
Open Access | Times Cited: 36
Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)
Pilar Martín, Marta Gil‐Lacruz, Ana Isabel Gil-Lacruz, et al.
Sustainability (2021) Vol. 13, Iss. 24, pp. 13573-13573
Open Access | Times Cited: 31
Pilar Martín, Marta Gil‐Lacruz, Ana Isabel Gil-Lacruz, et al.
Sustainability (2021) Vol. 13, Iss. 24, pp. 13573-13573
Open Access | Times Cited: 31
Effects of Situation-Based Flipped Learning and Gamification as Combined Methodologies in Psychiatric Nursing Education: A Quasi-Experimental Study
Hae Ran Kim, Boyoung Kim
Healthcare (2022) Vol. 10, Iss. 4, pp. 644-644
Open Access | Times Cited: 20
Hae Ran Kim, Boyoung Kim
Healthcare (2022) Vol. 10, Iss. 4, pp. 644-644
Open Access | Times Cited: 20
Trends and gaps in empirical research on gamification in science education: A systematic review of the literature
Muteeb Alahmari, Malek Jdaitawi, Abeer Rasheed, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 3, pp. ep431-ep431
Open Access | Times Cited: 11
Muteeb Alahmari, Malek Jdaitawi, Abeer Rasheed, et al.
Contemporary Educational Technology (2023) Vol. 15, Iss. 3, pp. ep431-ep431
Open Access | Times Cited: 11
Leaderboard Positions and Stress—Experimental Investigations into an Element of Gamification
Marc Schlömmer, Teresa Spieß, Stephan Schlögl
Sustainability (2021) Vol. 13, Iss. 12, pp. 6608-6608
Open Access | Times Cited: 24
Marc Schlömmer, Teresa Spieß, Stephan Schlögl
Sustainability (2021) Vol. 13, Iss. 12, pp. 6608-6608
Open Access | Times Cited: 24
Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 19, pp. 12396-12396
Open Access | Times Cited: 17
Lui-Kwan Ng, Chung Kwan Lo
Sustainability (2022) Vol. 14, Iss. 19, pp. 12396-12396
Open Access | Times Cited: 17
Implementation of a Mixed Strategy of Gamification and Flipped Learning in Undergraduate Basic Programming Courses
Gilberto Huesca, Gabriela Campos, Mónica Larre, et al.
Education Sciences (2023) Vol. 13, Iss. 5, pp. 474-474
Open Access | Times Cited: 9
Gilberto Huesca, Gabriela Campos, Mónica Larre, et al.
Education Sciences (2023) Vol. 13, Iss. 5, pp. 474-474
Open Access | Times Cited: 9
The Role of Interactive and Immersive Technologies in Higher Education: A Survey
Deepti Prit Kaur, Amit Kumar, Rubina Dutta, et al.
Journal of Engineering Education/Journal of engineering education transformations/Journal of engineering education transformation (2022) Vol. 36, Iss. 2, pp. 79-86
Open Access | Times Cited: 14
Deepti Prit Kaur, Amit Kumar, Rubina Dutta, et al.
Journal of Engineering Education/Journal of engineering education transformations/Journal of engineering education transformation (2022) Vol. 36, Iss. 2, pp. 79-86
Open Access | Times Cited: 14
Pengaruh Flipped Classroom Beraktivitas Gamifikasi Tradisional Terhadap Self Regulated Learning Pada Pembelajaran Pemrograman Visual
Moh. Hadihabibi Hadihabibi, Punaji Setyosarı, Yerry Soepriyanto
JKTP Jurnal Kajian Teknologi Pendidikan (2023) Vol. 6, Iss. 1, pp. 026-026
Open Access | Times Cited: 8
Moh. Hadihabibi Hadihabibi, Punaji Setyosarı, Yerry Soepriyanto
JKTP Jurnal Kajian Teknologi Pendidikan (2023) Vol. 6, Iss. 1, pp. 026-026
Open Access | Times Cited: 8
The added value of game elements: better training performance but comparable learning gains
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, et al.
Educational Technology Research and Development (2023) Vol. 71, Iss. 5, pp. 1917-1939
Open Access | Times Cited: 8
Manuel Ninaus, Rodolpho Cortez, Izabel Hazin, et al.
Educational Technology Research and Development (2023) Vol. 71, Iss. 5, pp. 1917-1939
Open Access | Times Cited: 8
How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment
Paula Bräuer, Athanasios Mazarakis
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 9, pp. 2343-2360
Open Access | Times Cited: 12
Paula Bräuer, Athanasios Mazarakis
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 9, pp. 2343-2360
Open Access | Times Cited: 12
The use of gamification strategies to enhance employees’ attitudes towards e-training systems
Paula Bitrián, Isabel Buil, Sara Catalán, et al.
The International Journal of Management Education (2023) Vol. 21, Iss. 3, pp. 100892-100892
Open Access | Times Cited: 7
Paula Bitrián, Isabel Buil, Sara Catalán, et al.
The International Journal of Management Education (2023) Vol. 21, Iss. 3, pp. 100892-100892
Open Access | Times Cited: 7
The Flipped Classroom Optimized Through Gamification and Team-Based Learning
Sergio Francisco Sargo Ferreira Lopes, Jorge Simões, Justino Lourenço, et al.
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2
Sergio Francisco Sargo Ferreira Lopes, Jorge Simões, Justino Lourenço, et al.
Open Education Studies (2024) Vol. 6, Iss. 1
Open Access | Times Cited: 2
Gamification in the Flipped Classroom
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 115-165
Closed Access | Times Cited: 2
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 115-165
Closed Access | Times Cited: 2
The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinking
Ching‐Huei Chen, Kun Huang
Learning and Instruction (2024) Vol. 94, pp. 101995-101995
Closed Access | Times Cited: 2
Ching‐Huei Chen, Kun Huang
Learning and Instruction (2024) Vol. 94, pp. 101995-101995
Closed Access | Times Cited: 2